LEVELS II
レベルスII
Not in any tracked top chart right now.
Updated 24 Oct 2026 · rankings refresh through the day
Developerflow Incorporated.
CategoryGames
PriceFree
Released
Rating★ 4.7 (1.1k)
Version3.0.1
Age rating4+
First seen by us
3 Oct 2026
Rating
4.7 ★
1.1k ratings
Measured
LEVELS II on the App Store
App details
App ID
6458190333
Publisher
flow Incorporated
On the store since
Aug 2024
2 years on the store
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase · Game Center
Content rating
4+
Languages
27
CS DA NL EN FI FR DE EL HI HU ID IT …
Size
287 MB
Also listed in
Entertainment, Puzzle, Card
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
4.7 ★
1.1k ratings
Measured
Ratings
1.1k
Measured
About LEVELS II
This is a dungeon where treasures slumber.
Level up and strengthen adventurers, defeat monsters blocking your path, and gather treasures.
# New Feature: Tile Appearance Rules
In previous LEVELS, the color and level of appearing tiles were determined randomly.
However, in this game, the next appearing tile is determined based on how the player moves the tiles.
For example, defeating a red tile will always result in a yellow tile appearing next.
This mechanism adds more logical depth to the puzzle game,
and more deeply integrates the RPG motif of "defeating monsters to get treasure" into the system.
# Playable Modes
+ Classic: Original LEVELS rules (random)
+ Plus: LEVELS+ rules (random + Tile Preview)
+ 4x4 / 6x6: Modes with different board sizes and balance
Enjoy the new, upgraded LEVELS with improved rules, operability, and design.
Level up and strengthen adventurers, defeat monsters blocking your path, and gather treasures.
# New Feature: Tile Appearance Rules
In previous LEVELS, the color and level of appearing tiles were determined randomly.
However, in this game, the next appearing tile is determined based on how the player moves the tiles.
For example, defeating a red tile will always result in a yellow tile appearing next.
This mechanism adds more logical depth to the puzzle game,
and more deeply integrates the RPG motif of "defeating monsters to get treasure" into the system.
# Playable Modes
+ Classic: Original LEVELS rules (random)
+ Plus: LEVELS+ rules (random + Tile Preview)
+ 4x4 / 6x6: Modes with different board sizes and balance
Enjoy the new, upgraded LEVELS with improved rules, operability, and design.
Latest updates
3.0.1
+ System updates
+ Fixed an issue where replaying the tutorial also ended your in-progress game in other modes (such as 6x6)
+ Lab 2: The Treasure Eater now always starts on the outer edge with no Yellow Tile next to it
+ Reduced device heat and battery usage
+ Various other fixes and improvements
3.0.0
+ Redesigned UI
+ Quick Retry (you can switch back to the previous "no moves left" presentation in Settings)
+ System updates
+ Various other fixes and improvements