Flickami
13 days old
Not in any tracked top chart right now.
Updated 25 Oct 2026 · rankings refresh through the day
DeveloperTAKUYA MORITA
CategoryGames
Price1,000 JPY
Released
Rating★ 0.0 (0)
Version1.0.6
Age rating4+
First seen by us
23 Oct 2026
Rating
0.0 ★
0 ratings
Measured
Flickami on the App Store
App details
App ID
6807712015
Publisher
TAKUYA MORITA
On the store since
Oct 2026
Under a year
Minimum OS
iOS 16.0+
iPhone 8 and later
Devices
iPhone · iPad
Universal purchase
Content rating
4+
Languages
2
EN JA
Size
1071 MB
Also listed in
Strategy, Puzzle
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Flickami
Pull a medal back with your finger, and let go.
Over 3.4 million ways to pick a team of three.
Swap abilities, and the same ally plays differently.
■ Flick and crash
It flies, bounces, and crashes into the enemy.
One gesture — and the mind games begin.
Your angle, how hard you pull, which walls you bank off.
Every shot brings the enemy's turn closer, and enemies close in.
Where you shoot from — and where you stop — decides your next move.
■ Call your shot — "Calls"
"I'll finish it this turn." "I'll bounce off three walls." "Five hits in one shot."
Declare it before you fire. Land it and the payoff is huge; miss and you lose your gauge.
Land all four kinds and three allies combine into a single medal — "Fusion".
■ Bind yourself, grow stronger — "Vows"
"No Specials" fills your gauge 2.5× faster. "Take no healing" gives +60% max HP.
"Only at half HP or less" deals 2.4× damage.
Each vow gives its own bonus — break it and that battle's bonus is gone.
■ 270+ allies named after Japanese myth
Fire, water, leaf, light and dark.
Yatagarasu, Omoikane, Tsukuyomi, Izanami… most SSR allies carry the names of Japanese gods and "Awaken" into their true form when the gauge is full.
260+ abilities: one hurts nearby enemies when you grab a gem, one leaves a sprout where it took a foe down, one spends HP for power.
Equip abilities from allies of the same element and build your own combination.
Share teams with friends as a QR code or an image and fight them in Team Battle — or tap "Auto" to build one for the next stage's enemies.
■ Clear quests, recruit allies
55 stages across five chapters, each with three quests — 165 in all.
"Take one down with your first shot." "Hit two at once with a smash." Clear them and new allies join you.
■ Tricks and ailments
Walls, sticky walls, bumpers, poison, pits, warps, wind, ice, spring pads, gates, lodestones and more — 16+ kinds of board tricks.
Burn, poison, wet, mark and curse: five ailments that both you and your foes can use.
Every stage reshapes the board.
■ The Endless Tower
Clear everything and the Endless Tower opens: pick blessings as you climb, and face the odd twist along the way.
■ Buy once. No in-app purchases, no ads
There is nothing to buy inside the game. Points come from playing, and every ally is earned by playing.
No ads. Plays offline.
Play in Japanese, English, Korean, Traditional Chinese, Thai, Spanish, French, German and Italian.
Over 3.4 million ways to pick a team of three.
Swap abilities, and the same ally plays differently.
■ Flick and crash
It flies, bounces, and crashes into the enemy.
One gesture — and the mind games begin.
Your angle, how hard you pull, which walls you bank off.
Every shot brings the enemy's turn closer, and enemies close in.
Where you shoot from — and where you stop — decides your next move.
■ Call your shot — "Calls"
"I'll finish it this turn." "I'll bounce off three walls." "Five hits in one shot."
Declare it before you fire. Land it and the payoff is huge; miss and you lose your gauge.
Land all four kinds and three allies combine into a single medal — "Fusion".
■ Bind yourself, grow stronger — "Vows"
"No Specials" fills your gauge 2.5× faster. "Take no healing" gives +60% max HP.
"Only at half HP or less" deals 2.4× damage.
Each vow gives its own bonus — break it and that battle's bonus is gone.
■ 270+ allies named after Japanese myth
Fire, water, leaf, light and dark.
Yatagarasu, Omoikane, Tsukuyomi, Izanami… most SSR allies carry the names of Japanese gods and "Awaken" into their true form when the gauge is full.
260+ abilities: one hurts nearby enemies when you grab a gem, one leaves a sprout where it took a foe down, one spends HP for power.
Equip abilities from allies of the same element and build your own combination.
Share teams with friends as a QR code or an image and fight them in Team Battle — or tap "Auto" to build one for the next stage's enemies.
■ Clear quests, recruit allies
55 stages across five chapters, each with three quests — 165 in all.
"Take one down with your first shot." "Hit two at once with a smash." Clear them and new allies join you.
■ Tricks and ailments
Walls, sticky walls, bumpers, poison, pits, warps, wind, ice, spring pads, gates, lodestones and more — 16+ kinds of board tricks.
Burn, poison, wet, mark and curse: five ailments that both you and your foes can use.
Every stage reshapes the board.
■ The Endless Tower
Clear everything and the Endless Tower opens: pick blessings as you climb, and face the odd twist along the way.
■ Buy once. No in-app purchases, no ads
There is nothing to buy inside the game. Points come from playing, and every ally is earned by playing.
No ads. Plays offline.
Play in Japanese, English, Korean, Traditional Chinese, Thai, Spanish, French, German and Italian.
Latest updates
1.0.6
■ Endless Tower
- The rewards at every section from floor 40 to 200 are now new allies instead of Star-Up Seals (17 allies, all SSR). If you already cleared those floors, you still get them
- Star-Up Seals you already have still work. Leftover Shards turn into pt, and clearing a section again on a second run gives pt
■ Pulls
- The pull animation is now pinball: your medal ball bounces off bumpers and levels up when it hits a stone (rainbow for SSR)
■ 9 languages
- Choose Traditional Chinese, Korean, Spanish, German, French, Italian or Thai under Settings > Language (9 languages with Japanese and English). "Auto" follows your phone's language
- Screen text and ability and special move descriptions are translated
■ Vows
- Vow bonuses are no longer just damage. The vows you have set stay set, but their bonuses change: No Wall Touches gives more smashes and a bigger ring, No Specials fills the gauge faster, and Weaknesses only marks the enemies you hit
- New vow: Take no healing (raises max HP)
- The vow screen is clearer: restriction and bonus shown with pictures, whether it can break, and a tag for vows that suit the ally. The Team screen has a vow row too
- Two vows have clearer names: "Only at half HP or less" and "Weaknesses only"
- The damage bonus of "No Smashes" goes from 1.6 to 1.3 times
■ Team
- Auto can now "Keep all 4": your members stay and only equipment and vows are rebuilt
- Saved teams get "Equip only": keep your current members and load just the saved equipment and vows
- The Auto bar now shows the plan number and an "OK" button. Fixed "One element" mixing in allies of other elements
- On the Team screen, abilities and vows are now grouped into boxes. Tap a box to go to the screen for changing them
■ Battle
- The in-battle "Menu" now has "Try again" to restart the current stage from the beginning (not in the Endless Tower)
- Enemies now show a unique effect for each action when they start moving (40+ kinds)
- On Hard, enemy HP now depends on the chapter. It is higher than before in Chapters 1, 2 and 5. The Chapter 1 big boss also hits harder, and the Stage 55 king now has normal HP and attack (it still reads the board like Hard)
- Team Battle opponents are smarter and plan ahead
- 20+ new sound effects (defeats, barriers, breaking objects, special move impacts and more)
- The marks under the combo count now show only when an ally has an ability or special move that uses combos
- The board text "DEFENSE STRIPPED!" and "VOW BROKEN" has new artwork
■ Abilities
- Checked all 250 abilities one by one and fixed 50+ that did not work as described
- Reworked how 10+ abilities behave, such as Laser Dash and Uppercut
■ Descriptions & Help
- Reread ability and special move descriptions and matched them to what they actually do (Japanese and English)
- Fixed the Help entries for turn, Burn and Poison to match how they work
- Allies you don't have yet now show how to get them (stage, quest, Endless Tower or Hard)
- King and big boss hints now make clear that you lose if they leave
■ Send feedback
- Fixed "Send feedback" not going through on iPhone. The button opens the feedback form in Safari with your details filled in; tap "Submit" to send
- The send button is now a glowing button at the top, and the screen shows whether your feedback has been sent yet. Logs are longer too
- While typing a comment, tap "Close" to dismiss the keyboard
■ Other
- The board now pauses while the battle menu is open (before, it kept going in the background)
- Fixed points from defeated enemies being lost after opening the menu and going back
- Fixed summoned minions and split-off pieces having too much HP and attack
- When you lose by running out of turns, the defeat screen now says "Out of Turns"
- Many other visual tweaks and bug fixes
1.0.5
■ New abilities
- 20+ new abilities: Smash abilities that widen the ring, burst placed items, or let you fire the ring once more, and hold-to-use abilities (press and hold a medal before you shoot; once per battle, and they don't use up a turn)
- Ability Lv now goes up by 1 every time an ally gains a star
- Allies who got new abilities also get new titles and lines
■ Special moves & stats
- Many special moves now count something (enemy numbers, distance, how far into the stage you are) and show their multiplier over enemies while you aim
- Awakened specials gain one more effect (more hits, wider range, or a bonus), not just more power
- New specials delay or stop enemy actions (enemies resist for a while afterwards, so no endless lockdowns)
- Ally stats are retuned by type. Allies who lost a little HP or ATK gain speed or range in return
- 250+ special moves now have their own unique effect when they fire
■ Battle
- Smash now deals 2.2x a normal hit, with a burst of light and vibration on a hit
- The combo count now keeps counting, and the bonus steps show as six ticks
- Fallen bodies go back to disappearing at the end of the turn
- Defeating an enemy now shatters it into cut glass. Strong hits show a comic-style impact star
- New effects when things on the board break or melt (breakables, Wall, Sticky Wall, Breaking floor, Moving wall, Poison Bog, Mine, Corpse Urn and Ice Wall). A damaged medal's base now cracks too
- The arrow you pull is now a glass arrow
- "Try again" is now on the victory screen
■ Team & Growth
- "Bulk Train" raises Drills for many allies at once
- Tower and Hard reward allies can now show up in the gacha as duplicates once you own them (until fully grown)
■ Descriptions & Help
- "Watch it" now plays automatically when you open a special move or ability. Hard-to-follow ability scenes were reworked
- Reworked the first-time guidance (gauge, Awakening, the free 10-pull, and highlighted terms)
■ Fixes
- Fixed abilities that use launch speed, such as "Rekindle", "Pooled Water" and "Detour", not taking effect
- Fixed the Laser Dash cutting out partway
- Fixed ability effects that were hard to see
- Many other visual tweaks and bug fixes
Store changes
What Flickami changed on its store page: name, icon, screenshots, price, size, languages, requirements.
App got bigger
959 MB → 1071 MB (+12%)