Figure Rush Downloads & RevenueFigure Rush: Arrow Crush · App Store
18 days old
Figure Rush: Arrow Crush is #123 in Games › Puzzle Free in Japan and charting in 1 of 30 countries we track.
Updated 8 Nov 2026 · rankings refresh through the day
DeveloperVicApp Game
CategoryGames
PriceFree
Released
Rating★ 3.9 (13)
Version1.0.1
Age rating9+
First seen by us
6 Nov 2026
Installs (est.)500+ worldwide
Figure Rush: Arrow Crush update history & changes
Last change · 4 events since 21 Oct 2026Full timeline ↓Full timeline · 4 events
- 📦Figure Rush: Arrow Crush updated to version 1.0.1Fix known issue
- 🆕Figure Rush: Arrow Crush first spotted by AppInsider#56 in Top Free · Casual · Japan
- 📦Figure Rush: Arrow Crush version 1.0No release notes
- 🆕Figure Rush: Arrow Crush released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Rating
3.9 ★
13 ratings
Measured
Best rank now
#123
Measured
Figure Rush: Arrow Crush on the App Store
App details
App ID
6809734724
Publisher
Beijing Weikapo Technology Co., Ltd
On the store since
Oct 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase
Content rating
9+
1 content note below
Languages
12
EN FR DE IT JA KO PT RU ZH ES ZH VI
Size
442 MB
Also listed in
Puzzle, Casual
Content notesInfrequent/Mild Cartoon or Fantasy Violence
Figure Rush: Arrow Crush downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. App Store downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Where Figure Rush: Arrow Crush's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
Retention · share of new users still active
Day 1
Day 7
Day 30
Time spent · per daily user
Average time spent Pro
min a day
Sessions a day Pro
Time per session Pro
min
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Business model: Ad-led
How Figure Rush: Arrow Crush makes money: subscriptions, one-off purchases and ads.
Ads · 19 ad networks
Ads
/mo
of revenue
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › PuzzleFree | #123 | |
| Games › CasualFree | #127 |
Apps near Figure Rush: Arrow Crush on the chart
Games › Puzzle Free, around #123.
Ratings
App Store, worldwide.
Rating
3.9 ★
13 ratings
Measured
Ratings
13
Measured
About Figure Rush: Arrow Crush
A sunlit toy room. Pale wooden shelving, jars of loose pieces, pastel blocks nobody put away. In the middle of it, on a mint and cream turntable, stands your collectible, waiting for you to decide what it looks like today.
Start with the face
This is the drawer people lose time in. Dozens of expressions, almost none of them neutral. Gritted teeth. A flat, unimpressed stare. Watery eyes on the verge of crying. A scrunched grin with every tooth showing. Hearts instead of pupils.
Pick one and the whole toy changes character before you have chosen anything else. A furious little face on a soft pastel body is funnier than it has any right to be, and it is where most sessions start.
The boards in between
Away from the stand, there are boards to untangle. Each one is a knot of coloured arrows laid out as looping paths, red doubling back on itself, green cutting across the middle, cyan sliding underneath, every one of them already pointing at where it wants to end up.
The work is deciding the order. Send one off while something is still sitting in its way and the two of them tangle instead. Trace a path backwards, find the arrow that has to leave first, and a corner you had written off opens up in three quick moves. Three hearts a level leaves room to be wrong twice and still finish, and three helpers wait underneath: a hint, a hammer and a wand, each with its own small count.
They are pleasant enough on their own. They are also how the drawers fill up, which is the reason you finish them.
Back at the stand
Body colour comes next: smooth vinyl reds, deep purple, sky blue, teal, lime, several yellows, and quieter skin tones if you want something closer to human.
After that, the outfit and whatever goes on its head. Headwear runs from a plain ball cap through a striped stovepipe, antlers, headphones, and a thing that is unmistakably a plunger. Full builds arrive complete: a jester in green and gold under a belled crown, a bee with antennae, a penguin, an astronaut, a horned viking in silver, a purple bunny-eared ninja, a hazmat suit with three red eyes.
Four drawers, mixed freely. Nothing has to go together, and the best results come from the ones that do not.
Try it before you decide
Every locked piece has a small eye in its corner. Tap it and the piece lands straight on your collectible so you can look properly, with nothing spent and nothing committed. Half the enjoyment is in that browsing, putting the jester crown on the penguin just to see, then saving whichever version made you laugh. Dressing it badly on purpose is a legitimate way to play.
Your room, your light
The room has two states and you flip between them whenever you like. Daylight is bright and warm with sun across the shelves. The other is dim and low-lit, everything soft at the edges, which is the one you will want at midnight when the rest of the phone is too bright.
How it leaves you
There is something steadying about a small toy standing on a turntable, waiting, with n
Start with the face
This is the drawer people lose time in. Dozens of expressions, almost none of them neutral. Gritted teeth. A flat, unimpressed stare. Watery eyes on the verge of crying. A scrunched grin with every tooth showing. Hearts instead of pupils.
Pick one and the whole toy changes character before you have chosen anything else. A furious little face on a soft pastel body is funnier than it has any right to be, and it is where most sessions start.
The boards in between
Away from the stand, there are boards to untangle. Each one is a knot of coloured arrows laid out as looping paths, red doubling back on itself, green cutting across the middle, cyan sliding underneath, every one of them already pointing at where it wants to end up.
The work is deciding the order. Send one off while something is still sitting in its way and the two of them tangle instead. Trace a path backwards, find the arrow that has to leave first, and a corner you had written off opens up in three quick moves. Three hearts a level leaves room to be wrong twice and still finish, and three helpers wait underneath: a hint, a hammer and a wand, each with its own small count.
They are pleasant enough on their own. They are also how the drawers fill up, which is the reason you finish them.
Back at the stand
Body colour comes next: smooth vinyl reds, deep purple, sky blue, teal, lime, several yellows, and quieter skin tones if you want something closer to human.
After that, the outfit and whatever goes on its head. Headwear runs from a plain ball cap through a striped stovepipe, antlers, headphones, and a thing that is unmistakably a plunger. Full builds arrive complete: a jester in green and gold under a belled crown, a bee with antennae, a penguin, an astronaut, a horned viking in silver, a purple bunny-eared ninja, a hazmat suit with three red eyes.
Four drawers, mixed freely. Nothing has to go together, and the best results come from the ones that do not.
Try it before you decide
Every locked piece has a small eye in its corner. Tap it and the piece lands straight on your collectible so you can look properly, with nothing spent and nothing committed. Half the enjoyment is in that browsing, putting the jester crown on the penguin just to see, then saving whichever version made you laugh. Dressing it badly on purpose is a legitimate way to play.
Your room, your light
The room has two states and you flip between them whenever you like. Daylight is bright and warm with sun across the shelves. The other is dim and low-lit, everything soft at the edges, which is the one you will want at midnight when the rest of the phone is too bright.
How it leaves you
There is something steadying about a small toy standing on a turntable, waiting, with n
Latest updates
1.0.1
Fix known issue
1.0