Blackjack Edge: Card Counting icon

Blackjack Edge: Card Counting

Blackjack Edge: Card Counting is #82 in Games › Casino Paid in France and charting in 1 of 16 countries we track.

DeveloperPHILLIP ANDREW CLAPHAM
CategoryGames
Price7.99 EUR
Released
Rating★ 0.0 (0)
Version1.5.0
Age rating17+
First charted🇫🇷 24 Sep 2026

Where it ranks now

Every top chart it appears in across 16 countries.

CountryChartRank
🇫🇷 FranceGames › Casino · Paid#82
Members see more

Estimated downloads and revenue, ratings momentum, rank history, recent reviews per country and breakout scores for Blackjack Edge: Card Counting.

Sign in

About Blackjack Edge: Card Counting

You already grok +EV. You shop lines, you hunt closing-line value, you know variance is just the price of a long-term edge.

Then you sit down at a blackjack table and hand 4-5% back to the house. Because nobody taught you the math.

Blackjack Edge fixes that.

This isn't another casino app that plays itself and throws confetti. It's a trainer. The same basic strategy, card counting, and deviation plays real advantage players use to flip the edge, drilled until they're automatic.

NEW: BUILD A SYSTEM, THEN PROVE IT

Design your own counting system — your tag values, your index plays, your bet ramp — then simulate it against your actual table and find out whether it beats the house. Millions of hands, on your phone, no desktop software.

You get a range, not a number. A phone can only deal so many hands in a wait you would tolerate, so the app shows you exactly what it measured and how wide the uncertainty really is. Run it again and the range narrows — every run adds to the same measurement. If it still can't separate your edge from zero, it says so in plain words instead of printing a figure it can't stand behind.

Measure Hi-Lo on the same table and compare, on the same rules and the same spread. If the two are too close to call, it tells you that rather than picking a winner.

WHAT'S INSIDE

Live training mode. Every hand shows the running count, the true count, and whether your decision was right. No spoon-feeding.

Real counting systems. Hi-Lo and KO built in, plus one-tap presets for Hi-Opt II, Hi-Opt I, Zen, and Omega II. Or build your own from scratch: edit every tag value, balanced or unbalanced, set your own true-count rounding. Your system, your rules.

A real deviation engine. Author index plays across deck count, S17/H17, DAS, surrender, and composition. It tells you in plain English exactly when each one fires, so you're never guessing. Run three deviations or three hundred.

Count drills. Flash cards, pairs, and full sequences. Beginner running-count all the way up to dead-fast true-count under pressure.

Bankroll math from your own numbers. Kelly, risk of ruin, SCORE and N0 — driven by the edge and variance your system actually produced on your table, not by a constant borrowed from a book.

No ads. No coins to buy. No subscription. One price, the whole trainer.

If you treat the felt like a market, this is your edge.

Latest updates

1.5.0
NEW — VERIFY YOUR OWN SYSTEM Build a counting system in the editor, then find out what edge it actually produces. Verify System (menu → Tools) deals hands against your system — your tag values, your index plays, your bet ramp, your table rules, your penetration — and measures the edge it really produces. A phone can only deal so many hands in a wait you would tolerate, so every result is a RANGE rather than a single number. The range is the honest answer, and it narrows the longer you run. Runs pool, and if you keep running until you like the answer the app says so on the result itself rather than letting you read it as a guarantee it can no longer make. If it still includes zero, the app says so in plain words instead of printing a figure the run cannot support. It also tells you what a tighter answer would cost in minutes, timed on your own device. Run it once and Bankroll Tools picks it up: your measured edge and variance now drive Risk of Ruin, SCORE, N0 and the bankroll breakpoints. Change your system or your table rules and the app marks the old measurement out of date rather than quietly using it. The figures assume you play every hand. Back-counting is not modelled, so a wonging player does better than the number you see. CORRECTED — RISK OF RUIN AND BANKROLL REQUIREMENTS The two constants behind these figures were not two measurements of the same quantity, and combining them the way the app did overstated risk. Risk of Ruin now reads LOWER and required bankrolls read SMALLER. At the default $10,000 bankroll and $100 max bet on Hi-Lo, Risk of Ruin goes from 27.1% to 3.4%, and the bankroll for 1% Risk of Ruin from $35,306 to $13,632. If you recorded figures from an earlier version, they will differ. The new ones are measured — 20 million simulated rounds per built-in system, seeded and reproducible — not quoted. SCORE moves too, from about 49 to about 29 for Hi-Lo, because it is now computed from that same measured pair rather than from the mismatched one. It is consistent with an initial-bet advantage of 1.02%, which is where this game sits: at a 1-12 spread, that advantage and this SCORE are the same fact stated twice. Insurance is now modelled as well. It is a rule of the game rather than a play style, so leaving it out had been understating every system that specifies an insurance threshold.

More from PHILLIP ANDREW CLAPHAM

All apps