No Way Home Downloads & RevenueNo Way Home · App Store
Not in any tracked top chart right now.
Updated 11 Nov 2026 · rankings refresh through the day
Full timeline · 8 events
- 📈No Way Home dropped out of every chart we trackLast seen 1 Nov
- 📈No Way Home entered the top 100 in 2 chartsTop Free · Action · RU · Top Free · Adventure · RU
- 🌟No Way Home featured by Apple: “모두가 즐기는 게임”today · KR
- 🆕No Way Home first spotted by AppInsider#6 in Top Free · Adventure · South Korea
- 🌟No Way Home featured by Apple: “모두가 즐기는 게임”today · KR
- 🌟No Way Home featured by Apple: “모두가 즐기는 게임”today · KR
- 📦No Way Home version 2.0.3Bug Fixes and Performance Improvements
- 🆕No Way Home released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
No Way Home at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Twin-stick Shooter Hand-drawn 2D Sci-fi medium sessions IAP
#roguelite #loot #action #adventure #single-player #controller-support
No Way Home on the App Store
App details
No Way Home downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Active users
All platforms, worldwide. Free with an account.
How this is calculated
Business model: Ad-led
How No Way Home makes money: subscriptions, one-off purchases and ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Review momentum
ⓘ How we measure thisReview momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
About No Way Home
No Way Home is a twin-stick shooter adventure, set in a hostile far flung part of the universe filled with danger at every turn. Outgun enemies in tense skirmishes, take on dangerous mercenary missions, loot bigger and better weapons, and explore a huge starmap in search of answers and a way home.
Gameplay
• Fast-paced twin stick combat in large open environments
• Chaotic and sprawling firefights require tactical use of cover, positioning, and timing
• A regenerating shield allows a buffer to get in the fray, trade hits, and move around the environment strategically
• Loot new weapons and ship components as random drops from encounters, creating your own build and play-style over time
• Procedural world generation with hand-crafted encounters throughout
• No permadeath, classic adventure format with zone respawning
• Quick-loop arcade modes to unlock
From the team that brought you Moving Out 1 & 2, Death Squared, Thumb Drift and One More Line and many others.
Features
• A rich story mode set across a huge universe
• Stunning hand-drawn artwork
• 50+ weapons to loot, craft and upgrade
• Over 100 unique enemies to battle
• Complete missions or explore freely and forge your own path
• Fight huge bosses for rare loot drops (updated for this release)
• Procedural universe creates unique layouts per game
• Outfit your ship with the gear that suits your playstyle
• Full controller support
• Ship skins to unlock via arcade minigames
• Daily Challenge - run and gun for daily glory with a new mega weapon every day
The amazing collaborators we worked with on this game
Art direction & world by Scott Vanden Bosch
Story by Mike Rosenthal
Voiced by Mick Lauer (RicePirate) and Cassie Ewulu
Original music by Brad Gentle