Anima Synthesizer
Not in any tracked top chart right now.
Updated 24 Oct 2026 · rankings refresh through the day
DeveloperVictorien Genna
CategoryMusic
Price9.99 CAD
Released
Rating★ 0.0 (0)
Version1.2.2
Age rating4+
First seen by us
27 Sep 2026
Installs (est.)500+ worldwide
Rating
0.0 ★
0 ratings
Measured
Anima Synthesizer on the App Store
App details
App ID
6780281462
Publisher
Victorien Genna
On the store since
Aug 2026
Under a year
Minimum OS
iOS 17.0+
iPhone XS and later
Devices
iPhone · iPad
Universal purchase
Content rating
4+
Languages
1
EN
Size
4 MB
Anima Synthesizer downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Anima Synthesizer
Anima is a physical modeling instrument. Sound happens the way it happens in the physical world: a breath excites an object, and the object rings out into a room. That is the whole interface, left to right: ENERGY, OBJECT, ROOM.
The object is a modal resonator: twenty-four coupled resonances per voice whose frequencies, loudness, and decay follow physical laws you bend with the controls. Make it wood, glass, or metal. Stretch its partials from strings through piano wire into bells. Touch it at the edge, or hollow it out at the center. Blow at it, press it, strike it with a mallet that hits harder the higher you raise it. Push Inertia far enough and the note ignites and sings on its own breath.
The controls are bold glyphs, shapes whose form is the value. No numbers at rest: the panel is a picture of the current sound, and it glides into a new shape when you load a preset. On an iPad the three sections share the screen; on an iPhone they sit side by side, a swipe apart, with the ribbon always under your fingers. Every control is easy to grasp and none of them stop at what the label says; finding what else a knob can do is part of the instrument.
The ROOM is a morphable space: Size sets the echo's time, Regen goes all the way into self-oscillation, and Blur melts the repeats into a wash. Delay at one end, reverb at the other, one knob between them.
Because every mode frequency is computed from the note, nothing ties Anima to the usual twelve pitches: it plays any tuning an MPE controller can send. Anima is the companion instrument to Hexatone; route Hexatone's MPE into it and per-note microtuning just works, with no configuration.
- Standalone app and AUv3 instrument (AUM, Logic, GarageBand, Cubasis, Loopy Pro), on iPhone and iPad; your sound saves with the session
- MPE with zero setup: per-note pressure is breath (press into a note and it can ignite), and the slide axis goes wherever you route it, any mix of the ENERGY and OBJECT controls, per note
- Every control answers a fixed MIDI CC, so any hardware controller reaches the whole instrument with no mapping; pick a MIDI channel in the app, or play on all of them
- Sustain pedal (CC64), MIDI Program Change, Glide, and 1 to 64 voices (at 1 it is a true mono synth)
- A ribbon keyboard for true microtonal play (multitouch, per-finger glide, Hold to build chords, Snap or Loose), and a piano with properly wide black keys when you want the familiar
- 55 factory presets in banks, including packs by Red Sky Lullaby and Hoavi; save your own, or copy any sound as text and send it to a friend
- Undo and redo for every gesture, and the full manual lives inside the app
- Collects no data; nothing leaves your device
One purchase, iPhone and iPad. Headphones or a real speaker recommended: the low end of the breath is real.
The object is a modal resonator: twenty-four coupled resonances per voice whose frequencies, loudness, and decay follow physical laws you bend with the controls. Make it wood, glass, or metal. Stretch its partials from strings through piano wire into bells. Touch it at the edge, or hollow it out at the center. Blow at it, press it, strike it with a mallet that hits harder the higher you raise it. Push Inertia far enough and the note ignites and sings on its own breath.
The controls are bold glyphs, shapes whose form is the value. No numbers at rest: the panel is a picture of the current sound, and it glides into a new shape when you load a preset. On an iPad the three sections share the screen; on an iPhone they sit side by side, a swipe apart, with the ribbon always under your fingers. Every control is easy to grasp and none of them stop at what the label says; finding what else a knob can do is part of the instrument.
The ROOM is a morphable space: Size sets the echo's time, Regen goes all the way into self-oscillation, and Blur melts the repeats into a wash. Delay at one end, reverb at the other, one knob between them.
Because every mode frequency is computed from the note, nothing ties Anima to the usual twelve pitches: it plays any tuning an MPE controller can send. Anima is the companion instrument to Hexatone; route Hexatone's MPE into it and per-note microtuning just works, with no configuration.
- Standalone app and AUv3 instrument (AUM, Logic, GarageBand, Cubasis, Loopy Pro), on iPhone and iPad; your sound saves with the session
- MPE with zero setup: per-note pressure is breath (press into a note and it can ignite), and the slide axis goes wherever you route it, any mix of the ENERGY and OBJECT controls, per note
- Every control answers a fixed MIDI CC, so any hardware controller reaches the whole instrument with no mapping; pick a MIDI channel in the app, or play on all of them
- Sustain pedal (CC64), MIDI Program Change, Glide, and 1 to 64 voices (at 1 it is a true mono synth)
- A ribbon keyboard for true microtonal play (multitouch, per-finger glide, Hold to build chords, Snap or Loose), and a piano with properly wide black keys when you want the familiar
- 55 factory presets in banks, including packs by Red Sky Lullaby and Hoavi; save your own, or copy any sound as text and send it to a friend
- Undo and redo for every gesture, and the full manual lives inside the app
- Collects no data; nothing leaves your device
One purchase, iPhone and iPad. Headphones or a real speaker recommended: the low end of the breath is real.
Latest updates
1.2.2
Import and Paste in the presets panel: bring an exported preset backup, or a sound copied with Copy patch, back into your saves. Importing the same backup twice adds nothing, and a sound with a name you already use gets a number instead of replacing yours.
1.2.1
Bug Fix: Host projects saved with Anima 1.0 or 1.1 load again: since 1.2 the plugin failed to open in them (Drambo, AUM and others). The saved sound restores exactly as it was.
1.2
Anima 1.2 is the iPhone release.
- Anima runs on iPhone now, on the same purchase. On a phone the surface shows one section at a time: tap ENERGY, OBJECT or ROOM in the header, or swipe sideways anywhere on the surface, to move between them. The top bar and the ribbon stay in place.
- A fixed MIDI CC map: any controller moves every ENERGY, OBJECT and ROOM control and Glide, in the standalone and in the plugin, with no host mapping. CC 70 is Glide, 71 to 83 ENERGY, 85 to 94 OBJECT, 110 to 119 ROOM, each in panel order (74 and 84 are skipped). The manual has the table.
- A MIDI channel setting for the app (SETUP ▸ MIDI ▸ Channel): Omni, the default, plays every channel as before; pick 1 to 16 and Anima hears only that channel, so the other tracks on the same connection, their CCs and program changes included, stay out. In a host, set the channel on the host's MIDI route.
- Small windows page the same way: Slide Over, a short Stage Manager window or a short plugin window show one section at a time instead of a shrunken surface.
- On a phone held upright the ribbon shows fewer, wider semitone frets; the octave arrows reach the rest. Keys mode fits as many octaves as the width allows.
- In the plugin, PRESETS, SETUP, SLIDE ROUTING and this card no longer sit behind the ribbon drawer when the host refuses the taller window.
- Naming a preset no longer resizes the surface when the keyboard appears; the keyboard covers the ribbon while you type. The launch frame is dark instead of white.
- In a host, a control mapped to a MIDI controller no longer jumps back toward its previous value while you turn the controller; the glyph follows the controller.
- Smaller improvements: SETUP is shorter, MIDI first, one line per setting with More in the manual links; Bend range and Pressure show only while MPE can engage.
If you make something with it, I would love to hear it.