Dr. Seuss: Learn & Play
9 days old
Not in any tracked top chart right now.
Updated 24 Oct 2026 · rankings refresh through the day
DeveloperBe The Monster
CategoryEducation
PriceFree
Released
Rating★ 0.0 (0)
Version1.0.3
Age rating4+
First seen by us
23 Oct 2026
Installs (est.)500+ worldwide
Rating
0.0 ★
0 ratings
Measured
Dr. Seuss: Learn & Play on the App Store
App details
App ID
6745977546
Publisher
Be The Monster Inc.
On the store since
Oct 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase
Content rating
4+
Languages
1
EN
Size
359 MB
Also listed in
Family, Games, Casual
Dr. Seuss: Learn & Play downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Where Dr. Seuss: Learn & Play's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
Retention · share of new users still active
Day 1
Day 7
Day 30
Time spent · per daily user
Average time spent Pro
min a day
Sessions a day Pro
Time per session Pro
min
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Dr. Seuss: Learn & Play
The official Dr. Seuss learning app for ages 2 to 8. 100+ learning games inspired by 22 books, no ads, no behavioural tracking, and one price for up to 4 kids.
Remember your first Dr. Seuss book? The Fish that was red, the Fish that was blue, the Fox in the socks, and Horton heard a Who. The rhythms and rhymes that stuck in time, repeating in the back of your head.
Some things stick with you.
80 years. 700 million books. Generations of kids falling in love with reading. Dr. Seuss: Learn & Play is the official Dr. Seuss app made for learning, with the real characters, the real art, and the stories you grew up with. Letters with the Cat in the Hat. Counting with the Lorax. Kindness with the Grinch.
Reading, counting, music, art, and problem-solving, all woven into the stories you already love. Every game has an ending, the way a book does, so there's always a natural place to stop. Each child finds their favourites.
And you'll see it working. Every week, a simple report shows you what's taking hold: the letters they can now recognise, the words they're starting to read on their own. Real progress, week by week.
Here's what we won't do:
• No ads to keep playing
• No behavioural tracking. We collect two things about a child: a nickname and an optional age range
• No selling kids' data to advertisers
• No coins, gems, or gold stars to grind
• No streaks to keep, break, or feel guilty about
• No timers ticking down the fun
• No character guilt trips into playing one more time
• No locking the fun. A child never begs you to pay
• No cancellation maze. The cancel button is 3 taps away
Here's what you get:
• 100+ learning games and 1000+ activities: letter tracing, puzzles, building, matching, music, and rhyming, with new games added regularly
• Every game mapped to a named skill and a CDC developmental milestone before it was built
• Works offline. Aeroplanes. Backseats. Doctor's offices. Wherever you end up.
• Up to 4 kids on one subscription, each with their own profile
• A weekly report, so you know it's working
Designed with Renée Jordan, our lead educator, who holds a Master of Arts in Applied Educational Psychology from Columbia University, so every game is built around a real skill for curious kids ages 2 to 8.
The 22 books that inspired the games: The Cat in the Hat, Green Eggs and Ham, One Fish Two Fish Red Fish Blue Fish, Fox in Socks, Hop On Pop, Dr. Seuss's ABC, The Lorax, Horton Hears a Who!, How the Grinch Stole Christmas!, Oh, the Places You'll Go!, Oh, the Thinks You Can Think!, The Sneetches and Other Stories, Yertle the Turtle and Other Stories, Mr. Brown Can Moo! Can You?, Marvin K. Mooney, Will You Please Go Now!, The Shape of Me and Other Stuff, Hunches in Bunches, Thidwick the Big-Hearted Moose, Bartholomew and the Oobleck, The 500 Hats of Bartholomew Cubbins, If I Ran the Circus, and The Bippolo Seed and Other Lost Stories.
Start with a 7-day free trial. It becomes an auto-renewing subscription you can cancel anytime in
Remember your first Dr. Seuss book? The Fish that was red, the Fish that was blue, the Fox in the socks, and Horton heard a Who. The rhythms and rhymes that stuck in time, repeating in the back of your head.
Some things stick with you.
80 years. 700 million books. Generations of kids falling in love with reading. Dr. Seuss: Learn & Play is the official Dr. Seuss app made for learning, with the real characters, the real art, and the stories you grew up with. Letters with the Cat in the Hat. Counting with the Lorax. Kindness with the Grinch.
Reading, counting, music, art, and problem-solving, all woven into the stories you already love. Every game has an ending, the way a book does, so there's always a natural place to stop. Each child finds their favourites.
And you'll see it working. Every week, a simple report shows you what's taking hold: the letters they can now recognise, the words they're starting to read on their own. Real progress, week by week.
Here's what we won't do:
• No ads to keep playing
• No behavioural tracking. We collect two things about a child: a nickname and an optional age range
• No selling kids' data to advertisers
• No coins, gems, or gold stars to grind
• No streaks to keep, break, or feel guilty about
• No timers ticking down the fun
• No character guilt trips into playing one more time
• No locking the fun. A child never begs you to pay
• No cancellation maze. The cancel button is 3 taps away
Here's what you get:
• 100+ learning games and 1000+ activities: letter tracing, puzzles, building, matching, music, and rhyming, with new games added regularly
• Every game mapped to a named skill and a CDC developmental milestone before it was built
• Works offline. Aeroplanes. Backseats. Doctor's offices. Wherever you end up.
• Up to 4 kids on one subscription, each with their own profile
• A weekly report, so you know it's working
Designed with Renée Jordan, our lead educator, who holds a Master of Arts in Applied Educational Psychology from Columbia University, so every game is built around a real skill for curious kids ages 2 to 8.
The 22 books that inspired the games: The Cat in the Hat, Green Eggs and Ham, One Fish Two Fish Red Fish Blue Fish, Fox in Socks, Hop On Pop, Dr. Seuss's ABC, The Lorax, Horton Hears a Who!, How the Grinch Stole Christmas!, Oh, the Places You'll Go!, Oh, the Thinks You Can Think!, The Sneetches and Other Stories, Yertle the Turtle and Other Stories, Mr. Brown Can Moo! Can You?, Marvin K. Mooney, Will You Please Go Now!, The Shape of Me and Other Stuff, Hunches in Bunches, Thidwick the Big-Hearted Moose, Bartholomew and the Oobleck, The 500 Hats of Bartholomew Cubbins, If I Ran the Circus, and The Bippolo Seed and Other Lost Stories.
Start with a 7-day free trial. It becomes an auto-renewing subscription you can cancel anytime in
Latest updates
1.0.3
• Bug squashes