Despotism 3k Android
Despotism 3k is #43 in Games › Strategy Paid on Google Play in United States and charting in 5 of 15 countries we track.
Updated 27 Sep 2026 · rankings refresh through the day
Developerkonfa games
CategoryGames › Strategy
Price1.75 USD
Released
Installs100k+
Rating★ 3.1 (4.9k)
Updated
Content ratingMature 17+
Rating
3.1 ★
4.9k ratings
Measured
Best rank now
#43
Measured
Despotism 3k on Google Play
App details
App ID
com.KonfaGames.Despotism3k
Publisher
Nikolai Kuznetsov
Publisher country
Spain
Content rating
Mature 17+
Despotism 3k downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Google Play shows an exact lifetime install count; downloads per day are its daily change (measured). When Play hasn't refreshed the count, they come from new ratings and Top Free chart positions. Confidence is the chance the real number is within half to double ours.
Where Despotism 3k's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks on Google Play
Every top 200 chart it appears in across 15 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › StrategyPaid | #43 | |
| Games › StrategyPaid | #72 | |
| Games › StrategyPaid | #70 | |
| Games › StrategyPaid | #73 | |
| Games › StrategyPaid | #70 |
Apps near Despotism 3k on the chart
Games › Strategy Paid, around #43.
Ratings
Google Play, worldwide.
Rating
3.1 ★
4.9k ratings
Measured
Ratings
4.9k
Measured
Written reviews
392
Measured
About Despotism 3k
Humanity is enslaved by an AI… which is awesome, because we’re on the right side of the conflict. Exploit puny humans to extract power and build your own empire! You’ll have to keep track of them to make sure they don’t succumb to exhaustion and hunger… although the weakest ones can always be thrown to the Bioreactor.
In other words, this is a indie resource management sim with rogue-lite elements, dramatic plot, and an abundance of pop culture references. Also, humor. Slaughter has never been so fun!
Key features:
1) Humor as dark as your ex’s heart. Immerse yourself in the life of a merciless tyrant!!
2) Resource management on steroids. Think fast, to the point, and abandon pity!
3) Rogue-lite (Almost roguelike) Every walkthrough is unique due to randomly generated events. And every failure is fatal — you’ll have to start over!
4) Easy to learn, hard to master. It only takes a couple minutes to figure out the game’s mechanics, but using them optimally is no small feat!
Core gameplay consists of transporting puny humans between various facilities using mechanical claws. They rest in one of the facilities and work in all the others. Puny humans are to produce energy for us (which is leaking constantly), they also have to reproduce and feed themselves. You need to plan your strategy and tactics in advance and track all your humans so that they don't die of exhaustion. The foremost roguelike element is that you can't save the game - you have to start from scratch every time. Besides that, a random event happens after every five feedings in the form of a text quest. A correct choice may provide some bonus, an incorrect one - well, you'll see! Many of the modifiers that you get due to the random events change the game's look significantly.
In the second campaign besides resource management you get a totally new "raid" mechanic. Send your humans on expeditions around a procedurally generated map and earn resources without any limits. Come on, you have to find the Time Machine lost in the wastelands of 3k-land!
In other words, this is a indie resource management sim with rogue-lite elements, dramatic plot, and an abundance of pop culture references. Also, humor. Slaughter has never been so fun!
Key features:
1) Humor as dark as your ex’s heart. Immerse yourself in the life of a merciless tyrant!!
2) Resource management on steroids. Think fast, to the point, and abandon pity!
3) Rogue-lite (Almost roguelike) Every walkthrough is unique due to randomly generated events. And every failure is fatal — you’ll have to start over!
4) Easy to learn, hard to master. It only takes a couple minutes to figure out the game’s mechanics, but using them optimally is no small feat!
Core gameplay consists of transporting puny humans between various facilities using mechanical claws. They rest in one of the facilities and work in all the others. Puny humans are to produce energy for us (which is leaking constantly), they also have to reproduce and feed themselves. You need to plan your strategy and tactics in advance and track all your humans so that they don't die of exhaustion. The foremost roguelike element is that you can't save the game - you have to start from scratch every time. Besides that, a random event happens after every five feedings in the form of a text quest. A correct choice may provide some bonus, an incorrect one - well, you'll see! Many of the modifiers that you get due to the random events change the game's look significantly.
In the second campaign besides resource management you get a totally new "raid" mechanic. Send your humans on expeditions around a procedurally generated map and earn resources without any limits. Come on, you have to find the Time Machine lost in the wastelands of 3k-land!
What's new in 1.2.32
- Ensures compliance with recent Google requirements