FreeCell HD enhanced! Downloads & RevenueFreeCell HD enhanced! · App Store
Not in any tracked top chart right now.
Updated 8 Nov 2026 · rankings refresh through the day
DeveloperCronlyGames Inc.
CategoryGames
PriceFree
Released
Rating★ 4.3 (388)
Version2.1.0
Age rating4+
First seen by us
24 Oct 2026
FreeCell HD enhanced! update history & changes
Last change · 3 events since 27 Apr 2011Full timeline ↓Full timeline · 2 events in the last 12 months
- 🆕FreeCell HD enhanced! first spotted by AppInsiderChina (found via developer)
- 🆕FreeCell HD enhanced! released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Rating
4.3 ★
388 ratings
Measured
FreeCell HD enhanced! on the App Store
App details
App ID
432737493
Publisher
CronlyGames Inc.
On the store since
Apr 2011
15 years on the store
Minimum OS
iOS 12.0+
iPhone 5s and later
Devices
iPhone · iPad
Universal purchase · Game Center
Content rating
4+
Languages
2
EN ZH
Size
51 MB
Also listed in
Entertainment, Puzzle, Card
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
4.3 ★
388 ratings
Measured
Ratings
388
Measured
About FreeCell HD enhanced!
FreeCell is a solitaire-based card game played with a 52-card standard deck. It is fundamentally different from most solitaire games in that nearly all deals can be solved. Although software implementations vary, most versions label the hands with a number (derived from the random number seed used to generate the hand).
Rules
Construction and layout:
* One standard 52-card deck is used.
* There are four open cells and four open foundations. Some alternate rules use between one to ten cells.
* Cards are dealt into eight cascades, four of which comprise seven cards and four of which comprise six. Some alternate rules will use between four to ten cascades.
Building during play:
* The top card of each cascade begins a tableau.
* Tableaux must be built down by alternating colors.
* Foundations are built up by suit.
Moves:
* Any cell card or top card of any cascade may be moved to build on a tableau, or moved to an empty cell, an empty cascade, or its foundation.
* Complete or partial tableaus may be moved to build on existing tableaus, or moved to empty cascades, by recursively placing and removing cards through intermediate locations. While computer implementations often show this motion, players using physical decks typically move the tableau at once.
Victory:
* The game is won after all cards are moved to their foundation piles.
For games with the standard layout (four open cells and eight cascades) most games are easily solved.
Supported Operations:
* Tap one column and tap another column, move the cards from the first column to second column if possible;
* Double Tap on the column's last card to move it to buffer area, if possible;
* Drag cards from one column to another column, if possible;
* Auto throw, cards will be throw to recycle automatically, if possible;
* Drag from recycle to columns to restore the recycled card, if possible;
With Auto-throw, it is much more convenient to finish the card puzzle!
Enjoy it, players!
Rules
Construction and layout:
* One standard 52-card deck is used.
* There are four open cells and four open foundations. Some alternate rules use between one to ten cells.
* Cards are dealt into eight cascades, four of which comprise seven cards and four of which comprise six. Some alternate rules will use between four to ten cascades.
Building during play:
* The top card of each cascade begins a tableau.
* Tableaux must be built down by alternating colors.
* Foundations are built up by suit.
Moves:
* Any cell card or top card of any cascade may be moved to build on a tableau, or moved to an empty cell, an empty cascade, or its foundation.
* Complete or partial tableaus may be moved to build on existing tableaus, or moved to empty cascades, by recursively placing and removing cards through intermediate locations. While computer implementations often show this motion, players using physical decks typically move the tableau at once.
Victory:
* The game is won after all cards are moved to their foundation piles.
For games with the standard layout (four open cells and eight cascades) most games are easily solved.
Supported Operations:
* Tap one column and tap another column, move the cards from the first column to second column if possible;
* Double Tap on the column's last card to move it to buffer area, if possible;
* Drag cards from one column to another column, if possible;
* Auto throw, cards will be throw to recycle automatically, if possible;
* Drag from recycle to columns to restore the recycled card, if possible;
With Auto-throw, it is much more convenient to finish the card puzzle!
Enjoy it, players!
Latest updates
2.1.0
Add more contents and make it smart to move