Bouncr — Ball Escape
Not in any tracked top chart right now.
Updated 25 Oct 2026 · rankings refresh through the day
DeveloperFilipp Bazun
CategoryGames
PriceFree
Released
Rating★ 2.8 (4)
Version1.0.23
Age rating4+
First seen by us
25 Oct 2026
Installs (est.)500+ worldwide
Rating
2.8 ★
4 ratings
Measured
Bouncr — Ball Escape on the App Store
App details
App ID
6763774433
Publisher
Filipp Bazun
On the store since
May 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase
Content rating
4+
Languages
1
EN
Size
147 MB
Also listed in
Casual, Action
Bouncr — Ball Escape downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
2.8 ★
4 ratings
Measured
Ratings
4
Measured
About Bouncr — Ball Escape
Smash. Build. Upgrade. Survive.
Bouncr is a one-thumb idle game where a single ball is trapped at the center of closing, rotating rings — and the only way out is through. Every bounce deals damage, every smash drops coins, and every coin becomes permanent power. Run after run, your ball gets faster, smarter, and absurdly stronger.
THE LOOP
• A single ball, auto-bouncing inside concentric rings.
• Rings shrink and rotate toward the center. Smash them before they crush you.
• Ring colors shift green → yellow → red as they near death.
• Pop a ring at the right moment — coins, gems, and momentum all spike.
LEVEL-UP CARDS
Every level-up pauses the run and offers 3 cards to draft:
• Power, Crit, Bounce — pure damage.
• Income, Coin Magnet — economy scaling.
• Saw, Bomb, Chain Lightning — triggered on-hit effects.
• Slow, Frost, Shockwave — control over the ring squeeze.
Cards stack and combo. Build a deck on the fly. The ball you finish the run with is never the ball you started with.
META PROGRESSION
• Workshop — permanent stat upgrades you keep forever.
• Card shop — pull and level up cards with gems.
• Achievements, daily bonuses, mystery chests, hot-streak rewards.
• Customizable ball trails to flex your build.
MODES
• CAMPAIGN — 60 stages of escalating ring patterns and mechanics.
• INFINITE — push as deep as your build allows. No ceiling, only depth rewards.
FEEL-GOOD DESIGN
• One-handed, vertical, idle-friendly. Play in bed, on the bus, on a break.
• Offline coin earnings between sessions.
• Rewarded ads only — every ad gives you something back. No surprise interstitials.
• Local save. No account, no login.
If you love idle incrementals and roguelite draft picks, Bouncr is for you. The numbers go up, the rings keep coming, and the next upgrade is always one bounce away.
Smash a ring. Pick a card. Watch the meter climb.
Bouncr is a one-thumb idle game where a single ball is trapped at the center of closing, rotating rings — and the only way out is through. Every bounce deals damage, every smash drops coins, and every coin becomes permanent power. Run after run, your ball gets faster, smarter, and absurdly stronger.
THE LOOP
• A single ball, auto-bouncing inside concentric rings.
• Rings shrink and rotate toward the center. Smash them before they crush you.
• Ring colors shift green → yellow → red as they near death.
• Pop a ring at the right moment — coins, gems, and momentum all spike.
LEVEL-UP CARDS
Every level-up pauses the run and offers 3 cards to draft:
• Power, Crit, Bounce — pure damage.
• Income, Coin Magnet — economy scaling.
• Saw, Bomb, Chain Lightning — triggered on-hit effects.
• Slow, Frost, Shockwave — control over the ring squeeze.
Cards stack and combo. Build a deck on the fly. The ball you finish the run with is never the ball you started with.
META PROGRESSION
• Workshop — permanent stat upgrades you keep forever.
• Card shop — pull and level up cards with gems.
• Achievements, daily bonuses, mystery chests, hot-streak rewards.
• Customizable ball trails to flex your build.
MODES
• CAMPAIGN — 60 stages of escalating ring patterns and mechanics.
• INFINITE — push as deep as your build allows. No ceiling, only depth rewards.
FEEL-GOOD DESIGN
• One-handed, vertical, idle-friendly. Play in bed, on the bus, on a break.
• Offline coin earnings between sessions.
• Rewarded ads only — every ad gives you something back. No surprise interstitials.
• Local save. No account, no login.
If you love idle incrementals and roguelite draft picks, Bouncr is for you. The numbers go up, the rings keep coming, and the next upgrade is always one bounce away.
Smash a ring. Pick a card. Watch the meter climb.
Latest updates
1.0.23
• Smoother start: tips no longer pause the game
• Early stages roll straight into the next one
• Bug fixes and stability improvements