Vascular - Tactile Synth
New release on the charts #70#5 IT Music Paidin 3 of 24 countriesin All Apps chart: IT3 days old
Vascular - Tactile Synth is #5 in Music Paid in Italy and charting in 3 of 24 countries we track.
Updated 27 Sep 2026 · rankings refresh through the day
DeveloperAbsolute Management SIA
CategoryMusic
Price3.99 USD
Released
Rating★ 0.0 (0)
Version1.6.1
Age rating4+
First seen by us
27 Sep 2026
Rating
0.0 ★
0 ratings
Measured
Best rank now
#5
Measured
Vascular - Tactile Synth on the App Store
App details
App ID
6808173190
Publisher
Absolute Management SIA
Content rating
4+
Where Vascular - Tactile Synth's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Where it ranks now
Every top chart it appears in across 24 countries.
| Country | Charts | Rank |
|---|---|---|
| MusicPaid | #5 | |
| MusicPaid | #15 | |
| MusicPaid | #92 | |
| All AppsPaid | #174 |
Apps near Vascular - Tactile Synth on the chart
Music Paid, around #5.
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Vascular - Tactile Synth
Vascular is an electroacoustic instrument you grow rather than program. There is no rack, no patch cable and no preset list. There is a canvas. Tap it and a voice appears, drawn at random from a palette of synthesis families and given a character of its own. Hold that voice and tap beside it, and an effect grows there, already wired. Hold a node and touch another to connect them. The picture on the screen is the signal routing, the instrument and the performance surface, all at once.
Every node is alive, and each keeps breathing, so nothing you build sits perfectly still. Press a node briefly to scatter its settings around its family's character. Double tap it for a rhythmic gate on the session's grid. Open its sheet to reach its controls, or draw it a new modulator with one key. Drag a node across the field and its stereo position follows.
ANGIOGENESIS
Hold one key and the organism takes over its own growth. The nodes set off wandering across the field, each at its own pace, and the picture moves with the sound, because a node's place on the screen is its place in the stereo image. Behind the drift, the organism mutates: it rewires the vessels between nodes, grows new processors around your voices, prunes the ones nothing feeds, and redraws what it keeps. It never removes a voice you placed and never touches a microphone. Hold for a second and a half and it latches, flashing, and goes on searching after your hand has left. Tap it once and everything glides back to the exact canvas you left, over a return time you set. Or keep what it found. The rate of mutation is yours to set, and the search paces itself by what your device can carry, so it grows an organism the hardware can play.
WHAT IT IS MADE OF
Dozens of synthesis families, from the plain to the strange: subtractive and FM voices, a full DX7 with sixteen thousand patches, additive clusters of forty partials, wave terrain, pulsar synthesis, Xenakis's dynamic stochastic synthesis, Casio-style phase distortion, granular and spectral engines, physical models of strings and rings, a sixteen-oscillator supersaw, sampled acoustic instruments that write their own melodic loops in the session's key, drums, a 303, and a family that plays your own performance back at you in grains. And the microphone, so anything can be played into it.
More than fifty processors, from filters and distortion through delays, combs, phasing, diffusion and reverb, to spectral freezing, convolution with the signal's own past, pitch tracking and harmony, vowels, spectral delays that pull a chord apart one partial at a time, and transformations from the Composers Desktop Project's vocabulary.
PLAYING IT
- Guided paths, for when you would rather be led: a compass that keeps what is offered, by hand or by angiogenesis, within a chosen territory.
- A clock. Every rhythmic node sits on one grid at the session's tempo, and each clocked source can take its own division of it.
- Twenty-six scales across four traditions, so
Every node is alive, and each keeps breathing, so nothing you build sits perfectly still. Press a node briefly to scatter its settings around its family's character. Double tap it for a rhythmic gate on the session's grid. Open its sheet to reach its controls, or draw it a new modulator with one key. Drag a node across the field and its stereo position follows.
ANGIOGENESIS
Hold one key and the organism takes over its own growth. The nodes set off wandering across the field, each at its own pace, and the picture moves with the sound, because a node's place on the screen is its place in the stereo image. Behind the drift, the organism mutates: it rewires the vessels between nodes, grows new processors around your voices, prunes the ones nothing feeds, and redraws what it keeps. It never removes a voice you placed and never touches a microphone. Hold for a second and a half and it latches, flashing, and goes on searching after your hand has left. Tap it once and everything glides back to the exact canvas you left, over a return time you set. Or keep what it found. The rate of mutation is yours to set, and the search paces itself by what your device can carry, so it grows an organism the hardware can play.
WHAT IT IS MADE OF
Dozens of synthesis families, from the plain to the strange: subtractive and FM voices, a full DX7 with sixteen thousand patches, additive clusters of forty partials, wave terrain, pulsar synthesis, Xenakis's dynamic stochastic synthesis, Casio-style phase distortion, granular and spectral engines, physical models of strings and rings, a sixteen-oscillator supersaw, sampled acoustic instruments that write their own melodic loops in the session's key, drums, a 303, and a family that plays your own performance back at you in grains. And the microphone, so anything can be played into it.
More than fifty processors, from filters and distortion through delays, combs, phasing, diffusion and reverb, to spectral freezing, convolution with the signal's own past, pitch tracking and harmony, vowels, spectral delays that pull a chord apart one partial at a time, and transformations from the Composers Desktop Project's vocabulary.
PLAYING IT
- Guided paths, for when you would rather be led: a compass that keeps what is offered, by hand or by angiogenesis, within a chosen territory.
- A clock. Every rhythmic node sits on one grid at the session's tempo, and each clocked source can take its own division of it.
- Twenty-six scales across four traditions, so
Latest updates
1.7.3
HOLOS - A NEW NODE TYPE, BUILT FOR YOU EVERY TIME
Every other node in Vascular is a single module. A holos instance is a whole patch in one node, assembled on the spot from the instrument's own modules - a module that has never existed before, and never the same twice.
- Choose it at the top of the palette, and it arrives as one electric blue node with a ring inside it: the patch within the node.
- Inside: a sound source (sometimes two, one modulating the other) and up to three processors.
- Wired four ways: in a chain, crossed, round a feedback loop, or split and mixed back.
- Patched the way a player would patch a semi-modular, not at random: it follows the path you are on (abstract, rhythmic or melodic) and draws only from that path's sounds.
- Filters and resonators before delays and spectral moves, a space only ever last, never more than one destructive stage.
- Eight knobs chosen from across the pieces inside are brought out to its own sliders - a cutoff from one module, a grain size from another, a feedback amount from the loop - each named for the knob and the module it came from.
- Tap it and every value inside is redrawn: the same patch, a new voice.
- Place another and you have a new instrument altogether.
ALSO NEW
- The looper belongs to the pattern: storing a pattern stores the gesture looper's layers, and recalling it brings them back. Record different loops of the same node into different patterns and move between them.
- Stop stops everything: the looper, angiogenesis and the fx sequencer all hold, while delays and reverbs ring out. Play carries on from where it stopped.
- Patterns are complete snapshots: a recall brings back every node's mute, filter, pitch, send, modulator and clock, and each slot carries the fx sequencer's lanes.
- New nodes arrive already voiced, their sliders showing their settings from the first moment.
- New processors start half wet, so a voice is heard through what is done to it.
- Global steering has a filter for holos.
AS A PLUGIN
- The host's transport plays and stops Vascular: press play in AUM or your DAW and it plays, press stop and it stops, with delays and reverbs ringing out. Its play button follows the host.
- The host's clock sets the tempo. Every clock, gate, sequence and woven phrase runs at the host's tempo and follows it when it changes; the tempo slider is greyed out and shows the host's value.
- Vascular keeps the host's tempo but keeps its own sense of time within it: it is not a step sequencer, and it does not lock its phrases to the host's bar lines.
FIXED
- Randomising a processor no longer produces a crushed, stuttering burst.
- Churn, chew and skip no longer click and pop.
- A rare crash in the prism processor.
- Clearing the canvas now empties the looper.
1.6.1
New in this version
• FX sequencer — hold the patterns key. Four lanes of sixteenths, each carrying any processor. Every bar you draw lands its processor on one outlet of the canvas at random, for the length of the bar. Per-lane wet level, per-lane length of 1 to 32 steps for polyrhythms, and each lane either in sync with the tempo or drifting on a clock of its own. Two dice: one deals new processors and keeps your bars, the other redraws steps, lengths and parameters. Saved with the session.
• Expand — a new tab on the randomizer. It grows the network in the direction the canvas already leans, at three sizes: simple, medium and complex. It fills empty sources, deepens chains, adds second outlets, grows shared rooms and runs vessels between chains, instead of collapsing everything onto one outlet. One undo step, however much it adds.
• A gates throw on the randomizer, dealing every node a fresh rhythm or none.
• Outlets are drawn ivory, so the end of a chain can be found among the nodes feeding it.
• Four new digital generators: bitbend, glitchtable, chordtable and fmnoise.
• Five new broken-media processors, which treat the sound as a damaged recording: chew, skip, crush, mulaw and gsm.
• The kick and hat rebuilt as 808 circuits.
• Every generator family and processor can now appear in a randomly drawn patch.
• Storing a pattern selects it, and recalling one returns you to the canvas.
• Fixed: crackle in terrain, a crack on every step of a clocked 2-op, hiss and a stall under the hat, and an expansion forcing a rhythmic patch onto the grid.
• The written guide and the guided tour brought up to date throughout, with a page and a tour step for the fx sequencer, and the input node, clock division, output routing and pattern behaviour described for the first time.