Commands & Colors Downloads & RevenueCommands & Colors: Great War · App Store
Not in any tracked top chart right now.
Updated 11 Nov 2026 · rankings refresh through the day
DeveloperHunted Cow Studios Ltd.
CategoryGames
Price9.99 GBP
Released
Rating★ 3.5 (2)
Version2.2.1
Age rating12+
First seen by us
12 Oct 2026
Installs (est.)1k+ worldwide
Commands & Colors: Great War update history & changes
Last change · 5 events since 23 Mar 2017Full timeline ↓📦Updated to version 2.2.1🆕First spotted by AppInsider📦Version 2.2.0🆕Its developer released another app: Take That Hill
Full timeline · 5 events
- 📦Commands & Colors: Great War updated to version 2.2.1Battlefield ambience now falls completely silent when Master Volume is at zero. Raise the slider to bring the sounds back.
- 🆕Commands & Colors: Great War first spotted by AppInsiderUnited Kingdom (found via developer)
- 📦Commands & Colors: Great War version 2.2.0This update fixes several card and movement issues, improves save reliability, and tidies up effects and battle information.
- Fixed Hand Grenade targeting and its bonus dice being lost before the next close-combat attack. The pending bonus now also survives saving and loading.
- Fixed Hold At All Costs being rejected against Artillery Bombard.
- Corrected when Three On A Match can be played and improved explanations when a card cannot be used.
- Fixed units being offered invalid moves, including mortars moving beyond their allowed range.
- Fixed Cancel interrupting a pending dice roll and Confirm being offered for incompatible combat responses.
- Fixed German victories sometimes being recorded as a victory for the other side.
- Improved save-file validation and recovery, and prevented saving while movement or combat is still resolving.
- Fixed saved games sometimes appearing unavailable in the save menu.
- Fixed returning to the menu or loading a saved game leaving the game paused.
- Fixed some ambient, grenade and mortar sounds ignoring the volume controls.
- Restored missing healing-effect graphics.
- Fixed the opening No-Man's-Land shelling message overlapping the score and medal information.
Thank you to everyone who reported problems and helped us improve the game.… more - 🆕Commands & Colors: Great War: its developer released another app: Take That Hill
- 🆕Commands & Colors: Great War released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Rating
3.5 ★
2 ratings
Measured
Commands & Colors: Great War on the App Store
App details
App ID
1004606061
Publisher
Hunted Cow Studios Ltd.
On the store since
Mar 2017
9 years on the store
Minimum OS
iOS 15.0+
Devices
iPad
Content rating
12+
2 content notes below
Languages
1
EN
Size
387 MB
Also listed in
Entertainment, Strategy, Board
Content notesFrequent/Intense Cartoon or Fantasy ViolenceInfrequent/Mild Realistic Violence
Commands & Colors: Great War downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. App Store downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
3.5 ★
2 ratings
Measured
Ratings
2
Measured
About Commands & Colors: Great War
HexWar Games has partnered with Plastic Soldier Company to bring you a digital version of Commands & Colors: The Great War board game. The game allow players to portray important engagements throughout WWI history. The battles focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system.
The scale of the game is flexible and varies from battle to battle. For some scenarios, a few infantry units may represent an entire wing of a larger battle, while in other scenarios a unit may represent just a few brave soldiers going over the top. The Command card system drives movement, creates a “fog of war” and presents players with many interesting opportunities; while the battle dice resolve combat quickly and efficiently.
The Combat cards add an element of suspense and will challenge players to coordinate their use in a timely manner. Overall, the battlefield tactics players will need to execute to gain victory conform remarkably well to the strengths and limitations of the various types of WWI units, their weapons, battlefield terrain, and written history.
Key Features
- 15 scenarios set during the most infamous battles on the western front
- Over 50 unique combat and command cards to simulate tactical and strategic choices
- Make strategic choices faithful to the era with machine guns, trenches, riflemen and bombers
- Lay waste to the World War 1 era battlefield with artillery strikes
- Play as German, British or Canadian combatants
Scenarios
- Commands and Colours - Opening Action 1
- Commands and Colours - Opening Action 2
- Loos (2nd Division Diversionary Attack) - 25 September 1915
- Loos (Hohenzollern Redoubt) - 25 September 1915
- Loos (German Counter-Attack) - 27 September 1915
- Loos (Fight for The Trenches) - 29 September To 3 October 1915
- Loos (Renewed British Offensive) - 13-14 October 1915
- Somme (Hawthorn Ridge Mine Explosion) - 1 July 1916
- Somme (Mash Valley & La Boisselle ) - 1 July 1916
- Somme (Sausage Valley & La Boisselle) - 1 July 1916
- Somme (Mametz) - 1 July 1916
- Somme (Mametz Wood) - 7-10 July 1916
- Vimy Ridge (1st & 2nd Canadian Infantry Divisions) - 9 April 1917
- Vimy Ridge (Hill 145) - 9-10 April 1917
- Vimy Ridge (The Pimple) - 12 April 1917
- Vimy Ridge (Bois-En-Hache) - 12 April 1917
Note: We recommend playing on an iPhone 5S, iPad Mini 2, iPad Air, iPad Pro or newer device.
The scale of the game is flexible and varies from battle to battle. For some scenarios, a few infantry units may represent an entire wing of a larger battle, while in other scenarios a unit may represent just a few brave soldiers going over the top. The Command card system drives movement, creates a “fog of war” and presents players with many interesting opportunities; while the battle dice resolve combat quickly and efficiently.
The Combat cards add an element of suspense and will challenge players to coordinate their use in a timely manner. Overall, the battlefield tactics players will need to execute to gain victory conform remarkably well to the strengths and limitations of the various types of WWI units, their weapons, battlefield terrain, and written history.
Key Features
- 15 scenarios set during the most infamous battles on the western front
- Over 50 unique combat and command cards to simulate tactical and strategic choices
- Make strategic choices faithful to the era with machine guns, trenches, riflemen and bombers
- Lay waste to the World War 1 era battlefield with artillery strikes
- Play as German, British or Canadian combatants
Scenarios
- Commands and Colours - Opening Action 1
- Commands and Colours - Opening Action 2
- Loos (2nd Division Diversionary Attack) - 25 September 1915
- Loos (Hohenzollern Redoubt) - 25 September 1915
- Loos (German Counter-Attack) - 27 September 1915
- Loos (Fight for The Trenches) - 29 September To 3 October 1915
- Loos (Renewed British Offensive) - 13-14 October 1915
- Somme (Hawthorn Ridge Mine Explosion) - 1 July 1916
- Somme (Mash Valley & La Boisselle ) - 1 July 1916
- Somme (Sausage Valley & La Boisselle) - 1 July 1916
- Somme (Mametz) - 1 July 1916
- Somme (Mametz Wood) - 7-10 July 1916
- Vimy Ridge (1st & 2nd Canadian Infantry Divisions) - 9 April 1917
- Vimy Ridge (Hill 145) - 9-10 April 1917
- Vimy Ridge (The Pimple) - 12 April 1917
- Vimy Ridge (Bois-En-Hache) - 12 April 1917
Note: We recommend playing on an iPhone 5S, iPad Mini 2, iPad Air, iPad Pro or newer device.
Latest updates
2.2.1
Battlefield ambience now falls completely silent when Master Volume is at zero. Raise the slider to bring the sounds back.
2.2.0
This update fixes several card and movement issues, improves save reliability, and tidies up effects and battle information.
- Fixed Hand Grenade targeting and its bonus dice being lost before the next close-combat attack. The pending bonus now also survives saving and loading.
- Fixed Hold At All Costs being rejected against Artillery Bombard.
- Corrected when Three On A Match can be played and improved explanations when a card cannot be used.
- Fixed units being offered invalid moves, including mortars moving beyond their allowed range.
- Fixed Cancel interrupting a pending dice roll and Confirm being offered for incompatible combat responses.
- Fixed German victories sometimes being recorded as a victory for the other side.
- Improved save-file validation and recovery, and prevented saving while movement or combat is still resolving.
- Fixed saved games sometimes appearing unavailable in the save menu.
- Fixed returning to the menu or loading a saved game leaving the game paused.
- Fixed some ambient, grenade and mortar sounds ignoring the volume controls.
- Restored missing healing-effect graphics.
- Fixed the opening No-Man's-Land shelling message overlapping the score and medal information.
Thank you to everyone who reported problems and helped us improve the game.