AI x0 (Tic-tac-toe) UNBEATABLE Downloads & RevenueAI x0 (Tic-tac-toe) UNBEATABLE · App Store
AI x0 (Tic-tac-toe) UNBEATABLE is #80 in Games › Board Paid in Saudi Arabia and charting in 3 of 30 countries we track.
Updated 9 Nov 2026 · rankings refresh through the day
AI x0 (Tic-tac-toe) UNBEATABLE update history & changes
Last change · 5 events since 8 Dec 2009Full timeline ↓Full timeline · 5 events
- 📈AI x0 (Tic-tac-toe) UNBEATABLE charting in a new countryUnited Arab Emirates
- 📈AI x0 (Tic-tac-toe) UNBEATABLE charting in a new countryIndia
- 🆕AI x0 (Tic-tac-toe) UNBEATABLE first spotted by AppInsider#81 in Top Paid · Board · Saudi Arabia
- 📦AI x0 (Tic-tac-toe) UNBEATABLE version 1.9.1misc fixes and refinements to UI/UX
- 🆕AI x0 (Tic-tac-toe) UNBEATABLE released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
AI x0 (Tic-tac-toe) UNBEATABLE on the App Store
App details
AI x0 (Tic-tac-toe) UNBEATABLE downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Active users
All platforms, worldwide. Free with an account.
How this is calculated
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › BoardPaid | #80 | |
| Games › BoardPaid | #187 | |
| Games › BoardPaid | #129 |
Apps near AI x0 (Tic-tac-toe) UNBEATABLE on the chart
Games › Board Paid, around #80.
Ratings
App Store, worldwide.
Review momentum
ⓘ How we measure thisReview momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
About AI x0 (Tic-tac-toe) UNBEATABLE
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This one uses a robust AI (Artificial Intelligence) engine with a mathematically designed algorithm** that ensures that it WILL NEVER lose!!
Your objective in this single-player contest of "The Human against The Machine" is to score as close as possible to the machine in a series of games.
- A win earns 2 points and a draw earns 1 point;
- At each game you can choose either to play as 'X' (thus making the first move) or as '0' (the machine makes the first move as 'X' then).
CREDITS:
Used FREE sound samples from freesound.org.
Special thanks to individual contributors - see http://www.freesound.org/usersAttribution.php?id=1281637&format=html
Professional testing services for mobile applications provided by Nizam Abdallah.
**The algorithm is an original adaptation and implementation for Objective-C of the idea explained in a classic Computer Science book:
Linger, R.C., H.D. Mills, and B.I. Witt, Structured Programming: Theory and Practice, Reading, MA: Addison-Wesley, 1979
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PLEASE NOTE:
Because the key idea is to demonstrate in action the power of a "pure" and deep recursive AI algorithm, this app does NOT contain any "hard-wired" knowledge database or "heuristics" regarding what move would be commonly known as a good move to make at start (or at any stage whatsoever).
Therefore, it does take a substantial amount of processing cycles for the Machine to "think" in order to make the very FIRST move when it is the one to go first (i.e. when you play as 'O', and the machine as 'X').
The exact time it will take greatly depends on the "raw power" (speed) of the CPU found in your particular device model.
From observations, it takes from about 7-9 seconds (on iPhone 3G S devices) and up to about 25-30 seconds (on some of iPod Touch devices).
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