AFK: That Time I Got Stronger
關於我掛機就能變強這件事
42 days old
Not in any tracked top chart right now.
Updated 23 Oct 2026 · rankings refresh through the day
DeveloperBarKur Technology Ltd.
CategoryGames
PriceFree
Released
Rating★ 4.7 (92)
Version1.0.43
Age rating12+
First seen by us
7 Oct 2026
Installs (est.)1k+ worldwide
Rating
4.7 ★
92 ratings
Measured
AFK: That Time I Got Stronger on the App Store
App details
App ID
6803102556
Publisher
BarKur Technology Ltd.
On the store since
Sep 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Content rating
12+
4 content notes below
Languages
4
EN JA KO ZH
Size
168 MB
Also listed in
Role-Playing, Entertainment, Adventure
Content notesLoot BoxesInfrequent/Mild Simulated GamblingFrequent/Intense Cartoon or Fantasy ViolenceInfrequent/Mild Contests
AFK: That Time I Got Stronger downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
4.7 ★
92 ratings
Measured
Ratings
92
Measured
About AFK: That Time I Got Stronger
Close the game. Your hero keeps fighting.
That Time I Got Stronger by Going AFK is an idle turn-based RPG that does not ask you to
stare at it. Battles run themselves and rewards pile up while you are away — your job is
to make good decisions in the few minutes you spend back in the game: equip something
better, smelt the spares, decide which stage to push next.
■ Idle progress that actually progresses
Auto-battle, auto-loot. Up to 24 hours of offline EXP, gold and materials, claimed in one
tap when you return. Boss attempts recover over time, so there is nothing to log in for on
a schedule.
■ Gear is the game — affixes are the point
Five rarities (White, Blue, Green, Yellow, Orange), and rarity literally means how many
sub-affixes an item has. Star up to add an affix, recast to redistribute the numbers,
reroll to change which stats they use. One good item can carry you a long way.
Do not throw the spares away — smelt them into shards and pour those into the piece you
actually want.
■ Alchemy workshop and villager orders
Three processes — Blend, Distill, Calcine — and 79 potion recipes. Deliver potions to the
sixteen villagers for diamonds and gold. Each of them has their own voice and their own
reasons for asking.
■ Blacksmith
Forge your own gear through a five-step minigame — heat, strike, sparks, quench, engrave —
testing your eye, timing, reflexes, control and memory. The better you do, the bigger the affix bonus (up to +15).
Smith level sets what you can forge; skill points are scarce, so choose.
■ Build your own turn order
Draw skill cards, fuse them into higher tiers, then spend cards to level skills up.
Three skills plus Basic Attack, in whatever order you decide.
■ Arena
An asynchronous ladder. Beat someone ranked above you and take their place. Spend honor
on titles that sit on your nameplate.
■ 20 maps, 200 stages
From the Grassland all the way to Void's End. Stuck? Drop back and farm an old boss for
crystals, or go brew potions for diamonds — there is no dead end where all you can do is
wait.
----------
· Free to play, with optional in-app purchases
· Some content (gear drops, skill card draws) is randomised — please note this before purchasing
· Please play in moderation
· Privacy Policy: https://rpg.flowtbl.com/privacy
· Terms of Service: https://rpg.flowtbl.com/terms
· Account Deletion: https://rpg.flowtbl.com/account-delete
That Time I Got Stronger by Going AFK is an idle turn-based RPG that does not ask you to
stare at it. Battles run themselves and rewards pile up while you are away — your job is
to make good decisions in the few minutes you spend back in the game: equip something
better, smelt the spares, decide which stage to push next.
■ Idle progress that actually progresses
Auto-battle, auto-loot. Up to 24 hours of offline EXP, gold and materials, claimed in one
tap when you return. Boss attempts recover over time, so there is nothing to log in for on
a schedule.
■ Gear is the game — affixes are the point
Five rarities (White, Blue, Green, Yellow, Orange), and rarity literally means how many
sub-affixes an item has. Star up to add an affix, recast to redistribute the numbers,
reroll to change which stats they use. One good item can carry you a long way.
Do not throw the spares away — smelt them into shards and pour those into the piece you
actually want.
■ Alchemy workshop and villager orders
Three processes — Blend, Distill, Calcine — and 79 potion recipes. Deliver potions to the
sixteen villagers for diamonds and gold. Each of them has their own voice and their own
reasons for asking.
■ Blacksmith
Forge your own gear through a five-step minigame — heat, strike, sparks, quench, engrave —
testing your eye, timing, reflexes, control and memory. The better you do, the bigger the affix bonus (up to +15).
Smith level sets what you can forge; skill points are scarce, so choose.
■ Build your own turn order
Draw skill cards, fuse them into higher tiers, then spend cards to level skills up.
Three skills plus Basic Attack, in whatever order you decide.
■ Arena
An asynchronous ladder. Beat someone ranked above you and take their place. Spend honor
on titles that sit on your nameplate.
■ 20 maps, 200 stages
From the Grassland all the way to Void's End. Stuck? Drop back and farm an old boss for
crystals, or go brew potions for diamonds — there is no dead end where all you can do is
wait.
----------
· Free to play, with optional in-app purchases
· Some content (gear drops, skill card draws) is randomised — please note this before purchasing
· Please play in moderation
· Privacy Policy: https://rpg.flowtbl.com/privacy
· Terms of Service: https://rpg.flowtbl.com/terms
· Account Deletion: https://rpg.flowtbl.com/account-delete
Latest updates
1.0.43
· Witch's Night: new Auto mode with 2×/4× speed or skip to the end
· Witch's Night: unused runs are saved (up to 9); missed daily bonuses can be claimed later (up to 3 days)
· Bottle Worlds: formed bottles no longer dry out
· Smithy: the apprentice forges at your usual level; hand all equipped gear to it in one tap
· Expedition: your haul is banked automatically every 12 hours
· Fixed: some players couldn't go past Stage 250
1.0.39
· Witch's Night: new "How to play" in the lobby and pause menu — stars, bottom slots and board refreshes explained
· Witch's Night: purple stars now give +2 EXP, and the EXP, Heal and Supply crate (an extra pick) from the bottom slots are now actually granted
· Forge: no Quenching Oil of the exact tier? A higher tier can stand in (you'll be asked first)
· Alchemy: monster materials in later chapters were reshuffled, so no more going back to early chapters to farm; material sources now point to chapters you can reach
Rankings (Village): richest players, this week's top winners, and top power
New in the Village: Offer Code — open the App Store offer code redemption right from the game
Friend requests now need the other player's approval (or turn approval off), and you can add a note to each friend; removing a friend asks first
New systems now show an intro card when they unlock; the Blacksmith lets you pick which gear to refine
Fixes: tapping Challenge Boss mid-battle no longer gets interrupted, and the next chapter no longer opens before the boss victory finishes; the notification toggle in Settings now shows the real state
1.0.33
Swap villager orders: 2 free a day, then by watching an ad
Soul tiers T9/T10 for maxed-out souls (+1.5% each)
Store changes
What AFK: That Time I Got Stronger changed on its store page: name, icon, screenshots, price, size, languages, requirements.
App got bigger
141 MB → 168 MB (+19%)
Content notes changed
+ Infrequent/Mild Simulated Gambling
App got bigger
126 MB → 141 MB (+12%)