CozyBlanket Pro Downloads & RevenueCozyBlanket Pro · App Store
31 days old
Not in any tracked top chart right now.
Updated 9 Nov 2026 · rankings refresh through the day
DeveloperSparseal SL
CategoryGraphics & Design
PriceFree
Released
Rating★ 1.0 (1)
Version3.0.2
Age rating4+
First seen by us
10 Oct 2026
Full timeline · 4 events
- 📦CozyBlanket Pro updated to version 3.0.2- Add pick the PolyContour point count by clicking an existing boundary.
- Fix Editmesh wireframe rendering with partial visibility and subdivision preview enabled.
- Make object framing respect partial visibility.
- Increase Relax brush strength range, making it much stronger at strength 1.0.
- Fix double tap undo not using the user setting.
- Improve font rendering.
- Fix UI grid layouts.… more - 🆕CozyBlanket Pro first spotted by AppInsider#48 in Top Grossing · All Apps · Russia
- 📦CozyBlanket Pro version 3.0.0No release notes
- 🆕CozyBlanket Pro released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Rating
1.0 ★
1 ratings
Measured
CozyBlanket Pro on the App Store
App details
App ID
6757232787
Publisher
Sparseal SL
On the store since
Oct 2026
Under a year
Minimum OS
iOS 18.6+
Devices
iPad
Content rating
4+
Languages
1
EN
Size
77 MB
Also listed in
Developer Tools
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
1.0 ★
1 ratings
Measured
Ratings
1
Measured
About CozyBlanket Pro
Requires Apple Pencil. CozyBlanket Pro is designed around the precision of Apple Pencil and requires it for drawing, editing, and all viewport interactions.
Retopology:
- Topology prediction AI suggest patches in real time
- Draw guide lines directly on the mesh to direct topology flow
- Automatic hole repair with proper loop rerouting and pole placement
- Precision PolyBuild for point, quad, and edge placement modes
- Poly Modeling Toolkit with edge loop insert, dissolve, slide, knife, and Ngon support
- Configurable snapping to vertices, edges, and face centers
- Configurable, multi axis symmetry
Unwrapping & Packing:
- AI based seam suggestions and continuations
- Mark seams and transform UVs directly in the 3D viewport
- Move, relax, and tweak vertices on the model surface with island border previews
- GPU-accelerated packing handling thousands of UV islands
- Manual packing with transform cages, pack-to-region, and automatic grid distribution
- Use UV tools standalone and export layouts to other software
Baking:
- Bake vertex colors, normal maps, and ambient occlusion maps
- Multiple UV sets and full UDIM workflow support
- Custom bake cages for accurate raycasting
- Custom normals with sharp and smooth edge handling
- Viewport debugging to preview individual maps and geometry
- Display high and low poly meshes side by side
Scene and Exporting:
- Work with entire characters or environments in a single file
- Scene outliner for working with multiple high-poly objects
- Unwrap and pack multiple objects into a single UV layout
- Bake multiple texture sets in a single pass
Retopology:
- Topology prediction AI suggest patches in real time
- Draw guide lines directly on the mesh to direct topology flow
- Automatic hole repair with proper loop rerouting and pole placement
- Precision PolyBuild for point, quad, and edge placement modes
- Poly Modeling Toolkit with edge loop insert, dissolve, slide, knife, and Ngon support
- Configurable snapping to vertices, edges, and face centers
- Configurable, multi axis symmetry
Unwrapping & Packing:
- AI based seam suggestions and continuations
- Mark seams and transform UVs directly in the 3D viewport
- Move, relax, and tweak vertices on the model surface with island border previews
- GPU-accelerated packing handling thousands of UV islands
- Manual packing with transform cages, pack-to-region, and automatic grid distribution
- Use UV tools standalone and export layouts to other software
Baking:
- Bake vertex colors, normal maps, and ambient occlusion maps
- Multiple UV sets and full UDIM workflow support
- Custom bake cages for accurate raycasting
- Custom normals with sharp and smooth edge handling
- Viewport debugging to preview individual maps and geometry
- Display high and low poly meshes side by side
Scene and Exporting:
- Work with entire characters or environments in a single file
- Scene outliner for working with multiple high-poly objects
- Unwrap and pack multiple objects into a single UV layout
- Bake multiple texture sets in a single pass
Latest updates
3.0.2
- Add pick the PolyContour point count by clicking an existing boundary.
- Fix Editmesh wireframe rendering with partial visibility and subdivision preview enabled.
- Make object framing respect partial visibility.
- Increase Relax brush strength range, making it much stronger at strength 1.0.
- Fix double tap undo not using the user setting.
- Improve font rendering.
- Fix UI grid layouts.
3.0.0