Felix the Reaper Android
Felix the Reaper is #69 in Games › Puzzle Paid on Google Play in India and charting in 4 of 15 countries we track.
Updated 27 Sep 2026 · rankings refresh through the day
DeveloperDaedalic Entertainment GmbH
CategoryGames › Puzzle
Price4.99 USD
Released
Installs1k+
Rating★ 4.5 (33)
Updated
Content ratingTeen
Rating
4.5 ★
33 ratings
Measured
Best rank now
#69
Measured
Felix the Reaper on Google Play
App details
App ID
com.kongorange.felixthereaper
Publisher
Daedalic Entertainment GmbH
Content rating
Teen
Felix the Reaper downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Google Play shows an exact lifetime install count; downloads per day are its daily change (measured). When Play hasn't refreshed the count, they come from new ratings and Top Free chart positions. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks on Google Play
Every top 200 chart it appears in across 15 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › PuzzlePaid | #69 | |
| Games › PuzzlePaid | #67 | |
| Games › PuzzlePaid | #68 | |
| Games › PuzzlePaid | #68 |
Apps near Felix the Reaper on the chart
Games › Puzzle Paid, around #69.
Ratings
Google Play, worldwide.
Rating
4.5 ★
33 ratings
Measured
Ratings
33
Measured
Written reviews
4
Measured
About Felix the Reaper
Felix The Reaper is a challenging single-player puzzle game. You take on the role as Felix, whose job is to make sure that people die. To do this, Felix must work in the shadows and rearrange faith so that death is always the end result.
At its core, the game is about manipulating shadows so that Felix can set up his targets safely covered by the shadows. The core gameplay has a Hitman Go'ish, Monument Valley'ing and Sokoban-like simplicity running through it.
There are three rules you have to master to become a successful Reaper:
Rule #1: Stick to the shadows
Each level is set on a grid-based platform. The squares of the grid are either lit up or in shadow, and Felix has to do his job in the shadows.
Rule #2: Control the shadows
Felix has the ability to rotate the sun, and move objects, to create new pathways for him to reach his target.
Rule #3: Make sure people die
The end goal of each level is to set up your targets and have them meet their maker.
To add something extra to this core game experience, we wrapped it in deep layers of storytelling, death, dance, art history, love and comedy. That way you get to enjoy a wholesome story world, while boiling your brains on complicatedly straight forward shadow puzzles about Death.
- Challenging single-player puzzle game.
- Take on the job as The Reaper and make sure people die.
- Make sure to stay in the shadows. Light is the domain of life. Not good.
- Control the shadows to reach your target.
- Enjoy a framing narrative of dangerous love and peculiar characters.
- Dance along with Felix to an original soundtrack from 10+ indie music artists.
- Unlock time trials and hardcore levels for an extra challenge.
Felix The Reaper sprang from a fascination with the sprawling, humorous and grotesque art history of Death. Many themes have emerged in the cultural identity of Death, including The Dance of Death or Danse Macabre and Death And The Maiden. We sort of mashed those two themes together in Felix The Reaper.
For the character himself and the world around him, the inspiration was more diverse: We took cues from the ancient TV show The Twilight Zone, medieval painters like Bruegel and Bosch and the cartoon characters of Adventure Time and Hayao Miyazaki.
Another important inspiration for Felix The Reaper was the amazing artistic collaborators in the production. We worked with dancers, a long list of music artists and history scholars.
The Dance
Several dancers contributed to the game's production, and eventually Gunilla Lind and Raphaël Ferdinand Eder-Kastling improvised the final moves that ended up in the game.
The Music
Of course a game with a dancing protagonist needs great music—why else would he be dancing? We designed the game in a way that lets the music artists be themselves. We wanted them to add to the game through their personal artistic expression, rather than ask them to be what we want them to be. This made for a varied and strange combination of music. But since the gamepla
At its core, the game is about manipulating shadows so that Felix can set up his targets safely covered by the shadows. The core gameplay has a Hitman Go'ish, Monument Valley'ing and Sokoban-like simplicity running through it.
There are three rules you have to master to become a successful Reaper:
Rule #1: Stick to the shadows
Each level is set on a grid-based platform. The squares of the grid are either lit up or in shadow, and Felix has to do his job in the shadows.
Rule #2: Control the shadows
Felix has the ability to rotate the sun, and move objects, to create new pathways for him to reach his target.
Rule #3: Make sure people die
The end goal of each level is to set up your targets and have them meet their maker.
To add something extra to this core game experience, we wrapped it in deep layers of storytelling, death, dance, art history, love and comedy. That way you get to enjoy a wholesome story world, while boiling your brains on complicatedly straight forward shadow puzzles about Death.
- Challenging single-player puzzle game.
- Take on the job as The Reaper and make sure people die.
- Make sure to stay in the shadows. Light is the domain of life. Not good.
- Control the shadows to reach your target.
- Enjoy a framing narrative of dangerous love and peculiar characters.
- Dance along with Felix to an original soundtrack from 10+ indie music artists.
- Unlock time trials and hardcore levels for an extra challenge.
Felix The Reaper sprang from a fascination with the sprawling, humorous and grotesque art history of Death. Many themes have emerged in the cultural identity of Death, including The Dance of Death or Danse Macabre and Death And The Maiden. We sort of mashed those two themes together in Felix The Reaper.
For the character himself and the world around him, the inspiration was more diverse: We took cues from the ancient TV show The Twilight Zone, medieval painters like Bruegel and Bosch and the cartoon characters of Adventure Time and Hayao Miyazaki.
Another important inspiration for Felix The Reaper was the amazing artistic collaborators in the production. We worked with dancers, a long list of music artists and history scholars.
The Dance
Several dancers contributed to the game's production, and eventually Gunilla Lind and Raphaël Ferdinand Eder-Kastling improvised the final moves that ended up in the game.
The Music
Of course a game with a dancing protagonist needs great music—why else would he be dancing? We designed the game in a way that lets the music artists be themselves. We wanted them to add to the game through their personal artistic expression, rather than ask them to be what we want them to be. This made for a varied and strange combination of music. But since the gamepla