Coreshatter: Tower Defense Android
Coreshatter: Tower Defense is #200 in Games › Strategy Free on Google Play in Australia and charting in 1 of 15 countries we track.
Updated 4 Oct 2026 · rankings refresh through the day
DeveloperIdle Flow Games
CategoryGames › Strategy
PriceFree
Released
Installs10k+
Rating★ 5.0 (98)
Updated
Content ratingEveryone
Rating
5.0 ★
98 ratings
Measured
Best rank now
#200
Measured
Coreshatter: Tower Defense on Google Play
App details
App ID
com.idleflowgames.coreshatter
Publisher
JAMES GRAHAM ANDERSON ARMSTRONG
Publisher country
Australia
Content rating
Everyone
Coreshatter: Tower Defense downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Google Play shows an exact lifetime install count; downloads per day are its daily change (measured). When Play hasn't refreshed the count, they come from new ratings and Top Free chart positions. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
In-app revenue
Worldwide, what users spend in Coreshatter: Tower Defense before Apple and Google take their fee.
How this is calculated
Not on any Top Grossing chart: monthly active users × spend per user for its category, measured on the charted apps nearest the bottom of the charts.
Business model: In-app purchase-led
How Coreshatter: Tower Defense makes money: subscriptions, one-off purchases and ads.
In-app purchasesAds · 2 ad networks
One-off purchases
/mo
of revenue
Ads
/mo
of revenue
Where it ranks on Google Play
Every top 200 chart it appears in across 15 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › StrategyFree | #200 |
Apps near Coreshatter: Tower Defense on the chart
Games › Strategy Free, around #200.
Ratings
Google Play, worldwide.
Rating
5.0 ★
98 ratings
Measured
Ratings
98
Measured
Written reviews
3
Measured
About Coreshatter: Tower Defense
Coreshatter is an idle tower defense roguelite with deep incremental progression. Enemies close on your Core from all 360 degrees. Your Glyphs fire on their own. You read the waves, draft the build, and choose the moment to bank. It keeps earning while the app is closed.
THE RUN
- A run plays out in front of you. You see which Glyphs are doing the work, and that decides what you take from the next Draft.
- Every run deals a fresh hand. Draft Glyphs and Chips, then place them where adjacency pays, because 23 named Circuits only fire when the right pieces sit together.
- Choose a Keystone at the start to set your build identity for the run.
- Heat is the pressure you spend. It limits re-rolls, Trash, and how long you can hold a Gambit.
- Shape the draft as you go. Redact cuts Glyphs from the pool before you start, Veto banishes an offer mid-run, and Trash removes up to three pieces.
- When the front breaks, tap REPAIR to patch the Core or HOLD to brace.
THE GRID
- Thirty-one enemies with distinct behaviour. Motes swarm, Splitters divide when killed, Wardens and Bulwarks carry shields, Corruptors spread, and Corruption Front bosses demand a specific answer.
- Each run rolls one modifier, so a build that cleared the last seed can stumble on the next.
- Push deep and the ultra bosses arrive: the Null Sovereign, the Hollow Choir, the Siege Colossus and more, each with its own mechanic.
WHAT YOU KEEP
- Shatter to bank a run's spoils.
- Converge to prestige. Reset with permanent power and open deeper systems each time.
- Reformat sits above Convergence. Collapse the Lattice and bank Axioms, a permanent rules layer with its own catalog.
- Spend Scrap in the Foundry, Data in the Mainframe, and Convergence Shards in the Lattice.
- Build a network of up to 8 Cores, each with its own bias. Link the right set and a Constellation bonus fires.
- Track your growth on the Core Map and collect Glyphs in the Codex.
- Fuse two Glyphs into a stronger one, climbing from Common through Apex.
THE ENDGAME
- Complete the Axiom catalog to open the Trove, then hunt, forge and equip Vestiges: relics whose passives reshape a run.
- Deep Hunts push a run past wave 100 to recover a Vestige's Fragments and forge it toward Apex.
- Garrison your collection, attune relics across three tiers, take daily Contracts, and Resync for a re-roll.
- Research is a permanent Core upgrade tree that survives every Convergence.
- Gambit stakes earned Axioms on a live run. Hold past the floor wave and Shatter for a bigger payout. End the run any other way, overheat included, and the stake and the run's yield are gone.
RANKED AND LIVE CONTENT
- Climb a daily rating ladder from Bronze to Grandmaster, three matches a day.
- Aegis Trials hands every player the same curated daily kit, so rank comes down to skill.
- The Ascendant Ladder puts the build you forged against the whole field.
- Six-week seasons and a live Standings board. Rewards are cosmetics and Flux.
- Grid Season runs monthly with tw
THE RUN
- A run plays out in front of you. You see which Glyphs are doing the work, and that decides what you take from the next Draft.
- Every run deals a fresh hand. Draft Glyphs and Chips, then place them where adjacency pays, because 23 named Circuits only fire when the right pieces sit together.
- Choose a Keystone at the start to set your build identity for the run.
- Heat is the pressure you spend. It limits re-rolls, Trash, and how long you can hold a Gambit.
- Shape the draft as you go. Redact cuts Glyphs from the pool before you start, Veto banishes an offer mid-run, and Trash removes up to three pieces.
- When the front breaks, tap REPAIR to patch the Core or HOLD to brace.
THE GRID
- Thirty-one enemies with distinct behaviour. Motes swarm, Splitters divide when killed, Wardens and Bulwarks carry shields, Corruptors spread, and Corruption Front bosses demand a specific answer.
- Each run rolls one modifier, so a build that cleared the last seed can stumble on the next.
- Push deep and the ultra bosses arrive: the Null Sovereign, the Hollow Choir, the Siege Colossus and more, each with its own mechanic.
WHAT YOU KEEP
- Shatter to bank a run's spoils.
- Converge to prestige. Reset with permanent power and open deeper systems each time.
- Reformat sits above Convergence. Collapse the Lattice and bank Axioms, a permanent rules layer with its own catalog.
- Spend Scrap in the Foundry, Data in the Mainframe, and Convergence Shards in the Lattice.
- Build a network of up to 8 Cores, each with its own bias. Link the right set and a Constellation bonus fires.
- Track your growth on the Core Map and collect Glyphs in the Codex.
- Fuse two Glyphs into a stronger one, climbing from Common through Apex.
THE ENDGAME
- Complete the Axiom catalog to open the Trove, then hunt, forge and equip Vestiges: relics whose passives reshape a run.
- Deep Hunts push a run past wave 100 to recover a Vestige's Fragments and forge it toward Apex.
- Garrison your collection, attune relics across three tiers, take daily Contracts, and Resync for a re-roll.
- Research is a permanent Core upgrade tree that survives every Convergence.
- Gambit stakes earned Axioms on a live run. Hold past the floor wave and Shatter for a bigger payout. End the run any other way, overheat included, and the stake and the run's yield are gone.
RANKED AND LIVE CONTENT
- Climb a daily rating ladder from Bronze to Grandmaster, three matches a day.
- Aegis Trials hands every player the same curated daily kit, so rank comes down to skill.
- The Ascendant Ladder puts the build you forged against the whole field.
- Six-week seasons and a live Standings board. Rewards are cosmetics and Flux.
- Grid Season runs monthly with tw
What's new in 1.10.0
Performance is the main change, along with new ways to shape a run.
• Long runs use less memory, and projectile-heavy boards run faster
• Offline rewards calculate instantly
• Trash unlocks after Veto, so you can remove up to three board pieces per run
• Four new Exchange unlocks automate Drafts, Shattering and Research
• Tap any board stat to see where its bonuses come from
• Ranked matchmaking is better, plus fixes and balance changes
• Long runs use less memory, and projectile-heavy boards run faster
• Offline rewards calculate instantly
• Trash unlocks after Veto, so you can remove up to three board pieces per run
• Four new Exchange unlocks automate Drafts, Shattering and Research
• Tap any board stat to see where its bonuses come from
• Ranked matchmaking is better, plus fixes and balance changes