Ashword Downloads & RevenueAshword: Word Roguelike · App Store
6 days old
Not in any tracked top chart right now.
Updated 9 Nov 2026 · rankings refresh through the day
DeveloperDmitry Galushko
CategoryGames
PriceFree
Released
Rating★ 0.0 (0)
Version1.0
Age rating12+
First seen by us
4 Nov 2026
Ashword: Word Roguelike update history & changes
Last change · 3 events since 3 Nov 2026Full timeline ↓Full timeline · 3 events
- 🆕Ashword: Word Roguelike first spotted by AppInsider#76 in Top Free · Word · Indonesia
- 📦Ashword: Word Roguelike version 1.0No release notes
- 🆕Ashword: Word Roguelike released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Rating
0.0 ★
0 ratings
Measured
Ashword: Word Roguelike on the App Store
App details
App ID
6821027868
Publisher
Dmitry Galushko
On the store since
Nov 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Content rating
12+
2 content notes below
Languages
2
EN RU
Size
184 MB
Also listed in
Word, Role-Playing
Content notesFrequent/Intense Cartoon or Fantasy ViolenceFrequent/Intense Horror/Fear Themes
Where Ashword: Word Roguelike's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Ashword: Word Roguelike
The province lies sealed behind a cordon. A plague of ash eats words, and people who lose their words lose their faces: they turn into creatures and forget their own names. You are Vershen, and your weapon is the word.
HOW A FIGHT WORKS
• Spell a word on the keyboard and it strikes. Longer words hit harder.
• Start with the gold key. Green keys are the creature's weakness, red keys are its guard, and the orange key is a crit.
• Nouns strike as the Word, verbs as a sword, adjectives as an arrow. Every creature has its own temper: one shrugs off the sword, another fears the arrow, a third asks riddles.
• Creatures hit back after every strike, and your health carries through the whole run.
THE RUN
• Every run is new: versts of road, district guardians, crossroads, and a district lord at the end.
• Runes and scrolls from the loot change the rules of battle, so each run builds its own set.
• After a win you choose whether to go deeper or carry your wax back to camp. If you die, the wax stays on the verst where you fell.
THE CAMP
• Rebuild the camp at the cordon: the Healer's Hut, the Bead House, the Bindery and the Readers' Scriptorium.
• Lead lost souls out of the province. They settle in the camp and help on your next run.
• Defeat a creature three times and its freed soul walks beside you through the first verst of a run.
IN THE GAME
• Three districts, nine places, and more than thirty creatures and people who lost their faces.
• The Raven teaches the basics in a couple of fights.
• Four run modes, from Gentle to Deadly.
• English and Russian, each with its own dictionary. Plays offline, with no sign-up and no purchases.
HOW A FIGHT WORKS
• Spell a word on the keyboard and it strikes. Longer words hit harder.
• Start with the gold key. Green keys are the creature's weakness, red keys are its guard, and the orange key is a crit.
• Nouns strike as the Word, verbs as a sword, adjectives as an arrow. Every creature has its own temper: one shrugs off the sword, another fears the arrow, a third asks riddles.
• Creatures hit back after every strike, and your health carries through the whole run.
THE RUN
• Every run is new: versts of road, district guardians, crossroads, and a district lord at the end.
• Runes and scrolls from the loot change the rules of battle, so each run builds its own set.
• After a win you choose whether to go deeper or carry your wax back to camp. If you die, the wax stays on the verst where you fell.
THE CAMP
• Rebuild the camp at the cordon: the Healer's Hut, the Bead House, the Bindery and the Readers' Scriptorium.
• Lead lost souls out of the province. They settle in the camp and help on your next run.
• Defeat a creature three times and its freed soul walks beside you through the first verst of a run.
IN THE GAME
• Three districts, nine places, and more than thirty creatures and people who lost their faces.
• The Raven teaches the basics in a couple of fights.
• Four run modes, from Gentle to Deadly.
• English and Russian, each with its own dictionary. Plays offline, with no sign-up and no purchases.
Latest updates
1.0