MeadowNudge
26 days old
MeadowNudge is #59 in Games Free in United Arab Emirates and charting in 1 of 30 countries we track.
Updated 25 Oct 2026 · rankings refresh through the day
DeveloperANDERO JARV
CategoryGames
PriceFree
Released
Rating★ 0.0 (0)
Version1.1.1
Age rating12+
First seen by us
16 Oct 2026
Rating
0.0 ★
0 ratings
Measured
Best rank now
#59
Measured
MeadowNudge at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Sokoban Cartoon 2D Rural short sessions IAP
#puzzle #logic #single-player #daily-challenge #casual #grid-based
MeadowNudge on the App Store
App details
App ID
6807394519
Publisher
ANDERO JARV
On the store since
Sep 2026
Under a year
Minimum OS
iOS 16.2+
iPhone 8 and later
Devices
iPhone · iPad
Universal purchase
Content rating
12+
Languages
1
EN
Size
19 MB
Also listed in
Puzzle
Where MeadowNudge's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| GamesFree | #59 | |
| Games › PuzzleFree | #26 |
Apps near MeadowNudge on the chart
Games Free, around #59.
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About MeadowNudge
A small hedgehog needs to get across the meadow shed to reach his marked corner, and there are hay bales and wooden crates in the way. The game is to nudge them aside, one push at a time, until the path is open.
The board is a simple top-down grid of tiles. The hedgehog moves one tile at a time with a swipe of a finger. When he walks into a crate, the crate slides one tile in the direction of the push — but only if the tile behind the crate is open. You cannot pull a crate back. You cannot push two crates at once. You cannot push a crate into a wall. And you cannot skip a tile.
Ten themed meadow chapters ship with the game — the garden shed, the old barn, the village market, the forest camp, the riverside dock, the windmill loft, the autumn orchard, the winter cellar, the stone ruin, the lantern hollow — with fifteen hand-crafted levels apiece, one hundred and fifty puzzles in total. Each chapter uses a different crate texture (wood, hay, barrel, apple crate, stone, lantern crate) so the shed you walk through in chapter one looks nothing like the ancient ruin you cross in chapter nine.
Every solved level earns coins — three coins for a bronze medal, six for a silver, twelve for a gold. Full-chapter bonuses land when you beat the last level in a chapter, and a bigger bonus lands when every level in the chapter has a gold. Every character is purely cosmetic — the game plays the same regardless — but the walk feels different when you're pushing crates as a plump barn owl than as a nimble little squirrel.
A Daily Dig gives you one fresh puzzle every calendar day from a pool of three hundred and sixty-five daily-only puzzles. Beat it and the streak flame on the home page grows another day.
Come back when you feel like a puzzle.
The board is a simple top-down grid of tiles. The hedgehog moves one tile at a time with a swipe of a finger. When he walks into a crate, the crate slides one tile in the direction of the push — but only if the tile behind the crate is open. You cannot pull a crate back. You cannot push two crates at once. You cannot push a crate into a wall. And you cannot skip a tile.
Ten themed meadow chapters ship with the game — the garden shed, the old barn, the village market, the forest camp, the riverside dock, the windmill loft, the autumn orchard, the winter cellar, the stone ruin, the lantern hollow — with fifteen hand-crafted levels apiece, one hundred and fifty puzzles in total. Each chapter uses a different crate texture (wood, hay, barrel, apple crate, stone, lantern crate) so the shed you walk through in chapter one looks nothing like the ancient ruin you cross in chapter nine.
Every solved level earns coins — three coins for a bronze medal, six for a silver, twelve for a gold. Full-chapter bonuses land when you beat the last level in a chapter, and a bigger bonus lands when every level in the chapter has a gold. Every character is purely cosmetic — the game plays the same regardless — but the walk feels different when you're pushing crates as a plump barn owl than as a nimble little squirrel.
A Daily Dig gives you one fresh puzzle every calendar day from a pool of three hundred and sixty-five daily-only puzzles. Beat it and the streak flame on the home page grows another day.
Come back when you feel like a puzzle.
Latest updates
1.1.1
You can now see which medal you are on track to earn while playing. A special indicator above the game board displays the medal you would receive if you finished the game right now, the number of moves remaining to achieve that medal tier, and your personal best for levels you have already completed.
Similar apps
Apps people compare with MeadowNudge: the same core purpose or gameplay, checked one by one.