Creatures Such as We Downloads & RevenueCreatures Such as We · App Store
Not in any tracked top chart right now.
Updated 3 Nov 2026 · rankings refresh through the day
DeveloperChoice of Games LLC
CategoryGames
PriceFree
Released
Rating★ 4.4 (14)
Version1.3.12
Age rating9+
First seen by us
12 Oct 2026
Installs (est.)10k+ worldwide
Creatures Such as We update history & changes
Last change · 3 events since 11 Dec 2014Full timeline ↓Full timeline · 3 events
- 🆕Creatures Such as We first spotted by AppInsiderRussia (found via developer)
- 📦Creatures Such as We version 1.3.12You can now choose a font in the Settings menu. Switch to Helvetica for crisp sans-serif text, or try the OpenDyslexic font, designed against some common symptoms of dyslexia. If you enjoy "Creatures Such as We", please leave us a written review. It really helps!… more
- 🆕Creatures Such as We released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Rating
4.4 ★
14 ratings
Measured
Creatures Such as We on the App Store
App details
App ID
945521381
Publisher
Choice of Games LLC
On the store since
Dec 2014
11 years on the store
Minimum OS
iOS 12.0+
iPhone 5s and later
Devices
iPhone · iPad
Universal purchase
Content rating
9+
1 content note below
Languages
1
EN
Size
29 MB
Also listed in
Role-Playing, Books
Content notesInfrequent/Mild Mature/Suggestive Themes
Creatures Such as We downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. App Store downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Business model: Ad-led
How Creatures Such as We makes money: subscriptions, one-off purchases and ads.
Ads · 1 ad networks
Ads
/mo
of revenue
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
4.4 ★
14 ratings
Measured
Ratings
14
Measured
About Creatures Such as We
"Creatures Such as We" is a philosophical interactive romance novel by Lynnea Glasser, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Living on the moon is lonely, and stressful, and exhausting. Video games have always offered you an escape to a better life. The easy, happy life you wish you had. Which makes it so frustrating when the game you've been playing ends badly. But you have a chance to figure it out, because the next tourist group is the designers. You can debate with them about art, inspire them with the beauty of outer space, get closer to any one specific designer in particular, and finally find out how to get the ending you always wanted.
Awarded Second Place in the 20th Annual Interactive Fiction Competition (IFComp)
"You absolutely need to play through Creatures Such as We" -- Leigh Alexander
"Well-paced and richly written" -- Emily Short
"I couldn't tear myself away" -- Game Theory Podcast
• Immerse in the beautiful setting of a moon-bound tourist destination a tourist destination.
• Explore the meaning of gaming as a form of artistic expression with a cast of game designers.
• Inspire profound discussions, courage, and even love with the visiting space tourists.
• Six unique character paths, with options to be romantic or maintain strict professionalism.
• Play both your character, and the character of the game-within-a-game.
• Decide for yourself the best way to bridge the gap between game players and designers.
• Inclusive options for gender identity, orientation, race, and age.
Living on the moon is lonely, and stressful, and exhausting. Video games have always offered you an escape to a better life. The easy, happy life you wish you had. Which makes it so frustrating when the game you've been playing ends badly. But you have a chance to figure it out, because the next tourist group is the designers. You can debate with them about art, inspire them with the beauty of outer space, get closer to any one specific designer in particular, and finally find out how to get the ending you always wanted.
Awarded Second Place in the 20th Annual Interactive Fiction Competition (IFComp)
"You absolutely need to play through Creatures Such as We" -- Leigh Alexander
"Well-paced and richly written" -- Emily Short
"I couldn't tear myself away" -- Game Theory Podcast
• Immerse in the beautiful setting of a moon-bound tourist destination a tourist destination.
• Explore the meaning of gaming as a form of artistic expression with a cast of game designers.
• Inspire profound discussions, courage, and even love with the visiting space tourists.
• Six unique character paths, with options to be romantic or maintain strict professionalism.
• Play both your character, and the character of the game-within-a-game.
• Decide for yourself the best way to bridge the gap between game players and designers.
• Inclusive options for gender identity, orientation, race, and age.
Latest updates
1.3.12
You can now choose a font in the Settings menu. Switch to Helvetica for crisp sans-serif text, or try the OpenDyslexic font, designed against some common symptoms of dyslexia. If you enjoy "Creatures Such as We", please leave us a written review. It really helps!