Jetstream: Airline Tycoon icon

Jetstream: Airline Tycoon

Jetstream: Airline Tycoon is #14 in Games › Strategy Paid in India and charting in 1 of 16 countries we track.

DeveloperMorgane Fibicher
CategoryGames
Price99.00 INR
Released
Rating★ 5.0 (1)
Version3.7
Age rating4+
First charted🇮🇳 25 Sep 2026

Where it ranks now

Every top chart it appears in across 16 countries.

CountryChartRank
🇮🇳 IndiaGames › Strategy · Paid#14
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Estimated downloads and revenue, ratings momentum, rank history, recent reviews per country and breakout scores for Jetstream: Airline Tycoon.

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About Jetstream: Airline Tycoon

Jetstream is an airline management game. You start with one plane and a little cash, and build an airline on a real world map.

HOW IT PLAYS
• Open routes between 126 real airports — New York, London, Tokyo, Lagos — each with its own demand, distance and rivals.
• Buy or lease the fleet, from the 9-seat Cessna Caravan to the 525-seat A380, plus freighters for cargo.
• Set the fare on every line and fit the cabin: economy, business, first. Too high and you fly empty; too low and you give the margin away.
• Race a hundred other airlines. A dozen of them fight back: they undercut your best line, hold grudges, and can be bought out.
• Let the clock run at 1×, 4× or 16×. Fuel swings, gates run out, and the airline grows — or goes under.

THEN IT GOES DEEPER
Trade fuel or refine your own. Take a stake in a rival and sit on its board. Buy the airport under your hub. Paint the fleet in your colors and draw the mark on the tail.

NEW IN 3.7
When the cash melts, you know why. The briefing names the lines that lose money, how much a day, and the cause — fuel, a rival, or too few passengers. Park a line in one tap: it stays open, ready to fly again when it pays.

No ads, no energy bar, no timer between you and your airline. A few extras are sold in the game; none is needed to play.

Latest updates

3.7
Morning, boss. When the cash melts, you will now know why. The briefing names the lines that lose money, how much a day, and what did it: fuel, a named rival, a crowd of them, or too few passengers. Park a losing line in one tap. It stays open — fare, cabin, schedule — and its aircraft wait on the ground. When it pays again, one tap puts it back in the air. Parking twenty lines is still one tap. Fuel no longer sticks at its ceiling. After a spike it drifts back toward normal; oil wars still hurt while they last. Rivals pay for fuel too. When it is dear, their fares climb with it — a little. After a red week, the Wire says which lines did it, and why. Ten Wire stories that still showed up in English on French devices now read in French. And it all runs lighter: the simulation no longer gets in the way of the screen, so a big network scrolls smoothly even at 16×.