Langton's Ant - cell Games
Not in any tracked top chart right now.
Updated 20 Oct 2026 · rankings refresh through the day
Developer瑞锋 于
CategoryEntertainment
Price0.99 CAD
Released
Rating★ 0.0 (0)
Version0.1.5
Age rating4+
First seen by us
6 Oct 2026
Installs (est.)1k+ worldwide
Rating
0.0 ★
0 ratings
Measured
Langton's Ant - cell Games on the App Store
App details
App ID
1491344162
Publisher
瑞锋 于
On the store since
Dec 2019
6 years on the store
Minimum OS
iOS 14.0+
iPhone 6s and later
Devices
iPhone · iPad · Watch
Universal purchase · Game Center
Content rating
4+
Languages
2
EN ZH
Size
5 MB
Also listed in
Education
Langton's Ant - cell Games downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Where Langton's Ant - cell Games's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Business model: Ad-led
How Langton's Ant - cell Games makes money: subscriptions, one-off purchases and ads.
Ads · 13 ad networks
Ads
/mo
of revenue
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Langton's Ant - cell Games
Langton’s Ant is a cellular automaton that models an ant moving on a grid of cells following some very basic rules.
At the start of the simulation, the ant is randomly positioned on a 2D-grid of white cells. The ant is also given a direction (either facing up, down, left or right).
The ant then moves according to the colour of the cell it is currently sitting in, with the following rules:
1.If the cell is white, it changes to black and the ant turns right 90°.
2.If the cell is black, it changes to white and the ant turns left 90°.
3.The ant then moves forward to the next cell, and repeat from step 1.
These simple rules lead to complex behaviours. Three distinct modes of behaviour are apparent, when starting on a completely white grid:
- Simplicity: During the first few hundred moves it creates very simple patterns which are often symmetric.
- Chaos: After a few hundred moves, a big, irregular pattern of black and white squares appears. The ant traces a pseudo-random path until around 10,000 steps.
- Emergent order: Finally the ant starts building a recurrent “highway” pattern of 104 steps that repeats indefinitely.
All finite initial configurations tested eventually converge to the same repetitive pattern, suggesting that the “highway” is an attractor of Langton’s ant, but no one has been able to prove that this is true for all such initial configurations.
At the start of the simulation, the ant is randomly positioned on a 2D-grid of white cells. The ant is also given a direction (either facing up, down, left or right).
The ant then moves according to the colour of the cell it is currently sitting in, with the following rules:
1.If the cell is white, it changes to black and the ant turns right 90°.
2.If the cell is black, it changes to white and the ant turns left 90°.
3.The ant then moves forward to the next cell, and repeat from step 1.
These simple rules lead to complex behaviours. Three distinct modes of behaviour are apparent, when starting on a completely white grid:
- Simplicity: During the first few hundred moves it creates very simple patterns which are often symmetric.
- Chaos: After a few hundred moves, a big, irregular pattern of black and white squares appears. The ant traces a pseudo-random path until around 10,000 steps.
- Emergent order: Finally the ant starts building a recurrent “highway” pattern of 104 steps that repeats indefinitely.
All finite initial configurations tested eventually converge to the same repetitive pattern, suggesting that the “highway” is an attractor of Langton’s ant, but no one has been able to prove that this is true for all such initial configurations.
Latest updates
0.1.5
・New challenge mode with forward reasoning and backward restoration puzzles
・Observation mode now supports zoom, pan, and editing of board cells and ant position
・Apple Watch version now runs independently
・Comprehensive improvements to UI, UX, and stability