Grisou Downloads & RevenueGrisou: Retro Dig Puzzle · App Store
31 days old
Not in any tracked top chart right now.
Updated 8 Nov 2026 · rankings refresh through the day
DeveloperGaetan Caclin
CategoryGames
PriceFree
Released
Rating★ 5.0 (3)
Version1.20.4
Age rating4+
First seen by us
26 Oct 2026
Grisou: Retro Dig Puzzle update history & changes
Last change · 3 events since 8 Oct 2026Full timeline ↓Full timeline · 3 events
- 🆕Grisou: Retro Dig Puzzle first spotted by AppInsiderFrance (found via developer)
- 📦Grisou: Retro Dig Puzzle version 1.20.4• The "Daily Challenge Week" link now opens today's challenge directly.
• After a few wins, the game may ask you to rate it: at most once per version, never during a level. - 🆕Grisou: Retro Dig Puzzle released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Rating
5.0 ★
3 ratings
Measured
Grisou: Retro Dig Puzzle on the App Store
App details
App ID
6816173868
Publisher
Gaetan Caclin
On the store since
Oct 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase
Content rating
4+
Languages
1
EN
Size
3 MB
Also listed in
Action, Puzzle
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
5.0 ★
3 ratings
Measured
Ratings
3
Measured
Review momentum
ⓘ How we measure thisNew ratings a week
under 1
4-week average
Lifetime rating
5.0★
recent stars not readable yet: new ratings are a tiny share of the total
Review momentum
49/100
faster than 49% of Games apps
Review momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
About Grisou: Retro Dig Puzzle
Grisou is a black-and-white dig-and-trap arcade puzzle, in the spirit of the digging games of the late-80s home computers.
One screen. One puzzle. Collect every diamond, reach the exit. The only tool you have is the floor itself.
DIG, TRAP, PASS
You cannot jump. You cannot fight. You dig the brick behind you, let your chaser drop into the hole, and walk past while he climbs out. The hole fills itself back in. Be inside it when it closes, and the run is over.
THE HERO FOLLOWS YOUR SWIPE
No D-pad, no buttons eating half the screen. Put your finger down anywhere and slide: the hero heads the way you swipe, and your finger never hides what it aims at. Ladders and ropes are taken in the same gesture.
SIXTY LEVELS, EACH NASTIER THAN THE LAST
The first ten levels and the daily challenge are free. The next fifty unlock together in the full edition, with a single purchase. It also adds “Show the way”: a winning run, replayed before your eyes, on every level.
Every level is built by hand and checked by a solver before it ships: none is impossible, none is filler. The step count to beat — the target — is computed by the solver: do better if you can.
A FRESH CHALLENGE EVERY DAY
A new level every day, the same one for everybody, picked by the date. Finish it, keep your streak, share your score.
BEAT YOUR OWN GHOST
Your best run replays beside you. You are not racing a leaderboard: you are racing yourself, yesterday.
NO ADS, ONE PURCHASE, PLAYS OFFLINE
No advertising. No subscription. No account to create. No connection needed to play: the whole game sits on your iPhone or iPad and plays with no signal at all. Your records stay with you: they never leave the device.
A HOMAGE, NOT A COPY
Grisou takes after the dig-and-trap games of 1980s home computers. Its levels, art, sounds and code are original, written for this game. Nothing from any game of that era is reused in it.
Playable in English, French, Spanish and German.
One screen. One puzzle. Collect every diamond, reach the exit. The only tool you have is the floor itself.
DIG, TRAP, PASS
You cannot jump. You cannot fight. You dig the brick behind you, let your chaser drop into the hole, and walk past while he climbs out. The hole fills itself back in. Be inside it when it closes, and the run is over.
THE HERO FOLLOWS YOUR SWIPE
No D-pad, no buttons eating half the screen. Put your finger down anywhere and slide: the hero heads the way you swipe, and your finger never hides what it aims at. Ladders and ropes are taken in the same gesture.
SIXTY LEVELS, EACH NASTIER THAN THE LAST
The first ten levels and the daily challenge are free. The next fifty unlock together in the full edition, with a single purchase. It also adds “Show the way”: a winning run, replayed before your eyes, on every level.
Every level is built by hand and checked by a solver before it ships: none is impossible, none is filler. The step count to beat — the target — is computed by the solver: do better if you can.
A FRESH CHALLENGE EVERY DAY
A new level every day, the same one for everybody, picked by the date. Finish it, keep your streak, share your score.
BEAT YOUR OWN GHOST
Your best run replays beside you. You are not racing a leaderboard: you are racing yourself, yesterday.
NO ADS, ONE PURCHASE, PLAYS OFFLINE
No advertising. No subscription. No account to create. No connection needed to play: the whole game sits on your iPhone or iPad and plays with no signal at all. Your records stay with you: they never leave the device.
A HOMAGE, NOT A COPY
Grisou takes after the dig-and-trap games of 1980s home computers. Its levels, art, sounds and code are original, written for this game. Nothing from any game of that era is reused in it.
Playable in English, French, Spanish and German.
Latest updates
1.20.4
• The "Daily Challenge Week" link now opens today's challenge directly.
• After a few wins, the game may ask you to rate it: at most once per version, never during a level.