Notebook Artillery Downloads & RevenueNotebook Artillery · App Store
Notebook Artillery is #140 in Games › Casual Paid in United States and charting in 1 of 30 countries we track.
Updated 8 Nov 2026 · rankings refresh through the day
Full timeline · 17 events
- 📈Notebook Artillery entered the top 100 in 2 chartsTop Paid · Action · GB · Top Paid · Action · US
- 📈Notebook Artillery charting in a new countryGermany
- 📈Notebook Artillery entered the top 100Top Paid · Casual · DE
- 📈Notebook Artillery entered the top 100 in 2 chartsTop Paid · Action · CA · Top Paid · Casual · CA
- 📈Notebook Artillery charting in a new countryCanada
- 📈Notebook Artillery charting in a new countryUnited Kingdom
- 📈Notebook Artillery entered the top 100 in 2 chartsTop Paid · Casual · GB · Top Paid · Casual · US
- 📈Notebook Artillery charting in a new countryIndia
- 🆕Notebook Artillery first spotted by AppInsider#67 in Top Paid · Games · Australia
- 📦Notebook Artillery version 1.4.0No release notes
- 🆕Notebook Artillery released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Notebook Artillery at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Artillery Hand-drawn Abstract short sessions multiplayer Premium
#physics #casual #indie #local-multiplayer #puzzle #nostalgia
Notebook Artillery on the App Store
App details
Notebook Artillery downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Where Notebook Artillery's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
How this is calculated
Business model: Ad-led
How Notebook Artillery makes money: subscriptions, one-off purchases and ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › CasualPaid | #140 |
Apps near Notebook Artillery on the chart
Games › Casual Paid, around #140.
Ratings
App Store, worldwide.
Review momentum
ⓘ How we measure thisReview momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
What users say about Notebook Artillery
From the 51 most recent App Store reviews in the US.
Mostly positive (76% of recent reviews give 4–5 stars). People like it for being fun, and being easy to use. Recent reviews are more negative than earlier ones.
What people like
- Fun: “Such a simple , fun game!”
- Ease of use: “Such a simple , fun game!”
- Features & content: “I can one or two shot almost every level”
- Useful: “I would definitely recommend to anyone wanting to sit down and relax and play a game”
About Notebook Artillery
Once upon a time in a middle school computer lab, a student ignored every assignment for an entire semester to fire cannons at a friend. That student grew up, spent 20 years making games professionally, and eventually decided the world needed a proper love letter to that wasted time. This is it.
Notebook Artillery is a hand-drawn artillery game inspired by the classic Mac game that got confiscated off school computers everywhere. Set your angle. Load your powder. Fire. Account for the wind. Try not to hit your own tower.
Play your way:
Solo target practice — break floating targets across randomly generated stages
VS CPU — take on a computer opponent
Local multiplayer — challenge someone in the same room
What makes it feel different:
Every frame hand-drawn in Procreate — ruled lines, coil binding, pencil textures, the whole notebook aesthetic
Trees splinter. Towers explode. Cannonballs collide mid-air.
Wind changes everything. Read the flag. Use your shot trails.
Unlock stickers by pulling off feats — first-shot eliminations, mid-air collisions, and yes, accidentally destroying your own tower
Randomly generated stages mean no two games play the same
Made by one person, with audio by Kevin Samuels and Switch/console ports by PolyCrunch Games.
No AI tools were used in making this game. All art hand-drawn. Developed in GameMaker Studio.