Embers to Dyson
Not in any tracked top chart right now.
Updated 25 Oct 2026 · rankings refresh through the day
DeveloperChris Korhonen
CategoryGames
PriceFree
Released
Rating★ 2.5 (4)
Version1.11
Age rating4+
First seen by us
24 Oct 2026
Installs (est.)500+ worldwide
Rating
2.5 ★
4 ratings
Measured
Embers to Dyson on the App Store
App details
App ID
6756216261
Publisher
Chris Korhonen
On the store since
Dec 2025
Under a year
Minimum OS
iOS 17.0+
iPhone XS and later
Devices
iPhone · iPad
Game Center
Content rating
4+
Languages
1
EN
Size
6 MB
Also listed in
Lifestyle, Simulation, Strategy
Embers to Dyson downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
2.5 ★
4 ratings
Measured
Ratings
4
Measured
About Embers to Dyson
Begin with a campfire. End with a civilization that treats stars as infrastructure.
Embers to Dyson is an idle incremental strategy game about climbing the Kardashev scale: tap for your first sparks, build generators, unlock research, manage heat, ascend for permanent Insight, and push from planetary industry toward Dyson swarms and galactic systems.
You are The Planner. Your mandate is simple enough to fit in a meeting agenda: acquire more energy than yesterday. The galaxy does not care about your schedule.
——— BUILD FROM SPARKS TO STARS ———
Start with campfires, mills, coal, oil, and gas. Then watch heat become a real constraint. Shift toward solar, wind, fusion, orbital rings, Dyson swarms, and stranger infrastructure as your civilization learns to handle the consequences of its own ambition.
——— IDLE PROGRESS, ACTUAL CHOICES ———
Generators keep working while you are away. Research can finish in the background. Session tasks give you short-term goals without demanding constant tapping. Automation can buy generators and tune grid mixes, but the best results still come from understanding the system.
——— HEAT, STABILITY, AND ASCENSION ———
Growth is not free. Dirty energy is fast, but heat cuts efficiency. Galactic expansion adds stability pressure. When a run peaks, ascend to earn Insight and make the next attempt faster. The Planner does not mourn dismantled infrastructure. The Planner records the multiplier.
——— ACCESSIBILITY NOTES ———
Built to work with VoiceOver across the core game loop. Resource totals, session tasks, heat pressure, automation state, and ascension progress use clearer labels and summaries. The new civilization status readout condenses Kardashev level, energy trend, next unlock, current bottleneck, tasks, and automation into one readable surface.
——— THE KARDASHEV SCALE ———
The game follows the Kardashev scale of civilizational energy use:
Type I: Planetary civilization.
Type II: Stellar civilization.
Type III: Galactic civilization.
Your endpoint is a Dyson sphere, then the uncomfortable question of what to do after you can afford a star.
——— MOBILE IDLE PLAY ———
Play in short bursts. Check research from Live Activities. Return later to a civilization that kept working. Optional purchases can accelerate progress, but the full game remains playable without mandatory ads or paywalls.
No mandatory ads. No third-party tracking. Offline progress continues while you are away.
Scale up. Ascend. Build the sphere.
Embers to Dyson is an idle incremental strategy game about climbing the Kardashev scale: tap for your first sparks, build generators, unlock research, manage heat, ascend for permanent Insight, and push from planetary industry toward Dyson swarms and galactic systems.
You are The Planner. Your mandate is simple enough to fit in a meeting agenda: acquire more energy than yesterday. The galaxy does not care about your schedule.
——— BUILD FROM SPARKS TO STARS ———
Start with campfires, mills, coal, oil, and gas. Then watch heat become a real constraint. Shift toward solar, wind, fusion, orbital rings, Dyson swarms, and stranger infrastructure as your civilization learns to handle the consequences of its own ambition.
——— IDLE PROGRESS, ACTUAL CHOICES ———
Generators keep working while you are away. Research can finish in the background. Session tasks give you short-term goals without demanding constant tapping. Automation can buy generators and tune grid mixes, but the best results still come from understanding the system.
——— HEAT, STABILITY, AND ASCENSION ———
Growth is not free. Dirty energy is fast, but heat cuts efficiency. Galactic expansion adds stability pressure. When a run peaks, ascend to earn Insight and make the next attempt faster. The Planner does not mourn dismantled infrastructure. The Planner records the multiplier.
——— ACCESSIBILITY NOTES ———
Built to work with VoiceOver across the core game loop. Resource totals, session tasks, heat pressure, automation state, and ascension progress use clearer labels and summaries. The new civilization status readout condenses Kardashev level, energy trend, next unlock, current bottleneck, tasks, and automation into one readable surface.
——— THE KARDASHEV SCALE ———
The game follows the Kardashev scale of civilizational energy use:
Type I: Planetary civilization.
Type II: Stellar civilization.
Type III: Galactic civilization.
Your endpoint is a Dyson sphere, then the uncomfortable question of what to do after you can afford a star.
——— MOBILE IDLE PLAY ———
Play in short bursts. Check research from Live Activities. Return later to a civilization that kept working. Optional purchases can accelerate progress, but the full game remains playable without mandatory ads or paywalls.
No mandatory ads. No third-party tracking. Offline progress continues while you are away.
Scale up. Ascend. Build the sphere.
Latest updates
1.11
This update improves save recovery and makes important choices clearer:
• Clearer purchase restoration results and retry guidance.
• Offline reports show unfinished research progress and explain returns with no production.
• Review generator costs, net production, and heat consequences before consequential purchases.
• Session tasks explain prerequisites and progress rules, with valid replacement options.
• Accessibility improvements for these flows.