Dungeon Merge!
던전 머지!
Dungeon Merge! is #4 in All Apps Paid in South Korea and charting in 1 of 16 countries we track.
DeveloperBrilbox
CategoryGames
Price500 KRW
Released
Rating★ 4.7 (46)
Version1.0.34
Age rating12+
First charted🇰🇷 24 Sep 2026
Where it ranks now
Every top chart it appears in across 16 countries.
| Country | Chart | Rank |
|---|---|---|
| 🇰🇷 South Korea | All Apps · Paid | #4 |
Members see more
Sign inEstimated downloads and revenue, ratings momentum, rank history, recent reviews per country and breakout scores for Dungeon Merge!.
About Dungeon Merge!
Dominate the dungeon. Or let it dominate you.
A turn-based deckbuilding roguelite — Dungeon Merge.
Every run, a different strategy. A different hero. A different ending.
■ A Cast of Unique Heroes — Not just stronger stats. A completely different game.
Assassin: Double damage to a single target. Pick one. Make it count.
Engineer: Stack shields, then unleash area devastation. Defense is offense.
Gambler: Free level-up rerolls. When luck becomes strategy.
Noble: +1 level-up choices, gold-powered leveling at shrines. Money is your weapon.
…Every hero plays like a different game.
■ Diverse Skill Cards — Not collection. Combination. Your deck is your strategy.
Chain Lightning: Hit up to 3 enemies in a chain
Double Cast: Trigger the same skill twice in a row
Replicate: Copy any card in your deck on the spot
Skill grades: Common → Rare → Epic → Legend. Upgrade mid-combat.
■ Diverse Relics — Sometimes a relic changes everything.
Chalice: Die once, revive at 50% HP
Shard of Collapse: For the next 3 battles, all non-boss enemies start with 1 HP
Shackles of Binding: +1 mana per turn, but shop prices rise 25%
Sanctuary Lantern: Fully restore HP every time you enter a shop
■ Distinct Enemies — Every battle is a new puzzle. Read the pattern or die.
Treasure Goblin: Escape in 7 turns if you don't kill it fast enough
Snowman: Freezes you for 1 turn
Crow: Forces you to discard a random card from your hand
Multiple bosses, each with unique phases and attack patterns
■ Seal System — The real game starts here.
Normal mode is just the beginning. The true challenge unlocks with the Seals.
Mix and match Trials and Contracts to design your own difficulty.
Only a handful of players will ever clear the hardest combination.
■ Endless Replayability
3 regions × 17 floors — procedurally generated every run
Battle, Event, Elite, Shrine, Shop — diverse room types
Different maps, enemy combos, and card drops every time
■ Features
Turn-based strategy + deckbuilding
Diverse heroes, skills, relics, and enemies
Seal System — design your own difficulty with Trials and Contracts
Procedurally generated dungeons
6 languages supported — Korean, English, Japanese, Chinese, German, French
Cloud save
Tear the dungeon apart with your own strategy.
One run is never enough.
A turn-based deckbuilding roguelite — Dungeon Merge.
Every run, a different strategy. A different hero. A different ending.
■ A Cast of Unique Heroes — Not just stronger stats. A completely different game.
Assassin: Double damage to a single target. Pick one. Make it count.
Engineer: Stack shields, then unleash area devastation. Defense is offense.
Gambler: Free level-up rerolls. When luck becomes strategy.
Noble: +1 level-up choices, gold-powered leveling at shrines. Money is your weapon.
…Every hero plays like a different game.
■ Diverse Skill Cards — Not collection. Combination. Your deck is your strategy.
Chain Lightning: Hit up to 3 enemies in a chain
Double Cast: Trigger the same skill twice in a row
Replicate: Copy any card in your deck on the spot
Skill grades: Common → Rare → Epic → Legend. Upgrade mid-combat.
■ Diverse Relics — Sometimes a relic changes everything.
Chalice: Die once, revive at 50% HP
Shard of Collapse: For the next 3 battles, all non-boss enemies start with 1 HP
Shackles of Binding: +1 mana per turn, but shop prices rise 25%
Sanctuary Lantern: Fully restore HP every time you enter a shop
■ Distinct Enemies — Every battle is a new puzzle. Read the pattern or die.
Treasure Goblin: Escape in 7 turns if you don't kill it fast enough
Snowman: Freezes you for 1 turn
Crow: Forces you to discard a random card from your hand
Multiple bosses, each with unique phases and attack patterns
■ Seal System — The real game starts here.
Normal mode is just the beginning. The true challenge unlocks with the Seals.
Mix and match Trials and Contracts to design your own difficulty.
Only a handful of players will ever clear the hardest combination.
■ Endless Replayability
3 regions × 17 floors — procedurally generated every run
Battle, Event, Elite, Shrine, Shop — diverse room types
Different maps, enemy combos, and card drops every time
■ Features
Turn-based strategy + deckbuilding
Diverse heroes, skills, relics, and enemies
Seal System — design your own difficulty with Trials and Contracts
Procedurally generated dungeons
6 languages supported — Korean, English, Japanese, Chinese, German, French
Cloud save
Tear the dungeon apart with your own strategy.
One run is never enough.
Latest updates
1.0.34