Mecha Fortress: Tower Defense Android
Mecha Fortress: Tower Defense is #188 in Games › Strategy Free on Google Play in Italy and charting in 1 of 15 countries we track.
Updated 11 Oct 2026 · rankings refresh through the day
DeveloperNOXGAMES
CategoryGames › Strategy
PriceFree
Released
Installs500k+
Rating★ 4.6 (29k)
Updated
Content ratingEveryone
Rating
4.6 ★
29k ratings
Measured
Best rank now
#188
Measured
Mecha Fortress: Tower Defense on Google Play
App details
App ID
mech.fortress.tower.defense.hero.war
Publisher
NOXGAMES s.r.o.
Publisher country
Czechia
Content rating
Everyone
Mecha Fortress: Tower Defense downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Google Play shows an exact lifetime install count; downloads per day are its daily change (measured). When Play hasn't refreshed the count, they come from new ratings and Top Free chart positions. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
In-app revenue
Worldwide, what users spend in Mecha Fortress: Tower Defense before Apple and Google take their fee.
How this is calculated
Not on any Top Grossing chart: monthly active users × spend per user for its category, measured on the charted apps nearest the bottom of the charts.
Business model: In-app purchase-led
How Mecha Fortress: Tower Defense makes money: subscriptions, one-off purchases and ads.
In-app purchasesAds · 22 ad networks
One-off purchases
/mo
of revenue
Ads
/mo
of revenue
Where it ranks on Google Play
Every top 200 chart it appears in across 15 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › StrategyFree | #188 |
Apps near Mecha Fortress: Tower Defense on the chart
Games › Strategy Free, around #188.
#183
#184
#185
#186
#187
#189
#190
#191
#192
#193
Ratings
Google Play, worldwide.
Rating
4.6 ★
29k ratings
Measured
Ratings
29k
Measured
Written reviews
604
Measured
About Mecha Fortress: Tower Defense
Your tower is a mech. Your weapons are cards you draft mid-battle.
Mecha Fortress is an idle tower defense strategy game built on a roguelike draft. Endless waves of robot enemies come down one lane. Your mech sits at the bottom and never moves. What it fights with is decided between waves, three cards at a time.
⚙️ TOWER DEFENSE, DRAFTED MID-BATTLE
Twenty waves to a stage. Bosses keep no schedule and can arrive while you're still building.
Between waves you draft new tech: a turret for an empty mount, a damage boost that costs fire rate, an elite card that rewrites a weapon. Three cards, one pick. Or spend a die and reroll the offer.
Survive the stage, hold your armor above half, finish untouched. Three stars, three chests.
🔧 BUILD YOUR DEFENSE
Pick your mech's main gun, then unlock more weapons as you go. Every other turret arrives mid-fight, one card at a time, from the loadout you brought.
Between runs you swap mechs, recruit pilots, and upgrade a technology tree that unlocks as your mech levels.
Gems socket into your pilot's equipment and shift what the machine is good at. Damage comes in elements and enemies resist them differently, so the build that melted the last stage can stall on the next.
🏺 COLLECT ARTIFACTS
Artifacts turn up in pieces: a trench lighter, a plague mask, a chess king, a lucky paw. Junk somebody died carrying. Complete one and it works forever without taking a slot. Feed it shards and it gets stronger.
☠️ HUNT THE DEVOURER
A daily challenge: one boss, one day to break it. Everyone who fights it lands on the same leaderboard, ranked by shield layers torn off. The modifiers change at midnight, and so does the answer. After each attempt you keep one of three Deploy Cards for the next run. Stack up to nine.
🌍 MORE WAYS TO FIGHT
▶ A campaign that starts in the Wastelands and runs on through Green Fall, Urban Echoes, Frost Grave and whatever comes next
▶ Hard mode on every stage you've cleared
▶ The Insect Hive: three floors in a row banks a win, one bad floor sends you back down
▶ Seasonal events with their own boards and reward tracks
▶ A bestiary that pays for every enemy type you learn to kill
▶ More challenges on the way
🌙 IDLE TOWER DEFENSE, OFFLINE PROGRESS
Your base keeps working while the game is closed. Mines and generators fill up offline, and patrols bring in resources while you're away. Come back, collect, upgrade, go again.
Auto battle and auto advance run the tower defense for you, so combat carries on when you'd rather watch than tap.
❓ FAQ
Is it free to play? Yes, the full tower defense campaign is free.
What happens when I close the game? Your base carries on without you. Mines, generators and patrols keep producing offline, and it's all waiting when you come back.
Is there real strategy in it? Draft order, element matchups and upgrade priority decide whether you survive. The tactics change with every card you're offered.
Does it run out? No. The campaign loops endlessly, and hard mode, the Insect Hiv
Mecha Fortress is an idle tower defense strategy game built on a roguelike draft. Endless waves of robot enemies come down one lane. Your mech sits at the bottom and never moves. What it fights with is decided between waves, three cards at a time.
⚙️ TOWER DEFENSE, DRAFTED MID-BATTLE
Twenty waves to a stage. Bosses keep no schedule and can arrive while you're still building.
Between waves you draft new tech: a turret for an empty mount, a damage boost that costs fire rate, an elite card that rewrites a weapon. Three cards, one pick. Or spend a die and reroll the offer.
Survive the stage, hold your armor above half, finish untouched. Three stars, three chests.
🔧 BUILD YOUR DEFENSE
Pick your mech's main gun, then unlock more weapons as you go. Every other turret arrives mid-fight, one card at a time, from the loadout you brought.
Between runs you swap mechs, recruit pilots, and upgrade a technology tree that unlocks as your mech levels.
Gems socket into your pilot's equipment and shift what the machine is good at. Damage comes in elements and enemies resist them differently, so the build that melted the last stage can stall on the next.
🏺 COLLECT ARTIFACTS
Artifacts turn up in pieces: a trench lighter, a plague mask, a chess king, a lucky paw. Junk somebody died carrying. Complete one and it works forever without taking a slot. Feed it shards and it gets stronger.
☠️ HUNT THE DEVOURER
A daily challenge: one boss, one day to break it. Everyone who fights it lands on the same leaderboard, ranked by shield layers torn off. The modifiers change at midnight, and so does the answer. After each attempt you keep one of three Deploy Cards for the next run. Stack up to nine.
🌍 MORE WAYS TO FIGHT
▶ A campaign that starts in the Wastelands and runs on through Green Fall, Urban Echoes, Frost Grave and whatever comes next
▶ Hard mode on every stage you've cleared
▶ The Insect Hive: three floors in a row banks a win, one bad floor sends you back down
▶ Seasonal events with their own boards and reward tracks
▶ A bestiary that pays for every enemy type you learn to kill
▶ More challenges on the way
🌙 IDLE TOWER DEFENSE, OFFLINE PROGRESS
Your base keeps working while the game is closed. Mines and generators fill up offline, and patrols bring in resources while you're away. Come back, collect, upgrade, go again.
Auto battle and auto advance run the tower defense for you, so combat carries on when you'd rather watch than tap.
❓ FAQ
Is it free to play? Yes, the full tower defense campaign is free.
What happens when I close the game? Your base carries on without you. Mines, generators and patrols keep producing offline, and it's all waiting when you come back.
Is there real strategy in it? Draft order, element matchups and upgrade priority decide whether you survive. The tactics change with every card you're offered.
Does it run out? No. The campaign loops endlessly, and hard mode, the Insect Hiv
What's new in 4.04.00
Minor improvements and Bugfixes