BLACK DICE
9 days old
Not in any tracked top chart right now.
Updated 24 Oct 2026 · rankings refresh through the day
DeveloperBryan Deslauriers
CategoryGames
Price1.99 CAD
Released
Rating★ 5.0 (2)
Version1.0
Age rating12+
First seen by us
16 Oct 2026
Rating
5.0 ★
2 ratings
Measured
BLACK DICE at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Dice Roguelite Minimalist Abstract medium sessions Premium
#roguelike #dice #strategy #single-player #dark-fantasy #risk-reward
BLACK DICE on the App Store
App details
App ID
6818893778
Publisher
Bryan Deslauriers
On the store since
Oct 2026
Under a year
Minimum OS
iOS 16.0+
iPhone 8 and later
Devices
iPhone · iPad
Content rating
12+
1 content note below
Languages
1
EN
Size
81 MB
Also listed in
Strategy, Casual
Content notesFrequent/Intense Horror/Fear Themes
Where BLACK DICE's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
5.0 ★
2 ratings
Measured
Ratings
2
Measured
About BLACK DICE
BLACK DICE is a dark dice roguelite built around a familiar five-dice, thirteen-category score sheet — then twisted with Bargains, Dread, Relics, Curses, Haunted Categories, and escalating table rules.
Roll up to three times each turn, hold the dice you want to keep, and commit your result to the score sheet. The core is easy to understand. The danger comes from everything layered on top.
BARGAINS
Accept optional contracts that can dramatically increase your score or improve your run. Complete the condition and claim the reward. Fail, and the listed consequence applies.
DREAD
Dread tracks how hostile the table has become. Higher Dread brings greater danger, stronger effects, and the possibility of losing the run entirely.
RELICS AND BUILDS
Collect Relics that alter scoring, dice manipulation, Bargains, Dread, and category strategy. Combine effects to create different run identities and scoring engines.
HAUNTED CATEGORIES AND CURSES
Score boxes can become more valuable, more dangerous, or both. Adapt your plan as the sheet changes around you.
HOUSE DUE
Each Table demands a minimum score. Bargain rewards count, so taking risks can be the difference between clearing the Table and losing the run.
PUSH YOUR LUCK
Survive six increasingly dangerous Tables, then decide whether to Cash Out or keep going deeper.
FEATURES
- Five dice and thirteen classic score categories
- Up to three rolls per turn
- Optional Bargains with meaningful rewards and failure risks
- Dread system that changes the danger of the run
- Relics, Curses, Haunted Categories, and special die effects
- Six distinct Tables with escalating rules
- Permanent Ash progression
- Endless play after clearing the main run
- Built for portrait mobile play
- No ads
- No energy system
Roll up to three times each turn, hold the dice you want to keep, and commit your result to the score sheet. The core is easy to understand. The danger comes from everything layered on top.
BARGAINS
Accept optional contracts that can dramatically increase your score or improve your run. Complete the condition and claim the reward. Fail, and the listed consequence applies.
DREAD
Dread tracks how hostile the table has become. Higher Dread brings greater danger, stronger effects, and the possibility of losing the run entirely.
RELICS AND BUILDS
Collect Relics that alter scoring, dice manipulation, Bargains, Dread, and category strategy. Combine effects to create different run identities and scoring engines.
HAUNTED CATEGORIES AND CURSES
Score boxes can become more valuable, more dangerous, or both. Adapt your plan as the sheet changes around you.
HOUSE DUE
Each Table demands a minimum score. Bargain rewards count, so taking risks can be the difference between clearing the Table and losing the run.
PUSH YOUR LUCK
Survive six increasingly dangerous Tables, then decide whether to Cash Out or keep going deeper.
FEATURES
- Five dice and thirteen classic score categories
- Up to three rolls per turn
- Optional Bargains with meaningful rewards and failure risks
- Dread system that changes the danger of the run
- Relics, Curses, Haunted Categories, and special die effects
- Six distinct Tables with escalating rules
- Permanent Ash progression
- Endless play after clearing the main run
- Built for portrait mobile play
- No ads
- No energy system
Latest updates
1.0