Pegfall: Bounce Roguelite
Not in any tracked top chart right now.
Updated 25 Oct 2026 · rankings refresh through the day
Developersuleyman gokhan birkin
CategoryGames
PriceFree
Released
Rating★ 4.8 (20)
Version1.3.4
Age rating9+
First seen by us
24 Oct 2026
Installs (est.)1k+ worldwide
Rating
4.8 ★
20 ratings
Measured
Pegfall: Bounce Roguelite on the App Store
App details
App ID
6785085590
Publisher
suleyman gokhan birkin
On the store since
Jul 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase · Game Center
Content rating
9+
1 content note below
Languages
6
EN FR DE PT ES TR
Size
95 MB
Also listed in
Action, Strategy
Content notesInfrequent/Mild Cartoon or Fantasy Violence
Pegfall: Bounce Roguelite downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Business model: Ad-led
How Pegfall: Bounce Roguelite makes money: subscriptions, one-off purchases and ads.
Ads · 1 ad networks
Ads
/mo
of revenue
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
4.8 ★
20 ratings
Measured
Ratings
20
Measured
About Pegfall: Bounce Roguelite
Pegfall is a one-handed pegboard roguelite. You face an enemy on every floor. Each turn you pick an aim and fire your balls; every peg a ball touches hurts the enemy, and a long chain of hits fills a combo bar for bonus damage. When your balls run out, the enemy strikes back. Brace turns a ball into a shield.
Beat the enemy to go down a floor, then pick a reward: a new orb for your deck, a card or a relic. Your health starts low. It grows from heal pegs on the board, from skipping a reward, and from permanent upgrades you buy in the Workshop with the essence you earn by playing.
PLAY WITH VOICEOVER ON iPHONE
Accessible play turns on by itself while VoiceOver is running.
The board is built around one Aim control, with Status, Board summary and Last result next to it.
By default, swipe up or down on Aim to move through five named directions, from Far left to Far right, and hear the likely first hit. After that, physics decides, and the game tells you when bumpers or bouncing walls can change the path.
Double-tap to fire. When the balls stop, you hear the damage and what is left on the board.
Board scan reads the board from top to bottom. While aiming, Magic Tap starts it and a second Magic Tap stops it.
Optional aim sounds and the Aim practice lesson, whose practice shot costs nothing, help you learn.
While Accessible play is on and VoiceOver is running, an interstitial ad can appear at most once every three minutes, and only after a button you press. You hear a warning first and "Ad closed" after it, and the game waits until then.
VoiceOver play has been tested on iPhone. If something is hard to reach, please tell us.
▸ READ THE BOARD, THEN SHOOT
A dotted line previews the start of your shot, up to the first two pegs it hits. After that, physics takes over, so the planning happens before you fire.
▸ A CAMPAIGN THAT ENDS — 10 CHAPTERS, 200 FLOORS
Every chapter is its own biome and ends on its own boss, and deeper chapters add new board rules. Each chapter resets your build; only the last relic you took carries over as an heirloom. Leave mid-run and continue from the start of that floor.
▸ BUILDS THAT STACK
20 orbs, 23 relics, 40 cards and three characters send each run in a different direction. Take a curse when the floor asks for one.
▸ THE BOARD FIGHTS BACK
From the sixth floor of every chapter, the pegs you spend erode. From chapter 3, pairs of pegs are wired into circuits whose discharge goes straight through armour, and some bosses bring hazard or void pegs onto the board.
▸ ENDLESS, DAILY AND WEEKLY
Dive without a floor beneath you, take the same daily board as everyone else, or race one shared weekly board with a single attempt. After a Daily, Weekly or Endless run, join the optional online leaderboard with a nickname. No sign-up.
▸ GET STRONGER AS YOU PLAY
Spend essence in the Workshop on permanent upgrades to starting health, damage and block, and on themes, ball skins, faces, ball hats and sound packs. Unlock Dark Depths tiers.
▸
Beat the enemy to go down a floor, then pick a reward: a new orb for your deck, a card or a relic. Your health starts low. It grows from heal pegs on the board, from skipping a reward, and from permanent upgrades you buy in the Workshop with the essence you earn by playing.
PLAY WITH VOICEOVER ON iPHONE
Accessible play turns on by itself while VoiceOver is running.
The board is built around one Aim control, with Status, Board summary and Last result next to it.
By default, swipe up or down on Aim to move through five named directions, from Far left to Far right, and hear the likely first hit. After that, physics decides, and the game tells you when bumpers or bouncing walls can change the path.
Double-tap to fire. When the balls stop, you hear the damage and what is left on the board.
Board scan reads the board from top to bottom. While aiming, Magic Tap starts it and a second Magic Tap stops it.
Optional aim sounds and the Aim practice lesson, whose practice shot costs nothing, help you learn.
While Accessible play is on and VoiceOver is running, an interstitial ad can appear at most once every three minutes, and only after a button you press. You hear a warning first and "Ad closed" after it, and the game waits until then.
VoiceOver play has been tested on iPhone. If something is hard to reach, please tell us.
▸ READ THE BOARD, THEN SHOOT
A dotted line previews the start of your shot, up to the first two pegs it hits. After that, physics takes over, so the planning happens before you fire.
▸ A CAMPAIGN THAT ENDS — 10 CHAPTERS, 200 FLOORS
Every chapter is its own biome and ends on its own boss, and deeper chapters add new board rules. Each chapter resets your build; only the last relic you took carries over as an heirloom. Leave mid-run and continue from the start of that floor.
▸ BUILDS THAT STACK
20 orbs, 23 relics, 40 cards and three characters send each run in a different direction. Take a curse when the floor asks for one.
▸ THE BOARD FIGHTS BACK
From the sixth floor of every chapter, the pegs you spend erode. From chapter 3, pairs of pegs are wired into circuits whose discharge goes straight through armour, and some bosses bring hazard or void pegs onto the board.
▸ ENDLESS, DAILY AND WEEKLY
Dive without a floor beneath you, take the same daily board as everyone else, or race one shared weekly board with a single attempt. After a Daily, Weekly or Endless run, join the optional online leaderboard with a nickname. No sign-up.
▸ GET STRONGER AS YOU PLAY
Spend essence in the Workshop on permanent upgrades to starting health, damage and block, and on themes, ball skins, faces, ball hats and sound packs. Unlock Dark Depths tiers.
▸
Latest updates
1.3.4
• Pegfall now speaks 11 languages. Italian, Russian, Japanese, Korean and Simplified Chinese join English, Turkish, German, French, Spanish and Portuguese, and every screen and every VoiceOver sentence is translated.
• A new language list in Settings shows each language in its own name.
• Event links now open the Workshop directly.
• The Halloween theme and the Ghost sound are in the Workshop for essence until 2 November.