Aeon's End
Aeon's End is #91 in Games › Board Paid in United States and charting in 5 of 24 countries we track.
Updated 27 Sep 2026 · rankings refresh through the day
DeveloperHandelabra Studio LLC
CategoryGames
Price12.99 USD
Released
Rating★ 4.2 (44)
Version1.5.1
Age rating9+
First seen by us
25 Sep 2026
Installs (est.)1k+ worldwide
Rating
4.2 ★
44 ratings
Measured
Best rank now
#91
Measured
Aeon's End on the App Store
App details
App ID
1476090287
Publisher
Handelabra Studio LLC
Minimum OS
iOS 13.7+
Content rating
9+
Languages
1
EN
Size
433 MB
Aeon's End downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Where Aeon's End's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Every top chart it appears in across 24 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › BoardPaid | #91 | |
| Games › CardPaid | #31 | |
| Games › BoardPaid | #42 | |
| Games › CardPaid | #73 | |
| Games › CardPaid | #177 | |
| Games › CardPaid | #167 |
Apps near Aeon's End on the chart
Games › Board Paid, around #91.
Ratings
App Store, worldwide.
Rating
4.2 ★
44 ratings
Measured
Ratings
44
Measured
About Aeon's End
Randomized turn order, no shuffling, and multiple win and loss conditions make this a deck-building experience like no other!
“This is not the end of the world. That already happened. This is what is left: us, Gravehold, and the Nameless. For generations we have taken refuge in an ancient and haunted place. It has taken our mages an aeon to hone their craft, but they are ready... and they are lethal. The breaches, the very conduits through which the Nameless travel, have become our weapon.”
- Yaleesa Rhykk, Gravehold survivor
The situation is bleak. The final city - Gravehold - needs the power of the breach mages to hold back the Nameless. Join the fight, and maybe… just maybe, Gravehold will live to see another dawn.
Aeon’s End is a deck-building game where 1-4 mages fight cooperatively to defeat a Nameless nemesis. You begin with a starting deck of 10 cards. Each turn you play gems to gain aether, buy new gems and relics, learn new spells, and increase your casting potential by opening breaches. You can also play relics to give yourself or your allies a boost. Then prep spells to your breaches to be ready to cast them on your next turn.
What makes Aeon’s End unique is how it uses randomness. Unlike other deck-building games, you do not shuffle your deck when it runs out. The order in which you discard is preserved, so plan your discards carefully to set yourself up for later.
At the start of each round, the turn order deck is shuffled to determine the order of play. Will the nemesis go twice in a row, pushing back the mages’ defense? Will the mages get 4 turns in a row to set up for the coming onslaught? It can be hard to know what’s coming next when you are deep in the melee!
The breach mages of Aeon’s End are not just fighting for their own survival, but the survival of all of humanity. If the city of Gravehold is ever reduced to 0 life, the mages have lost and humanity is but a memory. Protect the city at all costs!
* What is included *
8 Breach Mages:
• Adelheim
• Brama
• Jian
• Kadir
• Lash
• Mist
• Phaedraxa
• Xaxos
Each Mage has a unique starting card and an ability that can be charged to use in the fight. For example, Kadir has a gem that heals any mage, and an ability to let any mage prep a lot of spells. Xaxos has a spell that reveals the top card of the turn order deck and an ability that helps allies charge their abilities.
You build your deck with player cards from the market. 3 gems, 2 relics, and 4 spells allow you to grow your powers to hold back the nemesis. The market is constructed from 27 unique gems, relics, and spells. Either take a randomly generated market, or build the perfect one yourself during setup.
4 Nameless Nemeses:
• Carapace Queen
• Crooked Mask
• Prince of Gluttons
• Rageborne
Each Nemesis plays differently with unique mechanics to keep even the most powerful breach mages on their toes. Rageborne lays on the damage in a frontal assault using its Strike Deck, whereas the Prince of Gluttons fights mo
“This is not the end of the world. That already happened. This is what is left: us, Gravehold, and the Nameless. For generations we have taken refuge in an ancient and haunted place. It has taken our mages an aeon to hone their craft, but they are ready... and they are lethal. The breaches, the very conduits through which the Nameless travel, have become our weapon.”
- Yaleesa Rhykk, Gravehold survivor
The situation is bleak. The final city - Gravehold - needs the power of the breach mages to hold back the Nameless. Join the fight, and maybe… just maybe, Gravehold will live to see another dawn.
Aeon’s End is a deck-building game where 1-4 mages fight cooperatively to defeat a Nameless nemesis. You begin with a starting deck of 10 cards. Each turn you play gems to gain aether, buy new gems and relics, learn new spells, and increase your casting potential by opening breaches. You can also play relics to give yourself or your allies a boost. Then prep spells to your breaches to be ready to cast them on your next turn.
What makes Aeon’s End unique is how it uses randomness. Unlike other deck-building games, you do not shuffle your deck when it runs out. The order in which you discard is preserved, so plan your discards carefully to set yourself up for later.
At the start of each round, the turn order deck is shuffled to determine the order of play. Will the nemesis go twice in a row, pushing back the mages’ defense? Will the mages get 4 turns in a row to set up for the coming onslaught? It can be hard to know what’s coming next when you are deep in the melee!
The breach mages of Aeon’s End are not just fighting for their own survival, but the survival of all of humanity. If the city of Gravehold is ever reduced to 0 life, the mages have lost and humanity is but a memory. Protect the city at all costs!
* What is included *
8 Breach Mages:
• Adelheim
• Brama
• Jian
• Kadir
• Lash
• Mist
• Phaedraxa
• Xaxos
Each Mage has a unique starting card and an ability that can be charged to use in the fight. For example, Kadir has a gem that heals any mage, and an ability to let any mage prep a lot of spells. Xaxos has a spell that reveals the top card of the turn order deck and an ability that helps allies charge their abilities.
You build your deck with player cards from the market. 3 gems, 2 relics, and 4 spells allow you to grow your powers to hold back the nemesis. The market is constructed from 27 unique gems, relics, and spells. Either take a randomly generated market, or build the perfect one yourself during setup.
4 Nameless Nemeses:
• Carapace Queen
• Crooked Mask
• Prince of Gluttons
• Rageborne
Each Nemesis plays differently with unique mechanics to keep even the most powerful breach mages on their toes. Rageborne lays on the damage in a frontal assault using its Strike Deck, whereas the Prince of Gluttons fights mo
Latest updates
1.5.1
This update adds options to disable all in game animations or just the mage switching animations.
Plus, several bug fixes have been made for phones:
- The Help & Feedback button is now available on the main menu as well as in-game.
- Using Kadir’s charge ability during an ally’s main phase now allows the spells returned from the discard to be prepped.
- “While Prepped” spell abilities no longer disappear after looking at another mage panel.
- Fixed an issue where Sage's Brand could not be discarded when selected for a nemesis card.
- Adelheim's charge ability may now still be skipped after looking at another mage panel.
- Fixed a problem where cards were not highlighted to discard for Energized Rubidium or other similar situations.
- When decks or discard piles contain many cards, they may now all be viewed by scrolling to the left or right.