Gem Coloring: Jewel Puzzle
젬 컬러링: 보석 다이아몬드 퍼즐
Not in any tracked top chart right now.
Updated 24 Oct 2026 · rankings refresh through the day
Developerchanghee lee
CategoryGames
PriceFree
Released
Rating★ 5.0 (1)
Version3.0
Age rating4+
First seen by us
21 Oct 2026
Rating
5.0 ★
1 ratings
Measured
Gem Coloring: Jewel Puzzle on the App Store
App details
App ID
6800007557
Publisher
changhee lee
On the store since
Aug 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Content rating
4+
Languages
5
EN JA KO ZH ZH
Size
67 MB
Also listed in
Puzzle, Family
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
5.0 ★
1 ratings
Measured
Ratings
1
Measured
About Gem Coloring: Jewel Puzzle
A puzzle about putting scrambled gems back where they belong, one picture at a time.
Like diamond painting, every cell is printed with the color that goes there — so there is nothing to memorize. The color keeps showing through the gaps between the gems.
■ How to play
· Tap a wrong gem and every connected gem of the same color is picked up with it
· Tap again to move them to a tray — trays are how you make empty space
· An empty cell only accepts the one color that belongs there. You cannot dump a gem anywhere
· A gem that lands in its own cell locks, so you cannot knock it loose by accident
· Tap a gem in a tray and it flies back to a cell that wants it
Because an empty cell accepts exactly one color, this game has no dead ends. If there is a gem in a tray, there is an empty cell waiting for it.
■ Time decides the stars
· Every stage has a time limit, and finishing sooner earns more stars (one, two, or three)
· Those limits are not guesses. Every design was solved end to end by an auto-player to count how many moves it actually takes, and the thresholds were set from that move count
· So more cells does not simply mean harder. Designs where the colors are tangled — where you spend moves just making room — take longer
· The star thresholds are drawn as notches on the time bar, so you always see which band you are in
· If the time runs out you can watch an ad for three more minutes (a stage finished that way is worth one star)
· Stars never go down. Clear it again later and the better result replaces it
■ What is inside
· Cute, easy-to-recognize designs — Green Garden · Tasty Bites · On the Move · Everyday Things · Animal Friends · Fruit & Treats · Places & Views · Play & Music · Little Treasures
· Stages open in order, and you can filter the design list to Finished to see any picture you made, full size
· Send any finished picture again whenever you like. Finish every design in a pack and you get a card with all of them on one sheet
· Every design keeps your best time. Play it again to beat it, and we tell you how many seconds you shaved off
· Each design is marked Easy, Normal or Hard, so you know before you start
· Quests are here: clear 5 today for 50 gems, 100 more every ten stages, and 50 more every 20 stars — claim them from the home screen
· Trays open as you clear stages (the first one, then at 5). Want one more for this stage only? Watch an ad
· Three helpers sit along the bottom — a wand (sends one gem home), a magnet (every tray gem that has a home goes there at once) and an hourglass (turns the clock back a minute). Restock them in the shop with the gems you earn from stars
· Your stage saves itself. Close the app and pick up exactly where you left off
· A practice stage comes first, and you can replay it any time from Settings
■ What is not inside
· No lives and no hearts. Running out of time costs you that one attempt, nothing else
· No sign-in, no friend invites, no daily streaks
· No account details are requested. Google
Like diamond painting, every cell is printed with the color that goes there — so there is nothing to memorize. The color keeps showing through the gaps between the gems.
■ How to play
· Tap a wrong gem and every connected gem of the same color is picked up with it
· Tap again to move them to a tray — trays are how you make empty space
· An empty cell only accepts the one color that belongs there. You cannot dump a gem anywhere
· A gem that lands in its own cell locks, so you cannot knock it loose by accident
· Tap a gem in a tray and it flies back to a cell that wants it
Because an empty cell accepts exactly one color, this game has no dead ends. If there is a gem in a tray, there is an empty cell waiting for it.
■ Time decides the stars
· Every stage has a time limit, and finishing sooner earns more stars (one, two, or three)
· Those limits are not guesses. Every design was solved end to end by an auto-player to count how many moves it actually takes, and the thresholds were set from that move count
· So more cells does not simply mean harder. Designs where the colors are tangled — where you spend moves just making room — take longer
· The star thresholds are drawn as notches on the time bar, so you always see which band you are in
· If the time runs out you can watch an ad for three more minutes (a stage finished that way is worth one star)
· Stars never go down. Clear it again later and the better result replaces it
■ What is inside
· Cute, easy-to-recognize designs — Green Garden · Tasty Bites · On the Move · Everyday Things · Animal Friends · Fruit & Treats · Places & Views · Play & Music · Little Treasures
· Stages open in order, and you can filter the design list to Finished to see any picture you made, full size
· Send any finished picture again whenever you like. Finish every design in a pack and you get a card with all of them on one sheet
· Every design keeps your best time. Play it again to beat it, and we tell you how many seconds you shaved off
· Each design is marked Easy, Normal or Hard, so you know before you start
· Quests are here: clear 5 today for 50 gems, 100 more every ten stages, and 50 more every 20 stars — claim them from the home screen
· Trays open as you clear stages (the first one, then at 5). Want one more for this stage only? Watch an ad
· Three helpers sit along the bottom — a wand (sends one gem home), a magnet (every tray gem that has a home goes there at once) and an hourglass (turns the clock back a minute). Restock them in the shop with the gems you earn from stars
· Your stage saves itself. Close the app and pick up exactly where you left off
· A practice stage comes first, and you can replay it any time from Settings
■ What is not inside
· No lives and no hearts. Running out of time costs you that one attempt, nothing else
· No sign-in, no friend invites, no daily streaks
· No account details are requested. Google
Latest updates
3.0
We refreshed the artwork. Boards are smaller and easier to tap, and every screen from home to results has a fresh new look.