Block Craze: Puzzle Blast
Not in any tracked top chart right now.
Updated 24 Oct 2026 · rankings refresh through the day
DeveloperBox of Otters, LLC
CategoryGames
PriceFree
Released
Rating★ 4.5 (13)
Version9.0.39
Age rating4+
First seen by us
23 Oct 2026
Installs (est.)500+ worldwide
Rating
4.5 ★
13 ratings
Measured
Block Craze: Puzzle Blast on the App Store
App details
App ID
6780277249
Publisher
Box of Otters, LLC
On the store since
Jun 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase
Content rating
4+
Languages
1
EN
Size
107 MB
Also listed in
Puzzle
Block Craze: Puzzle Blast downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Business model: Ad-led
How Block Craze: Puzzle Blast makes money: subscriptions, one-off purchases and ads.
Ads · 6 ad networks
Ads
/mo
of revenue
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
4.5 ★
13 ratings
Measured
Ratings
13
Measured
About Block Craze: Puzzle Blast
Block Craze is a block puzzle you can pick up in ten seconds and still be playing six months later.
Drag shapes onto the grid. Fill a row or a column and it blasts. Tap a piece to turn it if it's facing the wrong way. There's no timer and no lives, so you can think as long as you like, and the whole game runs offline.
HOW IT PLAYS Three pieces at a time. Place them all and three more arrive. Leave yourself no room and the run ends. The rule takes five seconds to learn, and then every drop is a decision about the drop after it.
THE PIECES KEEP COMING You start with squares and lines. By the time you're deep in you're fitting plus signs, U-blocks, W-staggers and long diagonals into gaps that look too small for them. New shapes are still showing up past level 60.
THE BOARD DOESN'T STAY A SQUARE From level 5, the grid starts losing pieces of itself: clipped corners, staircases, side bites, octagons, diamonds, hourglasses, arrows. There's one hollow-centre vault you'll meet exactly once. Later on, gem blocks and coin blocks appear on the board, and ice that takes more than one clear to break.
WHEN YOU GET STUCK Bombs blow a hole through the middle. Lasers fire straight down a line. Hammers take out one stubborn tile. You earn them with combos, buy them with coins you've won, or watch an ad and take one.
CHAINS AND FRENZY Clear two or more lines in one drop and the FRENZY meter charges. Fill it and the board goes into FRENZY, where scores climb and the screen stops behaving. Finish the level while it's running and you get paid for it. Empty the board completely and you get an ALL CLEAR bonus on top, which is the best feeling in the game.
150 LEVELS, 10 WORLDS Lagoon, Sunset, Meadow, Candyland, Deep Sea, Aurora, Ember, Nebula, Glacier, Royal. Each one has its own art, its own music and its own step up in difficulty. Past level 32 the score target stops being the only thing you're chasing: clear so many lines, collect so many gems, hit a combo, wipe out the blocks you started with.
ENDLESS One board, no target, nothing to reach. Waves escalate as your score climbs and the board creeps toward full, so every run has an ending waiting for it. Your five best are saved on your device.
A NEW BOARD EVERY DAY The Daily Challenge is tuned to how far you've come. Keep the streak alive and it pays better.
THINGS TO COLLECT Every shape, arena and special block you play gets added to an album, and the ones you haven't found sit there as silhouettes. Thirty achievements pay out coins when you claim them.
WHY YOU'LL LIKE IT
Free to play Works fully offline, no wifi required No account, no sign-up, no email Progress saved on your device Fine for two minutes, fine for an hour Bright art, big effects, and music worth leaving on
Drag shapes onto the grid. Fill a row or a column and it blasts. Tap a piece to turn it if it's facing the wrong way. There's no timer and no lives, so you can think as long as you like, and the whole game runs offline.
HOW IT PLAYS Three pieces at a time. Place them all and three more arrive. Leave yourself no room and the run ends. The rule takes five seconds to learn, and then every drop is a decision about the drop after it.
THE PIECES KEEP COMING You start with squares and lines. By the time you're deep in you're fitting plus signs, U-blocks, W-staggers and long diagonals into gaps that look too small for them. New shapes are still showing up past level 60.
THE BOARD DOESN'T STAY A SQUARE From level 5, the grid starts losing pieces of itself: clipped corners, staircases, side bites, octagons, diamonds, hourglasses, arrows. There's one hollow-centre vault you'll meet exactly once. Later on, gem blocks and coin blocks appear on the board, and ice that takes more than one clear to break.
WHEN YOU GET STUCK Bombs blow a hole through the middle. Lasers fire straight down a line. Hammers take out one stubborn tile. You earn them with combos, buy them with coins you've won, or watch an ad and take one.
CHAINS AND FRENZY Clear two or more lines in one drop and the FRENZY meter charges. Fill it and the board goes into FRENZY, where scores climb and the screen stops behaving. Finish the level while it's running and you get paid for it. Empty the board completely and you get an ALL CLEAR bonus on top, which is the best feeling in the game.
150 LEVELS, 10 WORLDS Lagoon, Sunset, Meadow, Candyland, Deep Sea, Aurora, Ember, Nebula, Glacier, Royal. Each one has its own art, its own music and its own step up in difficulty. Past level 32 the score target stops being the only thing you're chasing: clear so many lines, collect so many gems, hit a combo, wipe out the blocks you started with.
ENDLESS One board, no target, nothing to reach. Waves escalate as your score climbs and the board creeps toward full, so every run has an ending waiting for it. Your five best are saved on your device.
A NEW BOARD EVERY DAY The Daily Challenge is tuned to how far you've come. Keep the streak alive and it pays better.
THINGS TO COLLECT Every shape, arena and special block you play gets added to an album, and the ones you haven't found sit there as silhouettes. Thirty achievements pay out coins when you claim them.
WHY YOU'LL LIKE IT
Free to play Works fully offline, no wifi required No account, no sign-up, no email Progress saved on your device Fine for two minutes, fine for an hour Bright art, big effects, and music worth leaving on
Latest updates
9.0.39
Optimized game UI and effects, plus stability fixes. Thanks for playing!