Anthaul
7 days old
Not in any tracked top chart right now.
Updated 24 Oct 2026 · rankings refresh through the day
DeveloperAnthony Craig
CategoryGames
Price2.99 USD
Released
Rating★ 5.0 (1)
Version1.0.0
Age rating9+
First seen by us
19 Oct 2026
Rating
5.0 ★
1 ratings
Measured
Anthaul at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Roguelike Deckbuilder Cartoon 2D Nature medium sessions Premium
#strategy #card game #simulation #ants #roguelike #puzzle
Anthaul on the App Store
App details
App ID
6816554552
Publisher
Anthony Craig
On the store since
Oct 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase
Content rating
9+
1 content note below
Languages
1
EN
Size
78 MB
Also listed in
Card, Strategy
Content notesInfrequent/Mild Cartoon or Fantasy Violence
Where Anthaul's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
5.0 ★
1 ratings
Measured
Ratings
1
Measured
About Anthaul
Your deck is an ant colony.
Tap up to five ants into a trail and send it out to forage. Every ant adds its carry, patterns multiply it with pheromone, and the food pours into the round's target. Clear the target within four trails, spend your pay in the Nest, and keep your colony fed through a season of eight rounds.
EVERY ANT IS A CARD
Workers carry the most. Scouts add pheromone. Nurses recount the ant tapped just before them. Soldiers keep the Anteater, the Rival Colony and Pesticide at bay. Winged ants are wild. Line them up into Pairs, Squads, Convoys, Columns and three more patterns, then choose: FORAGE with the trail you have, or SWAP ants back for new ones. The COLONY screen shows exactly what's left to draw, so every swap is an informed choice.
CROWN QUEENS, BREAK THE MATH
The Nest is your shop between rounds. Crown up to four queens from the 21 who turn up on its shelf: some boost a caste, some grow stronger every round, and the good ones feed each other. After round two the Royal Cell opens, offering one of seven red queens at a time, and red queens multiply instead of add, in crown order. Line up the right ones and a single trail can haul ten times the target. That's an OVERHAUL!
SHAPE YOUR COLONY
Stamp Marks to level up a pattern. Send the Colony Doctor to retire the ants you don't need or clone the ones you do. Tear open an egg sac and pick a hatchling, hire Workers, or mutate a Worker at random: Gold ants bring food every time they haul, Armored ants can't be eaten, Glass ants carry double until they shatter, and Pheromone-soaked ants add pheromone every play.
FIVE COLONIES, SIX DIFFICULTIES
Garden, Leafcutter, Fire, Army and Honeypot each want a different trail, from Fire's Soldier-heavy ranks to Army's sixty ants. Start with Garden or Fire and open the rest as you clear rounds and win. Win with a colony to open its next difficulty, from Fair Weather to Long Winter, each one adding a new hardship.
BOSSES
The Anteater eats your highest-carry ant. Rain shrinks your hand. The Rival Colony halves your pheromone. Pesticide grounds your Winged and quiets your Scouts. The Flood raises the final target.
A DAILY RUN
Every day brings a new daily run: the same colony and the same opening hand for everyone who plays it. Come back tomorrow for another.
KEEP HAULING
Win the season and play on. Targets climb faster every round, a boss comes every third round, and the first miss ends it. How big can your biggest haul get?
FEATURES
- A roguelike deckbuilder where your deck is a living colony: 5 castes, 7 patterns, 4 mutations
- 28 queens to crown, including 7 red queens that multiply
- 5 colonies, each with 6 difficulty levels
- 5 season bosses, plus the Mudslide in Keep Hauling
- A new daily run every day, the same opening hand for everyone
- Endless Keep Hauling after a won season
- Cute chibi ants on cel-shaded foil trading cards
- Every trail's math on screen, and a log of the run
- Sound on every pick, pattern and total, and haptics
Tap up to five ants into a trail and send it out to forage. Every ant adds its carry, patterns multiply it with pheromone, and the food pours into the round's target. Clear the target within four trails, spend your pay in the Nest, and keep your colony fed through a season of eight rounds.
EVERY ANT IS A CARD
Workers carry the most. Scouts add pheromone. Nurses recount the ant tapped just before them. Soldiers keep the Anteater, the Rival Colony and Pesticide at bay. Winged ants are wild. Line them up into Pairs, Squads, Convoys, Columns and three more patterns, then choose: FORAGE with the trail you have, or SWAP ants back for new ones. The COLONY screen shows exactly what's left to draw, so every swap is an informed choice.
CROWN QUEENS, BREAK THE MATH
The Nest is your shop between rounds. Crown up to four queens from the 21 who turn up on its shelf: some boost a caste, some grow stronger every round, and the good ones feed each other. After round two the Royal Cell opens, offering one of seven red queens at a time, and red queens multiply instead of add, in crown order. Line up the right ones and a single trail can haul ten times the target. That's an OVERHAUL!
SHAPE YOUR COLONY
Stamp Marks to level up a pattern. Send the Colony Doctor to retire the ants you don't need or clone the ones you do. Tear open an egg sac and pick a hatchling, hire Workers, or mutate a Worker at random: Gold ants bring food every time they haul, Armored ants can't be eaten, Glass ants carry double until they shatter, and Pheromone-soaked ants add pheromone every play.
FIVE COLONIES, SIX DIFFICULTIES
Garden, Leafcutter, Fire, Army and Honeypot each want a different trail, from Fire's Soldier-heavy ranks to Army's sixty ants. Start with Garden or Fire and open the rest as you clear rounds and win. Win with a colony to open its next difficulty, from Fair Weather to Long Winter, each one adding a new hardship.
BOSSES
The Anteater eats your highest-carry ant. Rain shrinks your hand. The Rival Colony halves your pheromone. Pesticide grounds your Winged and quiets your Scouts. The Flood raises the final target.
A DAILY RUN
Every day brings a new daily run: the same colony and the same opening hand for everyone who plays it. Come back tomorrow for another.
KEEP HAULING
Win the season and play on. Targets climb faster every round, a boss comes every third round, and the first miss ends it. How big can your biggest haul get?
FEATURES
- A roguelike deckbuilder where your deck is a living colony: 5 castes, 7 patterns, 4 mutations
- 28 queens to crown, including 7 red queens that multiply
- 5 colonies, each with 6 difficulty levels
- 5 season bosses, plus the Mudslide in Keep Hauling
- A new daily run every day, the same opening hand for everyone
- Endless Keep Hauling after a won season
- Cute chibi ants on cel-shaded foil trading cards
- Every trail's math on screen, and a log of the run
- Sound on every pick, pattern and total, and haptics
Latest updates
1.0.0