Good Vibes, Inc: Idle Tycoon
31 days old
Good Vibes, Inc: Idle Tycoon is #83 in Games › Strategy Free in Indonesia and charting in 1 of 30 countries we track.
Updated 24 Oct 2026 · rankings refresh through the day
DeveloperFranz Health Ltd.
CategoryGames
PriceFree
Released
Rating★ 4.5 (2)
Version2.2.2
Age rating9+
First seen by us
21 Oct 2026
Installs (est.)100+ worldwide
Rating
4.5 ★
2 ratings
Measured
Best rank now
#83
Measured
Good Vibes, Inc: Idle Tycoon on the App Store
App details
App ID
6803952636
Publisher
Franz Health Ltd
On the store since
Sep 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase · Game Center
Content rating
9+
1 content note below
Languages
1
EN
Size
216 MB
Also listed in
Strategy, Simulation
Content notesInfrequent/Mild Mature/Suggestive Themes
Good Vibes, Inc: Idle Tycoon downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Where Good Vibes, Inc: Idle Tycoon's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Business model: Ad-led
How Good Vibes, Inc: Idle Tycoon makes money: subscriptions, one-off purchases and ads.
Ads · 2 ad networks
Ads
/mo
of revenue
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › StrategyFree | #83 |
Apps near Good Vibes, Inc: Idle Tycoon on the chart
Games › Strategy Free, around #83.
Ratings
App Store, worldwide.
Rating
4.5 ★
2 ratings
Measured
Ratings
2
Measured
About Good Vibes, Inc: Idle Tycoon
Aura Spray is a fine mist with no active ingredient and a very active marketing department. You run the company that sells it. You decide what the bottle claims. Everyone else decides what happens next.
Good Vibes Incorporated is an idle tycoon and business sim about wellness marketing, played with a straight face. Start with one shop, one product and one claim nobody can check. Finish with a business empire that has to answer for all of them.
THE CLAIM IS THE GAME
Every product carries a claim, and you set it: Grounded, Suggestive, Pseudoscientific or Outrageous. The spray never changes. The money does. So do the refunds, the protests, the inspectors, and the tone of the feed. Louder claims sell faster and land harder. Quieter claims are honest, which is its own problem.
Outrageous, for reference, reads: "Helps your Wi-Fi feel emotionally aligned."
WHAT YOU DO
• Open a small shop in London and sell calm to commuters.
• Launch over twenty products, from Moon Water to Parasocial SPF 50. Each one needs a claim.
• Hire cashiers, then therapists. Open a spa in Santorini and offer the Full Chakra Audit. Somebody will book it.
• Build a factory in Shenzhen and manufacture inner peace by the crate.
• Court influencers, buy ads, go on live television, and read the feed as it turns.
• Expand across a hand painted world atlas to Paris, Lagos, New York, Tokyo, Seoul, Mumbai, Dubai, Singapore, Reykjavik and more. Fourteen cities. None of them learned anything from the last.
• Take the company public. The prospectus has excellent energy.
• Open on the Moon, then Mars. Still no evidence.
• Face the Reckoning, where every claim comes due at once.
IDLE, NOT INNOCENT
The tycoon part runs itself. Staff sell, the factory ships and the rent comes due while you are away. Come back to the takings, a few refunds and a feed with opinions. Nobody has found this reassuring.
WHAT IT IS NOT
Aura Spray is not real. This is a satire, and nothing in it is medical advice. The products are labeled Pseudoscientific and Outrageous next to the words "Actually measurable? No." The game says this repeatedly, and means it.
HOW IT IS SOLD
Free. Rewarded ads play only when you ask for one. No banners, no forced interstitials. Alignment, the premium currency, is optional, and every city is reachable through ordinary play. One purchase, Claim Instantly, lets you claim every reward without watching an ad.
A game about dishonest marketing should not be sold dishonestly. That sentence is load bearing.
Good Vibes Incorporated is an idle tycoon and business sim about wellness marketing, played with a straight face. Start with one shop, one product and one claim nobody can check. Finish with a business empire that has to answer for all of them.
THE CLAIM IS THE GAME
Every product carries a claim, and you set it: Grounded, Suggestive, Pseudoscientific or Outrageous. The spray never changes. The money does. So do the refunds, the protests, the inspectors, and the tone of the feed. Louder claims sell faster and land harder. Quieter claims are honest, which is its own problem.
Outrageous, for reference, reads: "Helps your Wi-Fi feel emotionally aligned."
WHAT YOU DO
• Open a small shop in London and sell calm to commuters.
• Launch over twenty products, from Moon Water to Parasocial SPF 50. Each one needs a claim.
• Hire cashiers, then therapists. Open a spa in Santorini and offer the Full Chakra Audit. Somebody will book it.
• Build a factory in Shenzhen and manufacture inner peace by the crate.
• Court influencers, buy ads, go on live television, and read the feed as it turns.
• Expand across a hand painted world atlas to Paris, Lagos, New York, Tokyo, Seoul, Mumbai, Dubai, Singapore, Reykjavik and more. Fourteen cities. None of them learned anything from the last.
• Take the company public. The prospectus has excellent energy.
• Open on the Moon, then Mars. Still no evidence.
• Face the Reckoning, where every claim comes due at once.
IDLE, NOT INNOCENT
The tycoon part runs itself. Staff sell, the factory ships and the rent comes due while you are away. Come back to the takings, a few refunds and a feed with opinions. Nobody has found this reassuring.
WHAT IT IS NOT
Aura Spray is not real. This is a satire, and nothing in it is medical advice. The products are labeled Pseudoscientific and Outrageous next to the words "Actually measurable? No." The game says this repeatedly, and means it.
HOW IT IS SOLD
Free. Rewarded ads play only when you ask for one. No banners, no forced interstitials. Alignment, the premium currency, is optional, and every city is reachable through ordinary play. One purchase, Claim Instantly, lets you claim every reward without watching an ad.
A game about dishonest marketing should not be sold dishonestly. That sentence is load bearing.
Latest updates
2.2.3
Refined shop layouts, clearer World navigation and better-placed notifications, including on smaller screens.
The spray remains unchanged.
2.2.2
Improved phone layouts, steadier Manage rows and tidier notifications. Moon and Mars now share the World atlas's city cards.
The spray remains unchanged.
2.1
Bug fixes and improvements.
The spray is unchanged.