Duskroot
44 days old
Duskroot is #154 in Games › Role Playing Free in Australia and charting in 1 of 30 countries we track.
Updated 24 Oct 2026 · rankings refresh through the day
DeveloperMidknight Entertainment LTD.
CategoryGames
PriceFree
Released
Rating★ 1.0 (1)
Version1.1.33
Age rating9+
First seen by us
22 Oct 2026
Installs (est.)500+ worldwide
Rating
1.0 ★
1 ratings
Measured
Best rank now
#154
Measured
Duskroot on the App Store
App details
App ID
6804491886
Publisher
Midknight Entertainment LTD.
On the store since
Sep 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase · Game Center
Content rating
9+
1 content note below
Languages
5
EN JA KO ES ZH
Size
349 MB
Also listed in
Entertainment, Simulation, Role-Playing
Content notesInfrequent/Mild Cartoon or Fantasy Violence
Duskroot downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Where Duskroot's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Business model: Ad-led
How Duskroot makes money: subscriptions, one-off purchases and ads.
Ads · 1 ad networks
Ads
/mo
of revenue
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › Role PlayingFree | #154 |
Apps near Duskroot on the chart
Games › Role Playing Free, around #154.
Ratings
App Store, worldwide.
Rating
1.0 ★
1 ratings
Measured
Ratings
1
Measured
About Duskroot
Your grandmother Wren left you her farm. She left the shop too, and the hole in the ground under the field, and not much of an explanation. Water both, she said.
Duskroot is a cosy farming game with a mine underneath it.
FARM BY DAY
Clear the ground, till it, plant it, water it, and bring it in. What you grow is what you have to sell.
RUN YOUR OWN SHOP
Put a thing on a shelf and put a price on it. Villagers come in, look at what you are asking, and decide. Too dear and they wince. Too cheap and you have fed them for nothing. Nobody ever tells you what anything is worth. You work it out by selling.
DELVE BY DUSK
Take a pick and a sword down and see how far you get. A sword combo, a bow you hold to draw, slimes, skeletons and a couple of things that are worse. Fall down there, or stay past midnight, and half of what you are carrying stays behind.
ONE TREE, TWO LIVES
Farming, fighting, mining, fishing and haggling all feed one pool of stars, and one branching tree spends them. There is no class to pick at the start. What you spend it on is who you turn into.
FREE, AND IT STAYS FREE
There is no paywall anywhere in Duskroot. Two moments offer you a short advert in exchange for a favour: a hint at the shop, and a hand up when you fall in the mine. Both are optional, both are capped, and skipping them costs you nothing. If you would rather never see an advert, the Rootkeeper's Pact takes the adverts away and leaves the favours. There is also a pet to follow you around and a night bloom for the tree, if you want to say thanks. Both are just for looks.
Grow it. Sell it. Go down and get more.
Duskroot is a cosy farming game with a mine underneath it.
FARM BY DAY
Clear the ground, till it, plant it, water it, and bring it in. What you grow is what you have to sell.
RUN YOUR OWN SHOP
Put a thing on a shelf and put a price on it. Villagers come in, look at what you are asking, and decide. Too dear and they wince. Too cheap and you have fed them for nothing. Nobody ever tells you what anything is worth. You work it out by selling.
DELVE BY DUSK
Take a pick and a sword down and see how far you get. A sword combo, a bow you hold to draw, slimes, skeletons and a couple of things that are worse. Fall down there, or stay past midnight, and half of what you are carrying stays behind.
ONE TREE, TWO LIVES
Farming, fighting, mining, fishing and haggling all feed one pool of stars, and one branching tree spends them. There is no class to pick at the start. What you spend it on is who you turn into.
FREE, AND IT STAYS FREE
There is no paywall anywhere in Duskroot. Two moments offer you a short advert in exchange for a favour: a hint at the shop, and a hand up when you fall in the mine. Both are optional, both are capped, and skipping them costs you nothing. If you would rather never see an advert, the Rootkeeper's Pact takes the adverts away and leaves the favours. There is also a pet to follow you around and a night bloom for the tree, if you want to say thanks. Both are just for looks.
Grow it. Sell it. Go down and get more.
Latest updates
1.1.33
Hollow's Eve is here, from 24 October to 2 November.
The village dresses up, and a travelling witch sets up her stall by the well.
Light the lanterns at dusk and talk to your neighbours to earn sweets.
Spend sweets at her stall on lanterns, scarecrows and pieces for your cottage and shop.
Some floors of the mine are haunted. The skeletons there drop sweets.
What you buy stays yours all year.
1.1.32
Your animals eat hay now.
Feed them at the manger in the coop and the barn. An animal not fed today gives nothing tomorrow.
Buy hay from the pedlar, or cut long grass on the farm.
Pet your animals once a day. A well loved animal sometimes gives two.
Farms from before this update keep everything waiting, and get hay to start.
The farm animals have a new look.
A season is 14 days now.
In the mine, the blow that ends a fight lands harder.