Freightbound: Shipping Manager Android
35 days old
Freightbound: Shipping Manager is #150 in Games › Strategy Free on Google Play in United States and charting in 4 of 23 countries we track.
Updated 25 Oct 2026 · rankings refresh through the day
DeveloperInfinity Games, Lda
CategoryGames › Strategy
PriceFree
Released
Installs1k+
Rating★ 4.3 (66)
Updated
Content ratingEveryone
Rating
4.3 ★
66 ratings
Measured
Best rank now
#150
Measured
Freightbound: Shipping Manager on Google Play
App details
App ID
com.infinitygames.freightbound
Publisher
Infinity Games Lda.
Publisher country
Portugal
Content rating
Everyone
Freightbound: Shipping Manager downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Google Play shows an exact lifetime install count; downloads per day are its daily change (measured). When Play hasn't refreshed the count, they come from new ratings and Top Free chart positions. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
In-app revenue
Worldwide, what users spend in Freightbound: Shipping Manager before Apple and Google take their fee.
How this is calculated
Not on any Top Grossing chart: monthly active users × spend per user for its category, measured on the charted apps nearest the bottom of the charts.
Business model: In-app purchase-led
How Freightbound: Shipping Manager makes money: subscriptions, one-off purchases and ads.
In-app purchasesAds · 290 ad networks
One-off purchases
/mo
of revenue
Ads
/mo
of revenue
Where it ranks on Google Play
Every top 200 chart it appears in across 23 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › StrategyFree | #150 | |
| Games › StrategyFree | #107 | |
| Games › StrategyFree | #95 | |
| Games › StrategyFree | #189 |
Apps near Freightbound: Shipping Manager on the chart
Games › Strategy Free, around #150.
Ratings
Google Play, worldwide.
Rating
4.3 ★
66 ratings
Measured
Ratings
66
Measured
Written reviews
15
Measured
About Freightbound: Shipping Manager
One ship. One home port. Nothing else on the map yet.
Freightbound isn't another tap-to-collect tycoon running on a made-up map. Every port you unlock is a real port, every route you draw runs across real ocean, and the ships you work up to are real classes of cargo vessel.
WHAT YOU DO
Tap a port to bring it into your network, then draw a line to another port to open a trade route. A ship sails that route on its own and pays out on arrival. Put the earnings into a bigger ship, hire the crew it needs to sail, and take on contracts from a rotating job board for a premium payout. Keep an eye on the fuel market (prices move) and watch for storms and pirates, they raise the risk on a lane, but the reward with it.
KEY FEATURES
🗺️ Real world map: unlock actual ports and sail actual sea lanes
🚢 Growing fleet: bigger, faster ships as you scale up
📦 Contracts: one-off jobs on the board for a premium payout
👨✈️ Crew: hire the staff a ship needs before it can sail
🔧 Dry dock: repair a worn ship before it breaks down mid-route
⛽ Fuel market: prices shift, route planning matters
🌊 Storms and pirates: risk raises the reward on a lane
🏆 Reward ladder: a hundred-tier progression track with a prestige reset
SAIL IN SHORT BURSTS OR LONG HAULS
Check in for thirty seconds to collect a delivery and redraw a route, or settle in to chart a whole new corridor. Progress keeps moving while you're away, so nothing sits idle.
FROM ONE SHIP TO A GLOBAL LINE
Start with a single vessel at a single home port. Work up to a mixed fleet running real trade corridors across the map, climbing a hundred-tier reward ladder along the way.
Draw your first route. Start the line.
Freightbound isn't another tap-to-collect tycoon running on a made-up map. Every port you unlock is a real port, every route you draw runs across real ocean, and the ships you work up to are real classes of cargo vessel.
WHAT YOU DO
Tap a port to bring it into your network, then draw a line to another port to open a trade route. A ship sails that route on its own and pays out on arrival. Put the earnings into a bigger ship, hire the crew it needs to sail, and take on contracts from a rotating job board for a premium payout. Keep an eye on the fuel market (prices move) and watch for storms and pirates, they raise the risk on a lane, but the reward with it.
KEY FEATURES
🗺️ Real world map: unlock actual ports and sail actual sea lanes
🚢 Growing fleet: bigger, faster ships as you scale up
📦 Contracts: one-off jobs on the board for a premium payout
👨✈️ Crew: hire the staff a ship needs before it can sail
🔧 Dry dock: repair a worn ship before it breaks down mid-route
⛽ Fuel market: prices shift, route planning matters
🌊 Storms and pirates: risk raises the reward on a lane
🏆 Reward ladder: a hundred-tier progression track with a prestige reset
SAIL IN SHORT BURSTS OR LONG HAULS
Check in for thirty seconds to collect a delivery and redraw a route, or settle in to chart a whole new corridor. Progress keeps moving while you're away, so nothing sits idle.
FROM ONE SHIP TO A GLOBAL LINE
Start with a single vessel at a single home port. Work up to a mixed fleet running real trade corridors across the map, climbing a hundred-tier reward ladder along the way.
Draw your first route. Start the line.
What's new in 1.0.0
Freightbound: Shipping Manager is now in Open Testing.
Build a shipping empire on a real world map: unlock ports, draw sea lanes, and send a growing fleet out to earn.
Take on cargo contracts, ride out storms and piracy, hire crew, keep ships fueled and seaworthy, and climb the Voyage Pass as your fleet grows from a starter ship to some of the biggest container ships on the water.
Early build, so if something breaks, email [email protected]
Build a shipping empire on a real world map: unlock ports, draw sea lanes, and send a growing fleet out to earn.
Take on cargo contracts, ride out storms and piracy, hire crew, keep ships fueled and seaworthy, and climb the Voyage Pass as your fleet grows from a starter ship to some of the biggest container ships on the water.
Early build, so if something breaks, email [email protected]