Critter Go Downloads & RevenueCritter Go - Monster Battles · Google Play
Not in a tracked Google Play top chart right now.
Updated 3 Nov 2026 · rankings refresh through the day
DeveloperArizona GS
CategoryGames › Adventure
PriceFree
Released–
Installs500+
Rating–
Updated
Content ratingEveryone
Critter Go - Monster Battles update history & changes
Last change · 3 events since 2 Sep 2026Full timeline ↓Full timeline · 3 events
- 📈Critter Go - Monster Battles dropped out of every chart we trackLast seen 26 Sep
- 🆕Critter Go - Monster Battles first spotted by AppInsiderBrazil
- 📦Critter Go - Monster Battles version 1.0.1Bug fixes and platform compliance updates.
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Critter Go - Monster Battles on Google Play
App details
App ID
com.hackathon38.group22.crittergo
Publisher
Arizona, Inc.
Publisher country
United States
Content rating
Everyone
Critter Go - Monster Battles downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Google Play shows an exact lifetime install count; downloads per day are its daily change (measured). When Play hasn't refreshed the count, they come from new ratings and Top Free chart positions. Confidence is the chance the real number is within half to double ours.
Where it ranks on Google Play
Every top 200 chart it appears in across 23 countries.
| Country | Charts | Rank |
|---|---|---|
| Not in a Google Play top chart right now. | ||
About Critter Go - Monster Battles
A small critter, two dice, and forty tiles of pure fun.
Press GO to spend a Die Roll and throw two dice. Move that many tiles and see where you land — a little Food, a few more Die Rolls, a wild critter worth catching, or a Gym that will not go easy on you.
Catch a critter and it joins your team. Feed it, level it, and watch it change: Sprigling becomes Bramblet becomes Thornwood. Forty critters across thirteen evolution lines, each starting small and growing into something that can hold its ground.
Gyms are how you measure yourself. A Gym team never changes, so the day you finally beat one you know exactly how far you have come. Attack tiles are the opposite — a fresh opponent team every time, so no two fights repeat.
• 40 critters to catch, across 13 three-stage evolution lines
• A 40-tile board to loop, with two dice deciding your route
• Gym battles with fixed teams — landmarks to train toward
• Attack tiles that assemble a new opponent team every time
• Feed and level your team, then watch the evolutions land
• Short sessions or long ones, single player throughout
Questions or bugs: [email protected]
Press GO to spend a Die Roll and throw two dice. Move that many tiles and see where you land — a little Food, a few more Die Rolls, a wild critter worth catching, or a Gym that will not go easy on you.
Catch a critter and it joins your team. Feed it, level it, and watch it change: Sprigling becomes Bramblet becomes Thornwood. Forty critters across thirteen evolution lines, each starting small and growing into something that can hold its ground.
Gyms are how you measure yourself. A Gym team never changes, so the day you finally beat one you know exactly how far you have come. Attack tiles are the opposite — a fresh opponent team every time, so no two fights repeat.
• 40 critters to catch, across 13 three-stage evolution lines
• A 40-tile board to loop, with two dice deciding your route
• Gym battles with fixed teams — landmarks to train toward
• Attack tiles that assemble a new opponent team every time
• Feed and level your team, then watch the evolutions land
• Short sessions or long ones, single player throughout
Questions or bugs: [email protected]
What's new in 1.0.1
Bug fixes and platform compliance updates.