Clash of Gardens Downloads & RevenueClash of Gardens · App Store
22 days old
Not in any tracked top chart right now.
Updated 1 Nov 2026 · rankings refresh through the day
DeveloperJoseph Pellerin
CategoryGames
PriceFree
Released
Rating★ 5.0 (2)
Version1.8
Age rating4+
First seen by us
26 Oct 2026
✏️Description updated✏️Renamed📦Updated to version 197📦Now updating weekly🆕First spotted by AppInsider🆕Released on the App Store
Full timeline · 9 events
- ✏️Clash of Gardens: description updated· CA
- ✏️Clash of Gardens: renamedClash of Gardens → Clash of Gardens: PvP Match 3 · CA
- 📦Clash of Gardens updated to version 197bug fix
- 📦Clash of Gardens: now updating weekly4 updates in 30 days, after a quiet two months
- 📦Clash of Gardens updated to version 195bug fix
- 📦Clash of Gardens updated to version 191Bug fixes.
- 🆕Clash of Gardens first spotted by AppInsiderCanada (found via developer)
- 📦Clash of Gardens version 1.8bug fix
- 🆕Clash of Gardens released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Rating
5.0 ★
2 ratings
Measured
Clash of Gardens on the App Store
App details
App ID
6749489558
Publisher
Joseph Pellerin
On the store since
Oct 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase · Game Center
Content rating
4+
Languages
20
AR NL EN FR DE HI ID IT JA KO PL PT …
Size
831 MB
Also listed in
Strategy, Puzzle, Lifestyle
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
5.0 ★
2 ratings
Measured
Ratings
2
Measured
Review momentum
ⓘ How we measure thisNew ratings a week
under 1
4-week average
Lifetime rating
5.0★
recent stars not readable yet: new ratings are a tiny share of the total
Review momentum
20/100
faster than 0% of Games apps
Review momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
About Clash of Gardens
One board. One rival. Nowhere to hide behind luck.
Garden Cocktail is a turn-based merge battler where every vegetable you drop is a weapon waiting to happen. Slide them, stack them, sacrifice them: line up three of the same color and they lock into an attack that charges up, then hits your rival in the face.
HOW IT PLAYS
- A few moves per turn, not one more. Every drop counts.
- Line up 3 in a row to build an attack, 3 in a column to raise a wall.
- Hit both at once and you get a Cross: offense and defense in a single move.
- Merge two identical attacks in the same column into one far bigger threat.
- Link two attacks of the same color and they strike together, harder.
- Double-tap to sacrifice a unit and let gravity build the combo for you.
EVERY VEGETABLE HAS A TRICK
Broccoli leaps to the front line and shockwaves every wall on it. Carrot burrows under the first wall and hits the column from below. Watermelon bombards its lane with a volley of melons, each impact splashing the cells around it. Snow Pea feeds on every ally the enemy takes and grows with the loss. Green Onion is untouchable while it charges: nothing gets through, not even a hero power. Mushroom spits a spore every turn. Pumpkin swells with your Mana. Hot Pepper just hits very, very hard.
POWERS, ARTIFACTS, ADVANTAGES
Fill your Mana gauge by dealing damage, taking it, and spending your moves well. Then spend it: fireball, magic shield, harvest scythe, frost morning, botanical portal, and plenty more waiting to be unlocked. Level up mid-match to pick an advantage, and equip artifacts that bend the rules before the first move is even played.
ALWAYS 1V1
Every match is a duel. One board, one rival, no filler between you and them. Play in real time, climb a ranked Elo ladder that follows how you actually play, or challenge a friend straight to an unranked duel and settle it right there.
PROGRESSION THAT KEEPS ITS PROMISES
One level, one reward, in a visible order you can read from your very first match. Units, powers and artifacts, all the way down the track. Rewards are never a lottery: no loot boxes, no paywall. Every win moves you forward, and so does every loss.
Short matches. Deep decisions. Come for the vegetables, stay for the move you should have seen last turn.
Garden Cocktail is a turn-based merge battler where every vegetable you drop is a weapon waiting to happen. Slide them, stack them, sacrifice them: line up three of the same color and they lock into an attack that charges up, then hits your rival in the face.
HOW IT PLAYS
- A few moves per turn, not one more. Every drop counts.
- Line up 3 in a row to build an attack, 3 in a column to raise a wall.
- Hit both at once and you get a Cross: offense and defense in a single move.
- Merge two identical attacks in the same column into one far bigger threat.
- Link two attacks of the same color and they strike together, harder.
- Double-tap to sacrifice a unit and let gravity build the combo for you.
EVERY VEGETABLE HAS A TRICK
Broccoli leaps to the front line and shockwaves every wall on it. Carrot burrows under the first wall and hits the column from below. Watermelon bombards its lane with a volley of melons, each impact splashing the cells around it. Snow Pea feeds on every ally the enemy takes and grows with the loss. Green Onion is untouchable while it charges: nothing gets through, not even a hero power. Mushroom spits a spore every turn. Pumpkin swells with your Mana. Hot Pepper just hits very, very hard.
POWERS, ARTIFACTS, ADVANTAGES
Fill your Mana gauge by dealing damage, taking it, and spending your moves well. Then spend it: fireball, magic shield, harvest scythe, frost morning, botanical portal, and plenty more waiting to be unlocked. Level up mid-match to pick an advantage, and equip artifacts that bend the rules before the first move is even played.
ALWAYS 1V1
Every match is a duel. One board, one rival, no filler between you and them. Play in real time, climb a ranked Elo ladder that follows how you actually play, or challenge a friend straight to an unranked duel and settle it right there.
PROGRESSION THAT KEEPS ITS PROMISES
One level, one reward, in a visible order you can read from your very first match. Units, powers and artifacts, all the way down the track. Rewards are never a lottery: no loot boxes, no paywall. Every win moves you forward, and so does every loss.
Short matches. Deep decisions. Come for the vegetables, stay for the move you should have seen last turn.
Latest updates
197
bug fix
195
bug fix
191
Bug fixes.
Store changes
What Clash of Gardens changed on its store page: name, icon, screenshots, price, size, languages, requirements.
Description updated 
Renamed 
Clash of Gardens → Clash of Gardens: PvP Match 3