DEADGRID
DEADGRID is #98 in Games › Strategy Free in Germany and charting in 4 of 24 countries we track.
Updated 27 Sep 2026 · rankings refresh through the day
DeveloperAfonso Quinaz
CategoryGames
PriceFree
Released
Rating★ 4.8 (11)
Version2.4
Age rating9+
First seen by us
25 Sep 2026
Installs (est.)10k+ worldwide
Rating
4.8 ★
11 ratings
Measured
Best rank now
#98
Measured
DEADGRID on the App Store
App details
App ID
6790152649
Publisher
Afonso Quinaz
Content rating
9+
DEADGRID downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Where DEADGRID's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
Retention · share of new users still active
Day 1
Day 7
Day 30
Time spent · per daily user
Average time spent Pro
min a day
Sessions a day Pro
Time per session Pro
min
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Every top chart it appears in across 24 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › StrategyFree | #98 | |
| Games › ActionFree | #134 | |
| Games › StrategyFree | #133 | |
| Games › StrategyFree | #106 | |
| Games › ActionFree | #116 |
Apps near DEADGRID on the chart
Games › Strategy Free, around #98.
Ratings
App Store, worldwide.
Rating
4.8 ★
11 ratings
Measured
Ratings
11
Measured
About DEADGRID
DEADGRID is a minimalist zombie arena shooter — pure, intense arcade action with real multiplayer.
THE CLIMB
A campaign ladder thousands of levels deep, and no two rungs are alike. Every level rolls its own horde, its own weather, its own rule and its own goal: one-hit-point runs, total blackouts, meteor storms, assassination contracts. Two modes break the pattern — INFECT, where you ARE the outbreak and hunt the survivors down, and FREE FOR ALL, where everyone carries the same gun and only one walks out.
1,080 WEAPON FINISHES
Thirty collectable liveries — GOLD, ONYX, SYNTHWAVE, NOSFERATU, VOIDLINE, RAINBOW and more — across all 36 weapons. Every third rung of the Climb pays one out. Locked finishes stay secret until you earn them.
TWELVE HANDCRAFTED ARENAS
Fight through Times Square, Shibuya Crossing, the Champs-Élysées, Copacabana, Stonehenge, the Taj Mahal, Chichén Itzá and Terreiro do Paço — plus four arenas of our own: The Garden, Sporewood, Rustyard and Cindermaw. Lava rivers, container mazes, neon crossings. Every layout is placed by hand, never generated.
SURVIVE THE APOCALYPSE
Endless waves of the undead. Every run is permadeath — beat your best in kills, waves and time survived.
RANKED 1v1 — THE ARENA
Duel real opponents in last-one-standing combat. Buy rage zombies and send them hunting your rival, earn a random upgrade every round, and climb 8 divisions to the top of the global ladder.
DUO CO-OP
Team up with a friend or matchmake with a stranger. Shared horde, shared glory — revive each other and see how deep two survivors can go.
ARSENAL OF 36 WEAPONS
Pistols, SMGs, shotguns, rifles, snipers, launchers, energy weapons, flamethrowers and wilder things — each with its own 3D model. Loot weapon crates mid-run and build your loadout on the fly.
NINE ZOMBIE TYPES
Walkers, runners, tanks, boomers, jumpers that vault your walls, fire-spitters, bladesmen who cut bullets from the air, gaolers with hooked chains and summoners who raise the dead. Smart pathfinding routes them around cover — they hunt, they don't just shamble.
TURRETS & DEPLOYABLES
Three turret types, barriers, claymores, explosive barrels and the legendary clapping monkey. Build choke points, then watch the horde walk into them.
PROGRESS THAT LASTS
• GAME PASS: a 101-tier season track with exclusive skins, chests and emotes
• MISSIONS: endless ladders that pay pass XP with bonus chests on every claim
• SPECS: permanent lifetime upgrades that make every future run stronger
• 42 SKINS to unlock — from the humble Rookie to floating war gods
• 32 EMOTES to talk trash in style
COMPETE WITH THE WORLD
Global leaderboards, a top-1000 board, friends list with live presence, duo invites and player profiles. Daily streaks keep your fire burning.
PURE PERFORMANCE
Optimized for smooth 60fps. All game audio is synthesized in real time — zero audio files, tiny download.
No ads. No pay-to-win. No timers. Just pure arcade zombie survival.
Download DEADGRID and see how long you sur
THE CLIMB
A campaign ladder thousands of levels deep, and no two rungs are alike. Every level rolls its own horde, its own weather, its own rule and its own goal: one-hit-point runs, total blackouts, meteor storms, assassination contracts. Two modes break the pattern — INFECT, where you ARE the outbreak and hunt the survivors down, and FREE FOR ALL, where everyone carries the same gun and only one walks out.
1,080 WEAPON FINISHES
Thirty collectable liveries — GOLD, ONYX, SYNTHWAVE, NOSFERATU, VOIDLINE, RAINBOW and more — across all 36 weapons. Every third rung of the Climb pays one out. Locked finishes stay secret until you earn them.
TWELVE HANDCRAFTED ARENAS
Fight through Times Square, Shibuya Crossing, the Champs-Élysées, Copacabana, Stonehenge, the Taj Mahal, Chichén Itzá and Terreiro do Paço — plus four arenas of our own: The Garden, Sporewood, Rustyard and Cindermaw. Lava rivers, container mazes, neon crossings. Every layout is placed by hand, never generated.
SURVIVE THE APOCALYPSE
Endless waves of the undead. Every run is permadeath — beat your best in kills, waves and time survived.
RANKED 1v1 — THE ARENA
Duel real opponents in last-one-standing combat. Buy rage zombies and send them hunting your rival, earn a random upgrade every round, and climb 8 divisions to the top of the global ladder.
DUO CO-OP
Team up with a friend or matchmake with a stranger. Shared horde, shared glory — revive each other and see how deep two survivors can go.
ARSENAL OF 36 WEAPONS
Pistols, SMGs, shotguns, rifles, snipers, launchers, energy weapons, flamethrowers and wilder things — each with its own 3D model. Loot weapon crates mid-run and build your loadout on the fly.
NINE ZOMBIE TYPES
Walkers, runners, tanks, boomers, jumpers that vault your walls, fire-spitters, bladesmen who cut bullets from the air, gaolers with hooked chains and summoners who raise the dead. Smart pathfinding routes them around cover — they hunt, they don't just shamble.
TURRETS & DEPLOYABLES
Three turret types, barriers, claymores, explosive barrels and the legendary clapping monkey. Build choke points, then watch the horde walk into them.
PROGRESS THAT LASTS
• GAME PASS: a 101-tier season track with exclusive skins, chests and emotes
• MISSIONS: endless ladders that pay pass XP with bonus chests on every claim
• SPECS: permanent lifetime upgrades that make every future run stronger
• 42 SKINS to unlock — from the humble Rookie to floating war gods
• 32 EMOTES to talk trash in style
COMPETE WITH THE WORLD
Global leaderboards, a top-1000 board, friends list with live presence, duo invites and player profiles. Daily streaks keep your fire burning.
PURE PERFORMANCE
Optimized for smooth 60fps. All game audio is synthesized in real time — zero audio files, tiny download.
No ads. No pay-to-win. No timers. Just pure arcade zombie survival.
Download DEADGRID and see how long you sur
Latest updates
2.4
FIVE NEW ARENAS — FIVE REAL PLACES
• RYNEK GŁÓWNY, Kraków — the covered market down the middle splits the square in two, so the horde always comes at you down one lane or the other.
• BRANDENBURG GATE, Berlin — a wall across the whole map with five doorways in it. They arrive as a column, not as a front.
• JEMAA EL-FNAA, Marrakesh — a souk maze of short sightlines. You don't get driven out of it, you get driven into it.
• GYEONGBOKGUNG, Seoul — four courtyards on one axis, at three heights, with bridges and ponds between them.
• SYDNEY OPERA HOUSE — a peninsula that narrows as you climb it. You start at the foot of the Monumental Steps and back your way up.
That makes 28 real places on Earth.
A BRAND-NEW HOME SCREEN
Your survivor stands front and centre now, on real ground, with the city behind him. Everything else moved to the edges, where your thumbs already are: shop, specs and arsenal down the left, friends, streak and pass down the right, missions, the climb and PLAY along the bottom. Tap your coins to go straight to the shop.
FIXED
• You can no longer stand inside the scenery on the new maps — walls, pillars and staircases now stop a body the way they look like they should.
• Stairs are honest: what looks climbable is climbable, and what doesn't, isn't.
• Your shots clear low cover you are standing above instead of dying in it.
• Turrets stand on the floor they were dropped on, at any height.
• Thirteen maps used to start the run with you inside the scenery. None of them do now.
• Sharper art on the PLAY button and on the climb bar — no more weapons with their barrels cut off.
• Translation fixes across all 20 languages.