BOUNCE Downloads & RevenueBOUNCE — Endless Pong · App Store
53 days old
Not in any tracked top chart right now.
Updated 3 Nov 2026 · rankings refresh through the day
DeveloperLukas Zischke
CategoryGames
PriceFree
Released
Rating★ 5.0 (3)
Version1.1
Age rating4+
First seen by us
3 Nov 2026
BOUNCE — Endless Pong update history & changes
Last change · 3 events since 11 Sep 2026Full timeline ↓Full timeline · 3 events
- 🆕BOUNCE — Endless Pong first spotted by AppInsiderGermany (found via developer)
- 📦BOUNCE — Endless Pong version 1.1Leaderboard. Under “Record” you can now see how far your friends got. Via Game Center, only if you want to.
Pause. A call, another app? The game waits. One tap counts you back in, 3-2-1.
Share. After a round, send your score to someone.
Also: BOUNCE now speaks English and German. Plus a new icon and a clean edge around the Dynamic Island in dark mode.… more - 🆕BOUNCE — Endless Pong released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Rating
5.0 ★
3 ratings
Measured
BOUNCE — Endless Pong on the App Store
App details
App ID
6809868587
Publisher
Lukas Zischke
On the store since
Sep 2026
Under a year
Minimum OS
iOS 18.0+
iPhone XS and later
Devices
iPhone · iPad
Game Center
Content rating
4+
Languages
2
EN DE
Size
6 MB
Also listed in
Action, Adventure
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
5.0 ★
3 ratings
Measured
Ratings
3
Measured
About BOUNCE — Endless Pong
One ball. One paddle. Three lives.
The ball speeds up with every hit. After seventy hits it is three times as fast as it started, and no faster — faster would not be harder, only unfair.
From 60 hits the paddle begins to shrink. By 110 it is a little under half its starting width, and there it stays.
From 40 hits a second ball joins, from 85 a third, from 130 a fourth. Each one slows down in return: two balls at the speed of one are not hard, they are impossible. If you would rather keep to a single ball, switch it off before you start.
There is a block at the top for the ball to bounce off. On an iPhone with a Dynamic Island it sits exactly beneath it — the ball then bounces off the cutout itself.
Three lives. You do not get one back. After every ball you lose it counts down from three before play resumes.
That is all it is.
• A round takes minutes
• No account, no ads, no purchases
• Works without internet
• Collects no data
• Leaderboard with friends via Game Center, if you like
Best with sound.
The ball speeds up with every hit. After seventy hits it is three times as fast as it started, and no faster — faster would not be harder, only unfair.
From 60 hits the paddle begins to shrink. By 110 it is a little under half its starting width, and there it stays.
From 40 hits a second ball joins, from 85 a third, from 130 a fourth. Each one slows down in return: two balls at the speed of one are not hard, they are impossible. If you would rather keep to a single ball, switch it off before you start.
There is a block at the top for the ball to bounce off. On an iPhone with a Dynamic Island it sits exactly beneath it — the ball then bounces off the cutout itself.
Three lives. You do not get one back. After every ball you lose it counts down from three before play resumes.
That is all it is.
• A round takes minutes
• No account, no ads, no purchases
• Works without internet
• Collects no data
• Leaderboard with friends via Game Center, if you like
Best with sound.
Latest updates
1.1
Leaderboard. Under “Record” you can now see how far your friends got. Via Game Center, only if you want to.
Pause. A call, another app? The game waits. One tap counts you back in, 3-2-1.
Share. After a round, send your score to someone.
Also: BOUNCE now speaks English and German. Plus a new icon and a clean edge around the Dynamic Island in dark mode.