Tongits King Offline Downloads & RevenueTongits King Offline · Google Play
Tongits King Offline gets 1k+ downloads a day worldwide (AppInsider estimate, November 2026, rounded down to a band).
Tongits King Offline is #85 in Games › Card Free on Google Play in Saudi Arabia and charting in 1 of 23 countries we track.
Updated 8 Nov 2026 · rankings refresh through the day
Full timeline · 4 events
- 📈Tongits King Offline entered the top 100Top Free · Card · AE
- 📈Tongits King Offline charting in a new countryUnited Arab Emirates
- 🆕Tongits King Offline first spotted by AppInsiderSaudi Arabia
- 🆕Tongits King Offline released on Google Play
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Tongits King Offline on Google Play
App details
Tongits King Offline downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Where Tongits King Offline's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Retention · share of new users still active
Time spent · per daily user
How this is calculated
Business model: Ad-led
How Tongits King Offline makes money: subscriptions, one-off purchases and ads.
Where it ranks on Google Play
Every top 200 chart it appears in across 23 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › CardFree | #85 |
Apps near Tongits King Offline on the chart
Games › Card Free, around #85.
About Tongits King Offline
The goal of Tongist is to score the most points by winning tricks, collecting valuable cards, and strategically managing your resources. Players must balance risk and reward to outwit their opponents.
Objective
The goal is to reduce your unmatched cards (deadwood) by forming melds (sets or runs).
Win by "Tongits" (emptying your hand), forcing an opponent to fold, or having the lowest deadwood points when the deck runs out.
Setup
Players: 3
Deck: Standard 52-card deck
Dealer: Randomly chosen for the first round, then rotates clockwise.
Card Rankings
Ace (A) is low (A-2-3 is valid, but Q-K-A is not).
Number cards (2-10) are worth their face values.
Face cards (J, Q, K) are worth 10 points each.
Gameplay
Dealing:
The dealer gives 12 cards to themselves and 11 cards to each opponent.
The remaining cards form a draw pile, with one card placed face-up as the discard pile.
Taking a Turn:
The player on the dealer’s left goes first.
On a turn, a player must:
Draw a card (either from the discard pile or the draw pile).
Form melds (optional, can be sets of 3+ same-rank cards or sequences of 3+ consecutive cards of the same suit).Discard one card to end their turn.
Special Moves:
Sagasa (Challenge Melds): Players can challenge a drawn discard if they can immediately add to the exposed meld.
Burn (Prevented Move): If an opponent prevents you from drawing a needed card, your next turn must be a draw from the deck.
Winning Conditions
Tongits (Instant Win): A player wins immediately by melding all their cards (discarding the last card).
Draw Pile Exhaustion: When no more cards remain in the draw pile, the round ends.
Fight (Draw Condition): If a player thinks they have the lowest deadwood, they can declare a “Fight,” forcing all players to compare their unmatched card points.
Scoring & Payouts
Tongits Win: The player wins all bets.
Fight Win: The player with the lowest deadwood points wins.
Fold Loss: If a player folds, the remaining two compare hands.
Burned Player: If a player cannot play or is trapped, they automatically lose.
Additional Rules
Players can “Pass” if they cannot draw or meld.
Deadwood points determine the winner if the game reaches a Fight or deck depletion.
Players can “Bluff” by discarding high-value cards to mislead opponents.