安尼姆的无尽旅途 Downloads & Revenue安尼姆的无尽旅途 · App Store
安尼姆的无尽旅途 is #34 in Games › Strategy Paid in China and charting in 1 of 30 countries we track.
Updated 9 Nov 2026 · rankings refresh through the day
Full timeline · 6 events
- 💰安尼姆的无尽旅途: price rise12.00 CNY → 18.00 CNY · CN
- 📈安尼姆的无尽旅途 entered the top 100 in 2 chartsTop Paid · Role Playing · RU · Top Paid · Strategy · RU
- 📈安尼姆的无尽旅途 charting in a new countryRussia
- 🆕安尼姆的无尽旅途 first spotted by AppInsider#22 in Top Paid · Role Playing · China
- 📦安尼姆的无尽旅途 version 1.2New Features:
1.Manual Save – When you first launch the game, open the Settings page and tap "Auto-Save" to reveal the Save and Load buttons.
2.Return to Main Menu – Added for easier save slot selection. - 🆕安尼姆的无尽旅途 released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
安尼姆的无尽旅途 at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Roguelike RPG Dark Fantasy Illustration Fantasy long sessions Premium
#permadeath #turn-based #single-player #narrative #dark-fantasy #roguelite
安尼姆的无尽旅途 on the App Store
App details
安尼姆的无尽旅途 downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Where 安尼姆的无尽旅途's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
How this is calculated
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › StrategyPaid | #34 | |
| Games › Role PlayingPaid | #42 | |
| GamesPaid | #145 |
Apps near 安尼姆的无尽旅途 on the chart
Games › Strategy Paid, around #34.
Ratings
App Store, worldwide.
Review momentum
ⓘ How we measure thisReview momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
About 安尼姆的无尽旅途
Dear old friends and new adventurers — it’s been a while.
Why did we turn DongWu Odyssey from an online game into a single-player title?
The reason is simple, and honestly, quite pure.
First, we wanted to give the players who’ve always supported us a place to keep playing — forever. No more worrying about the servers shutting down, no more waking up one day to find you can’t log in. This companionship shouldn’t be cut short by operational problems.
Second, we wanted to make things right. The online version struggled to stay afloat, and what weighs on us even more is that the original design framework led to an unstable experience. Those issues troubled all of you for far too long, and they’ve been a knot in our hearts ever since. So we decided that, at the very end, we would nail the most fundamental, core experience of the game and hand it over, fully and completely, to everyone who loves DongWu. This is something our team can do, and something we should do.
From online to single-player — this is a difficult transformation, but also a brave rebirth. We know this game is still far from perfect, yet it has always carried the original intention of "never letting passion fade." If you’re a returning player, welcome back to relive your memories. If you love Darkest Dungeon-style games, we hope you’ll come explore this world.
Here are the core changes in the single-player version — every one of them made for a more pure playing experience:
All monetization removed. Pay once, play forever. No gacha, no stamina, no microtransactions.
New "Game Month" system: Replaces the old 24-hour real-time refresh cycle. Main story progress must be completed within a countdown timer (Easy/Normal difficulties are forgiving; Hard mode truly tests you). Also handles in-game refresh functions.
All characters freely recruitable: Fixed character badges are gone. Now a universal badge system handles upgrades — how to recruit and level up is for you to discover.
New narrator system: Deepens story immersion and pulls you deeper into the world of DongWu.
Permanent death: Once a character falls, they’re gone for good — no resurrection, no re-recruitment. Every step demands caution.
Instant save: Pick up and play whenever you want.
Gear system overhaul: Increased(Compass Maze) drops, reduced equipment polishing costs, and lowered refining difficulty — less grind, more fun.
We know this transformation won’t be perfect. But every change was made with sincerity. Old friends, this is still the DongWu you know — only now with a purer adventure. New friends, welcome to the journey.
Latest updates
Store changes
What 安尼姆的无尽旅途 changed on its store page: name, icon, screenshots, price, size, languages, requirements.