PricingSign in
Goldust Pit icon

Goldust Pit

Goldust Pit is #118 in Navigation Free in Canada and charting in 1 of 24 countries we track.

DeveloperOleksandr Yakovenko
CategoryNavigation
PriceFree
Released
Rating★ 0.0 (0)
Version1.0
Age rating4+
First charted🇬🇧 25 Sep 2026

Where it ranks now

Every top chart it appears in across 24 countries.

CountryChartsRank
🇨🇦 CanadaNavigationFree#118
Free with an account

Estimated downloads and revenue, ratings momentum, rank history, recent reviews per country and breakout scores for Goldust Pit.

Downloads per day
Revenue per day
Monthly active users
Revenue per download

About Goldust Pit

Here you don't descend into the depths — here you break through to the sky. Goldust Pit turns dungeon logic upside down: the ceiling that's about to collapse on your head — that's your staircase. Every strike upward is simultaneously a step forward and a sentence — what you shatter will come back at you, from above, and very fast. Falling debris will become footing if your reflexes are quick enough to dodge aside — and your end if they aren't. Veins of ore lie dormant in the rock, heavy and tempting, and each one makes your climb a little slower, your jump a little lower, the scree under your boots a little less reliable. Greed here has mass — in the most literal sense. Only one question remains: how much are you willing to carry before the height stops forgiving you?

What awaits you:
- Reverse mechanics — ascent instead of descent, destruction instead of construction, risk instead of safety
- Collapse as an ally — what should crush you lifts you higher
- Living rock — cracks, dust, and tremors warn you a split second before disaster; read them or fall
- The price of glitter — the richer you become, the heavier your body and the shorter your jump
- Every descent is unique — the mine reshuffles itself; you can't memorize it by heart
- Two different worlds — two types of rock, two characters, two ways of bringing you down
- One hand, one screen — controls you grasp in ten seconds and master over weeks
- Everything moves — stone crumbles, light flickers, dust settles; nothing stands still

How far will you reach?

This is a contest not against someone else, but against yourself — against the version of you that stopped a couple of meters lower. Each attempt takes minutes, each mistake takes seconds, and that's exactly why you can't quit after the first try. You'll quickly learn to feel when it's time to strike and when to freeze and wait for everything above to settle. You'll learn to walk past the gleam, because sometimes the most valuable thing is empty hands and light feet. And then you'll still go back for it anyway, because you just can't help yourself. Your height is already waiting at the top — all that's left is to reach it.

Latest updates

1.0