Liftbound Downloads & RevenueLiftbound: Cozy Elevator Game · App Store
4 days old
Liftbound: Cozy Elevator Game is #106 in Games › Casual Paid in Germany and charting in 1 of 30 countries we track.
Updated 9 Nov 2026 · rankings refresh through the day
DeveloperJoshua Carter
CategoryGames
Price0.99 EUR
Released
Rating★ 0.0 (0)
Version1.0
Age rating4+
First seen by us
9 Nov 2026
Liftbound: Cozy Elevator Game update history & changes
Last change · 3 events since 5 Nov 2026Full timeline ↓Full timeline · 3 events
- 🆕Liftbound: Cozy Elevator Game first spotted by AppInsider#37 in Top Paid · Casual · Germany
- 📦Liftbound: Cozy Elevator Game version 1.0No release notes
- 🆕Liftbound: Cozy Elevator Game released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Rating
0.0 ★
0 ratings
Measured
Best rank now
#106
Measured
Liftbound: Cozy Elevator Game on the App Store
App details
App ID
6827381090
Publisher
Joshua Carter
On the store since
Nov 2026
Under a year
Minimum OS
iOS 18.0+
iPhone XS and later
Devices
iPhone · iPad
Universal purchase · Game Center
Content rating
4+
1 content note below
Languages
1
EN
Size
183 MB
Also listed in
Casual, Strategy
Content notesInfrequent/Mild Contests
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › CasualPaid | #106 | |
| Games › StrategyPaid | #179 |
Apps near Liftbound: Cozy Elevator Game on the chart
Games › Casual Paid, around #106.
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Liftbound: Cozy Elevator Game
Run the lifts of a cozy city building. Drag a car, queue three stops, and watch the multipliers climb: ×2, ×500, ×51,200. No ceiling.
Every night a crane adds a floor and you pick a card that bends the rules. No game over. Just one more day. Okay, it's 3 AM.
Pay once. No ads, no in-app purchases, no account. Made for iPhone, iPad and iPhone Duo.
STACK IT SKY-HIGH
• Drop everyone at one stop and the points double, then double again.
• Clean pickups build a streak. Keepsakes multiply on top of that.
• There is no cap. The game does the math and shows every bonus as a badge, with a chime that climbs with the number.
A ROGUELIKE YOU CAN RELAX INTO
• Every night, pick a card that changes tomorrow: a New Elevator, Faster Motors, Stairs between floors, a lift attendant who drives for you.
• Spend tips in the night shop. Collect 60 keepsakes, run up to 12 at once, and polish your favorites.
• Hold the right two cards and one of ten secret evolutions may turn up in the deal. Find them all in the Codex.
• No game over in Cozy or Challenge. A full line is a "bad day" and fewer stars, never a lost run.
36 ROOMS TO MOVE IN
• Tenants bring their rooms: a gym with a morning rush, a bakery, an ice cream parlor, a cinema, a theater, a record shop, a laundromat, an observatory, a rooftop bar…
• Rooms grow from low to medium to high as they fill, and cutaway floors fill with people as the day goes by.
• The night club wakes at 9 PM with its own light show, and deliveries there score triple.
FEET UP. IT RUNS ITSELF.
• Cozy mode: your cars can drive themselves. Switch on "Manage nights for me" and every night is settled when you arrive.
• 3× speed when every car runs itself. Sit back and watch the building live.
• Decorate with tips: lobby plants, string lights, a mural, a rooftop garden, painted cars. Buy a design once and it is yours in every building.
20 BUILDINGS, 20 STORIES
• Hand-made buildings with their own shape, shafts and rush hours: a walk-up, twin towers, a department store with a grand escalator, a night market that opens at noon, a concert hall, a library tower, Ada's office…
• Each has a manager with a goal and a small wish, regulars you get to know, and twelve rare visitors to meet: the Magician, the Mayor, the Piano Mover, the Twins…
• Big Days turn a morning upside down: an inspector, a parade, a wedding, a blackout hour.
MIND THE BUILDING CAT
• Kettle lives in the building and rides the lifts. She gets off wherever she pleases. Yes, she took the elevator again.
FOUR SEASONS, REAL WEATHER
• Pastel daylight fades into a warm graphite night as the clock turns.
• Spring blossom, summer sun, autumn leaves, winter snow. Rain brings umbrellas. Thunderstorms bring lightning.
• Seasonal weeks through the year, each a themed walk with a decoration you keep, and holiday lights in December.
FOR THE SCORE CHASERS
• Cozy, Challenge and Expert. Expert opens once all 20 buildings are beaten on Challenge, and after that comes Rush 1 to 8: each one adds a r
Every night a crane adds a floor and you pick a card that bends the rules. No game over. Just one more day. Okay, it's 3 AM.
Pay once. No ads, no in-app purchases, no account. Made for iPhone, iPad and iPhone Duo.
STACK IT SKY-HIGH
• Drop everyone at one stop and the points double, then double again.
• Clean pickups build a streak. Keepsakes multiply on top of that.
• There is no cap. The game does the math and shows every bonus as a badge, with a chime that climbs with the number.
A ROGUELIKE YOU CAN RELAX INTO
• Every night, pick a card that changes tomorrow: a New Elevator, Faster Motors, Stairs between floors, a lift attendant who drives for you.
• Spend tips in the night shop. Collect 60 keepsakes, run up to 12 at once, and polish your favorites.
• Hold the right two cards and one of ten secret evolutions may turn up in the deal. Find them all in the Codex.
• No game over in Cozy or Challenge. A full line is a "bad day" and fewer stars, never a lost run.
36 ROOMS TO MOVE IN
• Tenants bring their rooms: a gym with a morning rush, a bakery, an ice cream parlor, a cinema, a theater, a record shop, a laundromat, an observatory, a rooftop bar…
• Rooms grow from low to medium to high as they fill, and cutaway floors fill with people as the day goes by.
• The night club wakes at 9 PM with its own light show, and deliveries there score triple.
FEET UP. IT RUNS ITSELF.
• Cozy mode: your cars can drive themselves. Switch on "Manage nights for me" and every night is settled when you arrive.
• 3× speed when every car runs itself. Sit back and watch the building live.
• Decorate with tips: lobby plants, string lights, a mural, a rooftop garden, painted cars. Buy a design once and it is yours in every building.
20 BUILDINGS, 20 STORIES
• Hand-made buildings with their own shape, shafts and rush hours: a walk-up, twin towers, a department store with a grand escalator, a night market that opens at noon, a concert hall, a library tower, Ada's office…
• Each has a manager with a goal and a small wish, regulars you get to know, and twelve rare visitors to meet: the Magician, the Mayor, the Piano Mover, the Twins…
• Big Days turn a morning upside down: an inspector, a parade, a wedding, a blackout hour.
MIND THE BUILDING CAT
• Kettle lives in the building and rides the lifts. She gets off wherever she pleases. Yes, she took the elevator again.
FOUR SEASONS, REAL WEATHER
• Pastel daylight fades into a warm graphite night as the clock turns.
• Spring blossom, summer sun, autumn leaves, winter snow. Rain brings umbrellas. Thunderstorms bring lightning.
• Seasonal weeks through the year, each a themed walk with a decoration you keep, and holiday lights in December.
FOR THE SCORE CHASERS
• Cozy, Challenge and Expert. Expert opens once all 20 buildings are beaten on Challenge, and after that comes Rush 1 to 8: each one adds a r
Latest updates
1.0