Deep Mine: Dungeon Crawler RPG
Deep Mine 洞窟採掘ローグライク
Deep Mine: Dungeon Crawler RPG is #115 in Games › Role Playing Paid in Japan and charting in 1 of 24 countries we track.
Updated 27 Sep 2026 · rankings refresh through the day
DeveloperLuis Herskovic
CategoryGames
Price150 JPY
Released
Rating★ 0.0 (0)
Version1.1.2
Age rating9+
First seen by us
26 Sep 2026
Rating
0.0 ★
0 ratings
Measured
Best rank now
#115
Measured
Deep Mine: Dungeon Crawler RPG on the App Store
App details
App ID
6761716434
Publisher
Luis Herskovic
Minimum OS
iOS 17.6+
Content rating
9+
Languages
1
EN
Size
237 MB
Where it ranks now
Every top chart it appears in across 24 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › Role PlayingPaid | #115 |
Apps near Deep Mine: Dungeon Crawler RPG on the chart
Games › Role Playing Paid, around #115.
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Deep Mine: Dungeon Crawler RPG
In the middle of a mine you find a shrine. Lose half your health... but now your enemies explode when hit? It's just a normal day in Deep Mine.
Every run throws something unexpected at you: a cursed relic, a hidden chest, a room full of crystals you probably shouldn't touch. No two descents are the same.
Grab your pickaxe. The cave won't dig itself.
What's waiting underground:
- Shrines, relics and cursed choices -- risk vs reward decisions that change
every run
- Your tunnels survive -- every passage you dig is still there next run,
shaping how the cave plays out differently each time
- Play offline, no connection needed -- perfect for commutes, airplanes, or passing time
- Deeper = stranger -- biomes shift as you descend, from mossy caverns to
something far weirder
- Upgrade between runs -- spend your loot, go further next time
- Hidden rooms and secret caches -- explore every corner, it pays off
The kind of game where you say "one more run" and it turns into 10. Or 100.
Every run throws something unexpected at you: a cursed relic, a hidden chest, a room full of crystals you probably shouldn't touch. No two descents are the same.
Grab your pickaxe. The cave won't dig itself.
What's waiting underground:
- Shrines, relics and cursed choices -- risk vs reward decisions that change
every run
- Your tunnels survive -- every passage you dig is still there next run,
shaping how the cave plays out differently each time
- Play offline, no connection needed -- perfect for commutes, airplanes, or passing time
- Deeper = stranger -- biomes shift as you descend, from mossy caverns to
something far weirder
- Upgrade between runs -- spend your loot, go further next time
- Hidden rooms and secret caches -- explore every corner, it pays off
The kind of game where you say "one more run" and it turns into 10. Or 100.
Latest updates
1.1.2
New in version 1.1.2:
- Bug fixes and polish