5 Seconds Of Light Downloads & Revenue5 Seconds Of Light · App Store
Not in any tracked top chart right now.
Updated 3 Nov 2026 · rankings refresh through the day
Full timeline · 6 events
- 🆕5 Seconds Of Light first spotted by AppInsiderUnited Kingdom (found via developer)
- 🆕5 Seconds Of Light: its developer released another app: Tight Parking
- 🆕5 Seconds Of Light: its developer released another app: Layer-Art
- 🆕5 Seconds Of Light: its developer released another app: The Paint Room
- 📦5 Seconds Of Light version 1.9This update just has a few little tweaks on the multiplayer side. mainly on the matchmaking. some little tower tweaks and adjustments.
And a little performance. - 🆕5 Seconds Of Light released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
5 Seconds Of Light on the App Store
App details
5 Seconds Of Light downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Active users
All platforms, worldwide. Free with an account.
How this is calculated
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Review momentum
ⓘ How we measure thisReview momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
About 5 Seconds Of Light
5 Seconds of Light is a precision climber about spending light well. The level shows itself once, briefly. After that you have a torch with a few pulses in it, a shelf of perks you've earned, and a long way up in the dark.
It isn't a memory test. It's a game about what you light, when you light it, and what you're still carrying when the floor gets nasty.
TWO WAYS TO PLAY
LEVELS — climb as deep as you can. Earn coins, buy checkpoints, and
upgrade your torch permanently.
SPEED RUN — five fixed towers, from Quick Dash to The Summit. Same
layout for everyone, every time. Pure execution against the clock, with
a Game Center leaderboard for each.
CLIMB
Every tower is different — narrow catwalks, wide decks riddled with holes, floors that crumble under you, spikes overhead as well as underfoot. Ride shuttling platforms and vertical lifts across gaps no jump can clear. Every seventh floor the lights barely come on at all.
SPEND
15 perks, earned as you climb and drafted from glowing gates mid-tower. Light your own way with Ember, throw a beam from the door with Guide Beam, flood the whole floor with Echo Flash — or go for Shield, Extra Life and Blunt Spikes and simply survive what you can't see. Perks are worth nothing on the shelf. Use them.
UPGRADE
Coins earned on the climb buy a longer torch, more pulses, a wider beam, stronger perks, and checkpoints so a deep run doesn't start from the bottom every time. Everything is earned by playing — there's nothing to buy with money except removing ads.
RACE
Five fixed towers with Game Center leaderboards: Quick Dash, The Climb, The Tower, The Spire, The Summit. Same tower every time, drafted perks, and a clock that starts the moment you move. No luck to blame.
- Two modes: an endless climb and five ranked Speed Run courses
- 15 perks, torch upgrades and permanent checkpoints
- Hand-built difficulty: hazards arrive in an order that teaches them
- iPhone and iPad
- No forced ads mid-level