Gray Ring Archipelago
灰環のアーキペラゴ
Gray Ring Archipelago is #81 in Games Paid in Japan and charting in 1 of 16 countries we track.
Developerseiji honda
CategoryGames
Price60 JPY
Released
Rating★ 3.6 (12)
Version1.9
Age rating12+
First charted🇯🇵 24 Sep 2026
Where it ranks now
Every top chart it appears in across 16 countries.
| Country | Chart | Rank |
|---|---|---|
| 🇯🇵 Japan | Games · Paid | #81 |
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Sign inEstimated downloads and revenue, ratings momentum, rank history, recent reviews per country and breakout scores for Gray Ring Archipelago.
About Gray Ring Archipelago
■ Nine chapters, one finished story
From dawn at Rustlight Harbour to the last stand at the Gray Ring Central Tower.
32 characters, a real ending, and a credits roll.
■ Rebuild your machines
Swap torsos, backpacks, and weapons to fit each squad's job.
11 torso types, with new parts unlocking as the campaign moves on.
■ What you build is what fights
From the middle chapters on, fitting a higher-grade torso changes the AW itself in battle.
Siege, Phantom, Sovereign, Paragon — different silhouettes, different movement.
■ Shoot the part that matters
Damage lands per section: torso, arms, legs, and back.
Cut their firepower or take their mobility — where you aim changes the fight.
■ Three difficulty settings
Easy, Normal, and Hard change enemy durability, armour, firepower,
and how many repair kits your squads carry.
■ Japanese and English
Tap JA / EN on the title screen to switch at any time — menus, story, and dialogue all follow.
■ About the project
Made by one developer with heavy use of generative AI.
Design, story, art, music, code, and debugging: roughly two weeks of work.
No in-app purchases. No ads. No network access.
Save data stays on your device.
From dawn at Rustlight Harbour to the last stand at the Gray Ring Central Tower.
32 characters, a real ending, and a credits roll.
■ Rebuild your machines
Swap torsos, backpacks, and weapons to fit each squad's job.
11 torso types, with new parts unlocking as the campaign moves on.
■ What you build is what fights
From the middle chapters on, fitting a higher-grade torso changes the AW itself in battle.
Siege, Phantom, Sovereign, Paragon — different silhouettes, different movement.
■ Shoot the part that matters
Damage lands per section: torso, arms, legs, and back.
Cut their firepower or take their mobility — where you aim changes the fight.
■ Three difficulty settings
Easy, Normal, and Hard change enemy durability, armour, firepower,
and how many repair kits your squads carry.
■ Japanese and English
Tap JA / EN on the title screen to switch at any time — menus, story, and dialogue all follow.
■ About the project
Made by one developer with heavy use of generative AI.
Design, story, art, music, code, and debugging: roughly two weeks of work.
No in-app purchases. No ads. No network access.
Save data stays on your device.
Latest updates
1.9
The following updates have been implemented:
---
- Added a playable demo of the real-time strategy version featuring Stages 1 and 2.
(Unlocked after clearing the main game)
---
Minor Changes (Main Game):
- Removed the in-combat level-up notification to reduce waiting time.
(Stat growth and skill acquisition function as before)
- Clarified the display for back part "effects."
- Removed money and purchase costs; unlocked parts can now be equipped freely across all units.