Mądre Literki - Nauka ALFABETU Android
Mądre Literki - Nauka ALFABETU is #197 in Games › Educational Grossing on Google Play in India and charting in 4 of 23 countries we track.
Updated 24 Oct 2026 · rankings refresh through the day
DeveloperBeLikeBee.com
CategoryGames › Educational
PriceFree
Released
Installs100k+
Rating★ 3.5 (2.5k)
Updated
Content ratingEveryone
Rating
3.5 ★
2.5k ratings
Measured
Best rank now
#197
Measured
Mądre Literki - Nauka ALFABETU on Google Play
App details
App ID
com.belikebee.madreliterkilite
Publisher
Andrzej Stec
Publisher country
Poland
Content rating
Everyone
Mądre Literki - Nauka ALFABETU downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Google Play shows an exact lifetime install count; downloads per day are its daily change (measured). When Play hasn't refreshed the count, they come from new ratings and Top Free chart positions. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
In-app revenue
Worldwide, what users spend in Mądre Literki - Nauka ALFABETU before Apple and Google take their fee.
How this is calculated
Not on any Top Grossing chart: monthly active users × spend per user for its category, measured on the charted apps nearest the bottom of the charts.
Business model: In-app purchase-led
How Mądre Literki - Nauka ALFABETU makes money: subscriptions, one-off purchases and ads.
In-app purchasesAds · 1 ad networks
One-off purchases
/mo
of revenue
Ads
/mo
of revenue
Where it ranks on Google Play
Every top 200 chart it appears in across 23 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › EducationalGrossing | #197 | |
| Games › EducationalGrossing | #196 | |
| Games › EducationalGrossing | #196 | |
| Games › EducationalGrossing | #189 |
Apps near Mądre Literki - Nauka ALFABETU on the chart
Games › Educational Grossing, around #197.
Ratings
Google Play, worldwide.
Rating
3.5 ★
2.5k ratings
Measured
Ratings
2.5k
Measured
Written reviews
3
Measured
About Mądre Literki - Nauka ALFABETU
"Wise Letters" is a game that allows your child to learn the correct spelling of the alphabet through play. A carefully developed learning method allows you to practice the rules of spelling each letter. The application is a great form of educational fun.
The free LITE version allows you to see all the features of the game and learn up to the letter "I". The full version is also available in the store. We encourage you to buy it.
When designing the application, we used the best teaching practices. A number of algorithms developed mean that the child gets intelligent, hidden help, so that he is able to do any task himself, regardless of the level of sensor development. This strengthens the feeling of independence and satisfaction with the performed task.
The course of learning writing skills is divided into stages - work, summary with praising the child for the task done and play, thanks to which he will consolidate the knowledge and get a positive incentive to learn the letters again.
The game includes:
- Learning capital and small letters of the Polish alphabet
- word puzzles that open safes
- interactive games
Age: school, preschool and younger children (2-8 years)
The game is completely safe - it does not contain any advertisements.
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Differences in the game when choosing the option of the child's age "3-5" or "6-7" years
Safe:
3-5 - holding the button of the upper or lower safe lock with your finger, the picture will stop and lock by itself, which is confirmed by the yellow frame around the element. In case the child cannot cope with single clicking, just show him where to put his finger and hold it until the code element stops by itself.
6-7 - the safe lock does not lock itself after matching code pictures, you hear a click instead. The player has to compose the code to open the safe himself. Requires more focus.
Writing letters:
3-5 - greater tolerance to the child's weaker sensors. The application itself corrects inaccurate finger movements.
6-7 - the algorithm tolerates typing errors to a lesser extent than in the group (3-5)
Arranging the puzzle:
3-5 - greater tolerance of the area where the puzzle is dropped in the right place.
5-7 - putting the puzzle into place requires more accuracy 6
Memory game:
3-5 - 8 cards (4 pairs)
6-7 - 16 cards. (8 pairs)
The letter catching game:
3-5 - To complete the mission, it is enough to catch 5 cards in the basket. Touching a bomb reduces the number of cards caught by one.
6-7 - You need to collect 15 cards to complete the mission. Touching the bomb takes all cards from the basket.
Pixel game:
At the top of the screen, you can set a lock for properly painted drawing elements. This makes it easier for younger children to finish the task faster.
The free LITE version allows you to see all the features of the game and learn up to the letter "I". The full version is also available in the store. We encourage you to buy it.
When designing the application, we used the best teaching practices. A number of algorithms developed mean that the child gets intelligent, hidden help, so that he is able to do any task himself, regardless of the level of sensor development. This strengthens the feeling of independence and satisfaction with the performed task.
The course of learning writing skills is divided into stages - work, summary with praising the child for the task done and play, thanks to which he will consolidate the knowledge and get a positive incentive to learn the letters again.
The game includes:
- Learning capital and small letters of the Polish alphabet
- word puzzles that open safes
- interactive games
Age: school, preschool and younger children (2-8 years)
The game is completely safe - it does not contain any advertisements.
-------------------------------------------------- ------
Differences in the game when choosing the option of the child's age "3-5" or "6-7" years
Safe:
3-5 - holding the button of the upper or lower safe lock with your finger, the picture will stop and lock by itself, which is confirmed by the yellow frame around the element. In case the child cannot cope with single clicking, just show him where to put his finger and hold it until the code element stops by itself.
6-7 - the safe lock does not lock itself after matching code pictures, you hear a click instead. The player has to compose the code to open the safe himself. Requires more focus.
Writing letters:
3-5 - greater tolerance to the child's weaker sensors. The application itself corrects inaccurate finger movements.
6-7 - the algorithm tolerates typing errors to a lesser extent than in the group (3-5)
Arranging the puzzle:
3-5 - greater tolerance of the area where the puzzle is dropped in the right place.
5-7 - putting the puzzle into place requires more accuracy 6
Memory game:
3-5 - 8 cards (4 pairs)
6-7 - 16 cards. (8 pairs)
The letter catching game:
3-5 - To complete the mission, it is enough to catch 5 cards in the basket. Touching a bomb reduces the number of cards caught by one.
6-7 - You need to collect 15 cards to complete the mission. Touching the bomb takes all cards from the basket.
Pixel game:
At the top of the screen, you can set a lock for properly painted drawing elements. This makes it easier for younger children to finish the task faster.
What's new in 1.0.32
Poprawiono wygląd ekranu na tabletach.