Craft Horror: House Escape: iPhone vs Android
Craft Horror: House Escape gets 5k+ downloads a day worldwide (AppInsider estimate, October 2026, rounded down to a band).
Craft Horror: House Escape by KIDS GAMES LLC is on both the App Store and Google Play. Here are both versions together: downloads, users, revenue, ratings and chart positions, store by store with totals.
Craft Horror: House Escape at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Survival Horror Realistic Modern short sessions IAP Ads
#first-person #crafting #escape #single-player #horror #roguelike
App Store
App details
Google Play
App details
Craft Horror: House Escape downloads & installs
Both stores, worldwide. Bands are open; exact numbers are free with an account.
| Store | Downloads / day | Lifetime installs |
|---|---|---|
| iPhone | – | 1k+ |
| Google Play | 5k+ | 100k+ Measured |
| Total | 5k+ Confidence | 100k+ Confidence |
How this is calculated
Where Craft Horror: House Escape's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
How this is calculated
Business model: Ad-led
How Craft Horror: House Escape makes money: subscriptions, one-off purchases and ads.
Where it ranks now
Both stores, across every country we track.
Ratings
Both stores. Store data, measured.
| Store | Rating | Ratings |
|---|---|---|
| App Store | 5.0 ★ | 2 |
| Google Play | 4.1 ★ | – |
| Both stores | 5.0 ★ weighted by ratings | 2 |
About Craft Horror: House Escape
Sunny wants to help
A crate is delivered to your door on the first morning. Inside it is Sunny: a smiling yellow sphere that floats at your shoulder, calls you a friend, and knows the answer to everything.
On day one that is genuinely useful. By day five it is the reason you are still in the house.
FIVE DAYS, FIVE ATTEMPTS
You wake in the same bed every morning, and Sunny wakes one step further from the helper he was — eager on the first day, clingy on the second, jealous on the third, hostile on the fourth, and on the fifth barely a shape at all. If he catches you, the day is over, but you keep everything you found and the house stays exactly as you left it. Ending a day yourself, by going to bed, is worth more than being caught: he settles, and you start the next morning on better terms. Day five is the last one there is.
FOUR WAYS OUT
The main gate needs three locks opened and three different parts to open them. Below the basement there is a mine with a cart that has not run in years. The attic door leads to the roof, where you can craft a glider out of things left around the house. And in the yard stands a signal beacon that will call for help if you can feed it three crystals and something to burn.
Every route is a survival puzzle in several pieces. Scavenge the rooms, craft what is missing, and remember that the pieces move between runs, so the house you learn is never quite the house you get.
ASK HIM, AND PAY FOR IT
Sunny knows where everything is, and he will tell you. Press the button with his face on it and a marker appears on the thing you need. The price is that he comes closer — he arrives in the next room, every time you ask.
From the third day his directions start drifting a room off. On the fourth, half of them are lies. On the fifth he answers with one word, and it is not a place.
HIDE, BECAUSE YOU CANNOT FIGHT
Nothing you carry can hurt him. There is a flash block that stuns him for twenty seconds, sticky traps that slow him down, a music block that pulls him to the wrong end of the house, and wardrobes to fold yourself into. He checks the wardrobes.
Hiding costs you something too: he notices when you avoid him, and he takes it personally. Everything you own lives in six slots, so you are always choosing what to craft, carry and leave behind.
THREE ENDINGS
Walk out through the gate. Bring help down into the yard. Or stay — there is a way to keep him happy enough for five whole days that he never has to let you go. It is the hardest of the three to reach.
There is no blood and no gore, and there is nothing to fight. The fear is that something kind is watching you, that it has always known which room you are in, and that the haunted house built around you is bigger on the inside than it looks from the garden.
If you like creepy survival games, escape rooms and hide and seek horror, this is your next nightmare.
Plays offline. Built for touch, one thumb on each side of the screen. Sunny
Craft Horror: House Escape iPhone
Craft Horror: House Escape gets 5k+ downloads a day worldwide (AppInsider estimate, October 2026, rounded down to a band).
Not in any tracked top chart right now.
Updated 24 Oct 2026 · rankings refresh through the day
Craft Horror: House Escape on the App Store
App details
Craft Horror: House Escape downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Where Craft Horror: House Escape's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
How this is calculated
Business model: Ad-led
How Craft Horror: House Escape makes money: subscriptions, one-off purchases and ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
About Craft Horror: House Escape
Sunny wants to help
A crate is delivered to your door on the first morning. Inside it is Sunny: a smiling yellow sphere that floats at your shoulder, calls you a friend, and knows the answer to everything.
On day one that is genuinely useful. By day five it is the reason you are still in the house.
FIVE DAYS, FIVE ATTEMPTS
You wake in the same bed every morning, and Sunny wakes one step further from the helper he was — eager on the first day, clingy on the second, jealous on the third, hostile on the fourth, and on the fifth barely a shape at all. If he catches you, the day is over, but you keep everything you found and the house stays exactly as you left it. Ending a day yourself, by going to bed, is worth more than being caught: he settles, and you start the next morning on better terms. Day five is the last one there is.
FOUR WAYS OUT
The main gate needs three locks opened and three different parts to open them. Below the basement there is a mine with a cart that has not run in years. The attic door leads to the roof, where you can craft a glider out of things left around the house. And in the yard stands a signal beacon that will call for help if you can feed it three crystals and something to burn.
Every route is a survival puzzle in several pieces. Scavenge the rooms, craft what is missing, and remember that the pieces move between runs, so the house you learn is never quite the house you get.
ASK HIM, AND PAY FOR IT
Sunny knows where everything is, and he will tell you. Press the button with his face on it and a marker appears on the thing you need. The price is that he comes closer — he arrives in the next room, every time you ask.
From the third day his directions start drifting a room off. On the fourth, half of them are lies. On the fifth he answers with one word, and it is not a place.
HIDE, BECAUSE YOU CANNOT FIGHT
Nothing you carry can hurt him. There is a flash block that stuns him for twenty seconds, sticky traps that slow him down, a music block that pulls him to the wrong end of the house, and wardrobes to fold yourself into. He checks the wardrobes.
Hiding costs you something too: he notices when you avoid him, and he takes it personally. Everything you own lives in six slots, so you are always choosing what to craft, carry and leave behind.
THREE ENDINGS
Walk out through the gate. Bring help down into the yard. Or stay — there is a way to keep him happy enough for five whole days that he never has to let you go. It is the hardest of the three to reach.
There is no blood and no gore, and there is nothing to fight. The fear is that something kind is watching you, that it has always known which room you are in, and that the haunted house built around you is bigger on the inside than it looks from the garden.
If you like creepy survival games, escape rooms and hide and seek horror, this is your next nightmare.
Plays offline. Built for touch, one thumb on each side of the screen. Sunny
Latest updates
Store changes
What Craft Horror: House Escape changed on its store page: name, icon, screenshots, price, size, languages, requirements.
More from KIDS GAMES LLC
Craft Horror: House Escape Android
Craft Horror: House Escape gets 5k+ downloads a day worldwide (AppInsider estimate, October 2026, rounded down to a band).
Craft Horror: House Escape is #111 in Games › Adventure Free on Google Play in United States and charting in 12 of 23 countries we track.
Updated 24 Oct 2026 · rankings refresh through the day
Craft Horror: House Escape at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Survival Horror Realistic Modern short sessions IAP Ads
#first-person #crafting #escape #single-player #horror #roguelike
Craft Horror: House Escape on Google Play
App details
Craft Horror: House Escape downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Where Craft Horror: House Escape's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Retention · share of new users still active
Time spent · per daily user
How this is calculated
Business model: Ad-led
How Craft Horror: House Escape makes money: subscriptions, one-off purchases and ads.
Where it ranks on Google Play
Every top 200 chart it appears in across 23 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › AdventureFree | #111 | |
| Games › AdventureFree | #44 | |
| Games › AdventureFree | #152 | |
| Games › AdventureFree | #149 | |
| Games › AdventureFree | #50 | |
| Games › AdventureFree | #160 | |
| Games › AdventureFree | #133 | |
| Games › AdventureFree | #161 | |
| Games › AdventureFree | #172 | |
| Games › AdventureFree | #123 | |
| Games › AdventureFree | #153 | |
| Games › AdventureFree | #120 |
Apps near Craft Horror: House Escape on the chart
Games › Adventure Free, around #111.
Ratings
Google Play, worldwide.
About Craft Horror: House Escape
You wake up in an unfamiliar bedroom. The doors are locked. Someone speaks from the hallway, offering to help.
At first, the advice seems useful. But each morning, the voice changes. It knows where you have been, what you have taken and where you plan to hide.
Five days. Six modes. Three endings. One rule: you cannot fight back.
ESCAPE THE HOUSE
Search every room for clues, keys and supplies. Combine items, unlock new areas and discover four possible escape routes: a locked gate, a tunnel beneath the basement, a glider assembled on the roof or a signal beacon in the yard.
Items change locations between attempts, so every escape requires a new plan.
ASK FOR HELP — AT YOUR OWN RISK
The voice knows where everything is. But every question brings its owner closer.
As the days pass, helpful directions become misleading. Decide which clues to trust and when to stay silent.
HIDE TO SURVIVE
Listen for footsteps, stay out of sight and plan your next move. Set traps, use a flash device to buy time or distract your pursuer with a music box.
Wardrobes offer a place to hide, but they can be searched.
Find a way outside, summon help or discover what happens if you stop trying to leave. Your choices lead to three different endings.
FIVE MORE HORROR MODES
DON’T BLINK
Keep the creature in your flashlight beam to hold it still. Search for a way out before the battery runs out.
THE KNOCKING
Something knocks at the door after dark. Listen carefully: a familiar voice does not mean it is safe to open.
DOORS
Escape an abandoned laboratory, one numbered door at a time. Watch and listen for warning signs before entering the next room.
BEYOND
Step behind the walls into endless backrooms filled with yellow corridors and buzzing lights. Find the codes and keep your bearings long enough to escape.
THE NEST
Gather supplies and craft useful items during the day. At night, keep the lamp burning as creatures descend from the attic.
Each mode has its own record to beat and a daily challenge. Short runs take three to ten minutes.
HORROR IN YOUR LANGUAGE
Character dialogue is fully voiced in 13 languages: English, Russian, Spanish, Portuguese, French, German, Italian, Polish, Turkish, Vietnamese, Indonesian, Hindi and Arabic.
Listen closely. A warning, a whisper or a change in tone could reveal what happens next.
GAME FEATURES
• Six horror modes in one game
• Survival, crafting, hide and seek and escape room puzzles
• A haunted house with changing item locations
• Multiple escape routes and three endings
• Offline play: no internet or account required
• Touch controls
• Free to play, with ads between attempts
• No blood or gore
Explore quietly. Solve
What's new in 1.9.5
Store changes
What Craft Horror: House Escape changed on its store page: name, icon, screenshots, price, size, languages, requirements.