Chuckie Egg®
Chuckie Egg® is #51 in Games › Casual Paid in United Kingdom and charting in 1 of 24 countries we track.
Updated 27 Sep 2026 · rankings refresh through the day
DeveloperElite Systems Ltd
CategoryGames
Price2.99 GBP
Released
Rating★ 3.9 (13)
Version1.3
Age rating4+
First seen by us
25 Sep 2026
Installs (est.)500+ worldwide
Rating
3.9 ★
13 ratings
Measured
Best rank now
#51
Measured
Chuckie Egg® on the App Store
App details
App ID
1564651093
Publisher
Elite Systems Ltd
Minimum OS
iOS 13.0+
Content rating
4+
Languages
1
EN
Size
220 MB
Chuckie Egg® downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Where Chuckie Egg®'s downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Every top chart it appears in across 24 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › CasualPaid | #51 | |
| Games › ActionPaid | #119 |
Apps near Chuckie Egg® on the chart
Games › Casual Paid, around #51.
Ratings
App Store, worldwide.
Rating
3.9 ★
13 ratings
Measured
Ratings
13
Measured
About Chuckie Egg®
BACKGROUND
More than 40 years after its original release, Chuckie Egg’s being revived as a perfectly formed recreation of the much-loved home computer game, with 3D voxel-style graphics and with Leaderboards.
ORIGINS
Chuckie Egg® is a platform game released by A&F Software in 1983 initially for the ZX Spectrum, BBC Micro, and Dragon 32/64 home computers.
The game was written by Nigel Alderton, then 16 years old. After a month or two of development, Nigel took a pre-release version of his Spectrum code to the two-year-old software company A&F, co-founded by Doug Anderson and Mike Fitzgerald (the "A" and "F", respectively).
Consequently, the game inspired dedicated fan sites, such as The Chuckie Egg Professional’s Resource Kit. https://bagshot-row.org/chuckie-egg
REVIVAL AND RECREATION
The revival and the recreation of Chuckie Egg® have been inspired by factors including but not limited to:
- its enduring popularity with many of the millions who have played the various versions of the original game
- artists' ‘re-imaginings’ of their game-inspired fan art, such as that of Metin Seven and
- the widespread adoption of game enhancing technologies, such as Leaderboards.
GAMEPLAY AND OBECTIVES
As Hen House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition, there are piles of seed which may be collected to increase points and stop the countdown timer for a while, which will otherwise be eaten by hens that patrol the level, causing them to pause. If the player touches a hen or falls through a gap in the bottom of the level, they lose a life. Each level is made of solid platforms, ladders, and occasionally lift platforms that move upwards and when they reach the top of the screen wrap around to the bottom. Hitting the top of the screen while on one of these lifts, however, will also cause the player to lose a life.
Eight levels are defined and are played initially under the watch of a giant caged duck. Upon completion of all eight the levels are played again without hens, but Harry is now pursued by the freed duck flying around the screen and homing in on him. A second completion of all eight levels yields a third play through with both hens and the duck. A fourth pass introduces additional hens. Finally, a fifth pass has the duck and additional hens moving at a greater speed. If the player completes all forty levels, then they advance to 'level 41' which is in fact exactly the same as level 33.
The player starts with five lives, and an extra life is awarded every 10,000 points.
The goals are simple:
- unlock all the levels
- achieve your best score.
GAME CONTROLS
Chuckie Egg® is playable on iOS devices, such as Apple iPhones and Apple iPads, by touch screen and with MFi peripherals and accessories.
Chuckie Egg® is playable on tvOS devices, such as Apple TVs, with MFi accessories and peripherals.
Currently supported MFi accessories and peripherals are limited
More than 40 years after its original release, Chuckie Egg’s being revived as a perfectly formed recreation of the much-loved home computer game, with 3D voxel-style graphics and with Leaderboards.
ORIGINS
Chuckie Egg® is a platform game released by A&F Software in 1983 initially for the ZX Spectrum, BBC Micro, and Dragon 32/64 home computers.
The game was written by Nigel Alderton, then 16 years old. After a month or two of development, Nigel took a pre-release version of his Spectrum code to the two-year-old software company A&F, co-founded by Doug Anderson and Mike Fitzgerald (the "A" and "F", respectively).
Consequently, the game inspired dedicated fan sites, such as The Chuckie Egg Professional’s Resource Kit. https://bagshot-row.org/chuckie-egg
REVIVAL AND RECREATION
The revival and the recreation of Chuckie Egg® have been inspired by factors including but not limited to:
- its enduring popularity with many of the millions who have played the various versions of the original game
- artists' ‘re-imaginings’ of their game-inspired fan art, such as that of Metin Seven and
- the widespread adoption of game enhancing technologies, such as Leaderboards.
GAMEPLAY AND OBECTIVES
As Hen House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition, there are piles of seed which may be collected to increase points and stop the countdown timer for a while, which will otherwise be eaten by hens that patrol the level, causing them to pause. If the player touches a hen or falls through a gap in the bottom of the level, they lose a life. Each level is made of solid platforms, ladders, and occasionally lift platforms that move upwards and when they reach the top of the screen wrap around to the bottom. Hitting the top of the screen while on one of these lifts, however, will also cause the player to lose a life.
Eight levels are defined and are played initially under the watch of a giant caged duck. Upon completion of all eight the levels are played again without hens, but Harry is now pursued by the freed duck flying around the screen and homing in on him. A second completion of all eight levels yields a third play through with both hens and the duck. A fourth pass introduces additional hens. Finally, a fifth pass has the duck and additional hens moving at a greater speed. If the player completes all forty levels, then they advance to 'level 41' which is in fact exactly the same as level 33.
The player starts with five lives, and an extra life is awarded every 10,000 points.
The goals are simple:
- unlock all the levels
- achieve your best score.
GAME CONTROLS
Chuckie Egg® is playable on iOS devices, such as Apple iPhones and Apple iPads, by touch screen and with MFi peripherals and accessories.
Chuckie Egg® is playable on tvOS devices, such as Apple TVs, with MFi accessories and peripherals.
Currently supported MFi accessories and peripherals are limited
Latest updates
1.3
Implemented the new Streak feature:
A player's Streak is a measure of how consistently they play Chuckie Egg. A Streak starts at zero weeks and increases by one week for each week during which a player completes a game and records a High Score in Chuckie Egg. It resets to zero if, for a whole week ending at midnight on Sunday, the player does not complete a game and record a High Score in Chuckie Egg ... UNLESS a Streak Freeze is available (see below). To extend a Streak for a given week, a player must complete a complete and game and record a High Score in Chuckie Egg before midnight (00:00/12:00 AM) on each Sunday. A player’s Streak is displayed beneath their name in the High Score table.
Implemented the new Streak Freeze feature:
A player's Streak Freeze is also a measure of how consistently they play Chuckie Egg. A Streak Freeze starts at zero. A player earns 1 Streak Freeze for every 4th consecutive week of completing a game and recording a High Score in Chuckie Egg; (maximum 3 Streak Freezes). A player loses 1 Streak Freeze for a week of not completing a game and recording a High Score in Chuckie Egg. A player loses their entire Streak for a week of not completing a game and recording a High Score in Chuckie Egg and having no Streak Freeze(s) available. Streak Freezes are redeemed automatically (the player does not choose when to use them). A player’s Streak Freeze(s) is displayed beneath their name in the High Score table.
Please let us know how you feel about the new Streak and the new Steak Freeze feature(s) by, for example, leaving a Rating and / or a Review at the App Store page listing for Chuckie Egg.
Implemented the ‘ladder climbing fix’ in the BBC version:
holding 'Fire' now allows climbing one tile higher. Holding 'Fire' no longer slows down movement on ladders (unlike the ZX version).
Implemented the ‘Level 5 fix’ in the BBC version.
Implemented the ‘egg shape fix’ in the ZX version.
Implemented the ‘jumping to a ladder above Harry fix’, (it was not working on Level 5).
Changed the font for BBC version leaderboard and adjusted the Streak display.
Implemented automatic scrolling to the player's position in the Leaderboard, (the player ‘s position in the Leaderboard was sometimes off-screen).